St. Cuthbert (of the Cudgel)
(C, Wisdom, Dedication, Zeal, Common Sense, Truth, Forthrightness - LG(N), m)

Lesser God
 

ARMOR CLASS: -3 (-8 if in his plate mail)
MOVE: 21"
HIT POINTS: 224
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon type +8 (strength bonus)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +3 or better weapon to hit
MAGIC RESISTANCE: 80%
SIZE: M
ALIGNMENT: Lawful Good (Neutral)
WORSHIPERS' ALIGNMENT: Lawful good / lawful neutral
SYMBOL: Wooden Billet, Starburst, Crumpled Hat
PLANE: Arcadia
CLERIC/DRUID: 22nd level cleric / 8th level druid
FIGHTER: Nil
MAGIC-USER/ILLUSIONIST: Nil
THIEF/ASSASSIN: Nil
MONK/BARD: 7th level monk
PSIONIC ABILITY: Nil
    Attack/Defense Modes: All/all

St. Cuthbert wears plate mail +5.

St. Cuthbert's bronzewood cudgel is
actually a +3 weapon, equal to a
morningstar in St. Cuthbert's grasp. Any
human touched by this weapon must save
vs. Spell or be beguiled for 5-20 turns.


 
S: 20  I: 10  W: 23 
D: 19 C: 25  CH: 19 
Com: - -

St. Cuthbert appears as a stout, red-faced man, with a
drooping white mustache and flowing white hair.
He wears magicked plate mail. Atop his helmet is a
crumpled hat, and a starburst of rubies set in platinum hangs on his chest.

In his left hand he carries a billet of wood which is
known to beguile humans touched by it.

In his right hand is the fabled Mace of St. Cuthbert.

St. Cuthbert hates evil, but his major interest is in law
and order and the dual work of conversion and prevention
of back-sliding by "true believers". He seldom leaves his
plane, unless some great duty brings him forth.
When on the Prime Material Plane he will
sometimes appear as a manure-covered yokel, a
brown- and green- robed wanderer, or as an elderly
and slight tinker. In these guises he tests the doctrine
of the faithful or seeks new converts. He can gate to
or from Arcadia or the Prime Material Plane at will.
He otherwise has the powers of a lesser god.
 

                                                 Clerics     Raiment                                                                                                               Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship
- - - - - Chapeaux: crumpled hat Stars: robes Stars: dark green, copper, gold, platinum
Billets: brown and russet
- - - -

There are 3 orders of the priesthood of St. Cuthbert.


Chapeaux: The Chapeaux dress in varying garb, but all
wear crumpled hats. They seek to convert people to
the faith.
Chapeaux gain the ability to CAST one [shillelagh] spelll per day at 3rd level.

Stars: The Stars wear dark green robes with a
starburst holy symbol of copper, gold, or platinum
(depending on their status). They seek to retain doctrinal
purity amongst the faithful. Stars are reputed to be able
to read minds.
Stars gain the ability to CAST one [ESP] spell per day at 4th level.

Billets: The Billets are the most
numerous, serving as ministers and protectors of the
faithful. They dress in simple brown and russet garments,
and wear a holy symbol of an oaken or bronzewood billet.
Billets gain the ability to CAST one [friends] spell per day at 2nd level.

These <The> abilities <noted above> are gained at no cost in additional XP.

While St. Cuthbert has many large places of worship,
wayside shrines and small, rude chapels are usual. His
followers are found mainly in the Central Flanaess,
around Greyhawk, the Wild Coast, Urnst, and Verbobonc.
A great rivalry exists between those who follow St. Cuthbert
and the followers of Pholtus (of the Blinding Light).
 
Deities of the World of Greyhawk - - - DDG

St. Cuthbert (Lesser Deity)



AL: Lawful good (Lawful neutral)
WAL: Lawful good
SoC: Wisdom, Dedication, Zeal
SY: Wooden billet, starburst, crumpled hat
CR: Brown, green;
PN: Arcadia

St. Cuthbert, the patron of common sense, truth, and forthrightness,
has a large following, and many wayside shrines
and small, crude chapels dedicated to his worship are scattered
throughout the Flanaess. His worshippers are most
numerous in the Central Flanaess, in the City of
Greyhawk and vicinity, the Wild Coast, Urnst, and Verbobonc.
In these areas his places of worship are large, elaborate,
and well-maintained. There is a great personal
enmity between St. Cuthbert and Iuz.
 

St. Cuthbert's Avatar

HD: 17
THACO: 10
SpA: CL 16
MV: 18"
AC: 2 (-5 with plate mail)
hp: 80
#AT: 1
Dmg: 2d4+5 or 1d6+9
MR: 40%
SZ: M
 
S: 19 (01)  I: 10  W: 19 
D: 17 C: 18  CH: 16 
Com: <> - -

 St. Cuthbert only leaves his plane when some great duty
brings him forth. He hates evil, but is mostly interested in
law and order and the dual tasks of converting the uninformed
and preventing backsliding among the faithful. He
usu. appears as a stout man with a ruddy complexion,
apple cheeks, flowing white hair, and a drooping moustache.
In this guise, he wears plate mail +5. His helmet is
crowned with a crumpled hat, and a starburst of rubies set
in platinum hangs from his neck. He carries two weapons,
a bronzewood cudgel in his left hand and the Mace of St. Cuthbert in his right.

St. Cuthbert has also been known to appear as a manure-covered
yokel, a brown-and-green robed wanderer, or an
aged and slight tinker. His avatars are hit only by weapons
of +2 or better enchantment.

St. Cuthbert's bronzewood cudgel is a +3 weapon equal
to a morningstar in his hands. Anyone touched by it must
save vs. spells or be beguiled for 5-20 turns.

St. Cuthbert's Clerics

AL: LG or LN
RA: see below
AEx: none
WPN: club*, flail, mace*, staff*, sling <what does the asterisk mean?)
SPH: Charm, Combat (minor), Divination, Protection (minor), Healing, Necromantic
SPL: See below
ADD: beguiling, speak with dead, create food and water, speak with plants, heroes' feast,
stone tell, succor, dispel evil, symbol, holy word.

St. Cuthbert’s priesthood is divided into three orders:
the Chapeaux, the Stars, and the Billets. There is a great
rivalry between the followers of St. Cuthbert and those of
Pholtus of the Blinding Light.

Chapeaux: The Chapeaux dress in varying garb, but all wear crum
crumpled hats of brown and green tartan with St. Cuthbert’s
starburst symbol, in copper, pinned to them. The Chapeaux
seek to convert people to the faith. Beginning at third
level, Chapeaux can cast one shillelagh spell per day. The
spell is cast at the cleric’s level.

Stars: The Stars wear dark green robes with the starburst in
copper, gold, or platinum, depending on the cleric’s status.
Stars seek to retain doctrinal purity among the faithfulthey
tolerate no backsliding. Most Stars (70%) are lawful
neutral. Beginning at fourth level, Stars can cast one ESP
spell per day. The spell is cast at the cleric’s level.

Billets: The Billets are the most numerous of St Cuthbert’s clerics.
They dress in simple brown and russet garments and
wear St. Cuthbert’s cudgel symbol in oak or bronzewood.
Billets minister to and protect the faithful, most (70%) are
lawful good. Beginning at second level, Billets can cast one
friends spell per day. The spell is cast at the cleric’s level.
 

Additional Spell

Beguiling (Enchantment/Charm)
Level: 2
Range: Touch
Duration: Special
Components: V, S, M
Casting Time: 5 segs.
Saving Throw: Negates
Area of Effect: Special

This spell imbues the cleric’s bronzewood or oaken cudgel
with the power to charm an opponent by touch.

The cleric
can opt to attempt a non-damaging touch, or a normal
melee attack. In either case, the target must save vs. spells
when a hit is scored or be charmed. Should the cleric opt to
make a damaging attack, however, each point of damage
the target suffers from a hit gives a + 1 bonus to the save (a
roll of a “1” always fails).

Charmed creatures regard the cleric as their comrade,
friend, or mentor, treating the cleric with love and respect,
and trusting him or her implicitly. If communication is possible,
the charmed creature will obey the cleric to the best
of its ability as long as the instructions seem plausible and
do not obviously consign the creature to needless injury,
loss, or violation of alignment.

Charmed creatures remain so for 2d10 rounds. This spell
is particularly useful for getting incorrigibles to listen to
the teachings of St. Cuthbert or to contribute to worthy
causes.

If this spell is used in conjuction with a shillelagh spell, <note that this is a druid spell, and may be fairly added to the spell list>
the victim saves at - 1. The dweomer lasts three rounds
plus one round per cast level, or until the cleric scores a successful
hit with the cudgel, whichever comes first.



 
 

Quote:
Originally Posted by solomanii
And another question that just occured to me quoting you;

"That meant that their cleric would be dedicated to Boccob, and
the fighters and others, wanting the benefits of clerical ministrations
came along for the ride Boccob was never an active deity in play, and none
of the PCs was eager to have Zagyg intervene..."

So did the clerics not help party memebers of different beliefs?


Yes, clerics of deities not honored by someone needing assistance were generally aided, but at the cost of a "donation" to advance the work of the particylar faith of the cleric.

The main fun was having clerics of different dieties argue theology, and debates between one of St. Cuthbert and another of Pholtus always ended up in a test of which would prevail by a bonk on the head or temporary blinding.
The players had a good sense of humor <paranoid>

Gary


 


Saint is not a term that is exclusive to the Christian religion, and St. Cuthbert was more of a joke than otherwise.
Consider the advicacy of pounding sense into someone's head by dint of blows from a club.