Rod of Beguiling


Class : C, M, T 
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Charges: 50 - (d10-1)
Enc.: 6
Save.Case:
Save.Rod:
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XP: 5k if full
(100 per charge)
GP: 30k if full
(600 per charge)
Rods
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Magic Items
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DMG

This rod enables its possessor to radiate an emotional && mental wave of fellow-feeling to all creatures with any intelligence whatsoever (1 or higher intelligence).

The effect is to cause all such creatures within a 2” radius of the device to be virtually charmed by the
individual and beguiled into regarding him or her as their comrade,
friend, and/or mentor (no saving throw). The beguiled creatures will love
and respect the rod wielder. They will trustingly listen and obey insofar as
communication is  possible, and the instruction seems plausible and does
not outwardly consign the beguiled to needless injury or destruction or go
against their nature or alignment.

Each charge of the rod beguiles for 1 turn. It can be recharged.
 

<cf. beguiling, a spell used by clerics of St. Cuthbert>