Robe of Eyes~~
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Robe of Eyes: This garment is most valuable (though it appears
as a
normal robe until i t is put on), for its wearer is able to "see" in
all
directions at the same moment due to the scores of magical "eyes" which
adorn the robe. The wearer is empowered with infravisual capability
to
12" range, ultravisual abilities, and the power to see displaced or
out of
phase objects and creatures in their actual positions. The robe of
eyes sees
all forms of invisible things within a 24" normal vision range (or
12" if
infravision is being used). Of course, solid obiects obstruct even
the robe's
powers of observation. While invisibility, dust of disappearonce, a
robe of
blending, or even improved invisibility are not proof against observation,
astral or ethereal things cannot be seen by means of this robe. Illusions
ond secret doors also cannot be seen, but creatures camouflaged or
hidden in shadows are easily detected, so ambush or surprise of a choracter
wearing a robe of eyes is impossible. Furthermore, the robe enables
its
weorer to track as if he or she were a 12th level ranger. A light
spell
thrown directly on a robe of eyes will blind it for 1-3 rounds, a continual
light for 2-8 rounds.
Question: Under the
Robe of Eyes description in the
DMG it says that
a person wearing the robe
can track as a 12th-level
Ranger. What is the difference in
tracking ability between
a 1st-level Ranger and a 12th-level
Ranger? I saw none in the
Players Handbook.
Answer: there is no
difference. The description of the robe is
wrong, and will be corrected
in future DMG editions. — J. Wells
(Update: There is
a difference, using the Tracking rules from UA).
<"Also some of the
spells and magic items found in the game were inspired from one or another
of Jack Vance’s works ....
Did I mention the Robe
of Eyes?" - Gary Gygax, Jack Vance and the D&D game>
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