Ring of Stars
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<theory: strong evocation, faint alteration>
Ring of Shooting Stars
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<theory: strong evocation, faint alteration>
This ring has 2 modes of operation, both working only in relative darkness. <revise: DSG darkness shades> <apply to A & B> <apply to navbars?>
Range, duration, and AREA of effect of functions are the minimum for the comparable spell unless otherwise stated.
<A....> During night hours, under the open sky, the shooting stars ring will perform the following functions:
dancing lights
(once per hour) -- as the spell
light (twice per
night), 12range -- as the spell
ball lightning (once per night) -- see below
shooting stars (special) -- see below
<Ball Lightning:> The boll lightning
function releases 1 to 4 balls of lightning at the wearers option.
These glowing globes exactly resemble dancing lights, and the
ring wearer controls them as he or she would control dancing lights.
These spheres have a 12 range and a 4 round duration.
They can be moved at 4 per round. Each sphere is about 3 in diameter,
and any creature it touches or comes near to dissipates its charge
(save versus magic equals one-half damage as the contact was across an
air gap).
The charge values are:
4 lightning balls | 2-8 hit points damage each |
3 lightning balls | 2-12 hit points damage each |
2 lightning balls | 5-20 hit points damage each |
1 lightning balls | 4-48 hit points damage each |
Release can be simultaneous or singular, during the course of 1 round
or
as needed throughout the night.
<Shooting Stars:>
The shooting stars are glowing missiles with fiery trails, much like a
meteor
swarm. 3 shooting stars can be released from the ring each week, simultaneously
or one at a time. They impact for 12 hit points of damage and
burst (as a fireball) in a 1 diameter sphere for 24 hit points of
damage.
Any creature struck will take full damage from impact plus full damage
from the shooting star burst. Creatures within the burst radius must
save
versus magic to take only one-half damage, i.e. 12 hit points of damage,
otherwise they too take the full 24 hit points of damage. Range is7,
at the
end of which the burst will occur, unless an obiect or creature is
struck
before that. The shooting stars follow a straight line path. A creature
in the
path must save versus magic or be impacted upon by the missile, and
saving throw rolls are at -3 within 2 of the ring wearer, -1 within
2 to 4.
normal beyond 4.
<B..> Indoors at night, or underground, the ring has the following properties: <harmonize to DSG darkness shades>
faerie fire
(twice per day) -- as the spell
spark shower (once per day) -- see below
<Spark Shower:> The spark shower
is a flying cloud of sizzling purple sparks, which fan out from the ring
for 20 to a breadth of 10.
Creatures within this area take from 2-8 hit points of damage each
if no metallic armor is worn or no
metallic weapon is held, 4-16 otherwise.
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