Lesser God
ARMOR CLASS: -3 (-8 if in his plate mail)
MOVE: 21"
HIT POINTS: 224
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon type +8 (strength
bonus)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +3 or better weapon
to hit
MAGIC RESISTANCE: 80%
SIZE: M
ALIGNMENT: Lawful Good (Neutral)
WORSHIPERS' ALIGNMENT: Lawful good / lawful
neutral
SYMBOL: Wooden Billet, Starburst, Crumpled
Hat
PLANE: Arcadia
CLERIC/DRUID: 22nd level cleric / 8th
level druid
FIGHTER: Nil
MAGIC-USER/ILLUSIONIST: Nil
THIEF/ASSASSIN: Nil
MONK/BARD: 7th level monk
PSIONIC ABILITY: Nil
Attack/Defense Modes:
All/all
St. Cuthbert wears plate mail +5.
St. Cuthbert's bronzewood cudgel is
actually a +3 weapon, equal to a
morningstar in St. Cuthbert's grasp. Any
human touched by this weapon must save
vs. Spell or be beguiled
for 5-20 turns.
S: 20 | I: 10 | W: 23 |
D: 19 | C: 25 | CH: 19 |
Com: | - | - |
St. Cuthbert appears as a stout, red-faced man, with a
drooping white mustache and flowing white hair.
He wears magicked plate mail. Atop his helmet is a
crumpled hat, and a starburst of rubies set in platinum hangs on his
chest.
In his left hand he carries a billet of wood which is
known to beguile humans touched by
it.
In his right hand is the fabled Mace of St. Cuthbert.
St. Cuthbert hates evil, but his major
interest is in law
and order and the dual work of conversion
and prevention
of back-sliding by "true believers". He
seldom leaves his
plane, unless some great duty brings him
forth.
When on the Prime Material Plane he will
sometimes appear as a manure-covered yokel,
a
brown- and green- robed wanderer, or as
an elderly
and slight tinker. In these guises he
tests the doctrine
of the faithful or seeks new converts.
He can gate to
or from Arcadia or the Prime Material
Plane at will.
He otherwise has the powers of a lesser
god.
Clerics Raiment Sacrifice/Propitiation
Sphere of Control | Animal | M | F | N-H | Head | Body | Color(s) | Holy Days | Frequency | Form | Place of Worship |
- | - | - | - | - | Chapeaux: crumpled hat | Stars: robes | Stars: dark green, copper, gold, platinum
Billets: brown and russet |
- | - | - | - |
There are 3 orders of the priesthood of St. Cuthbert.
Chapeaux: The Chapeaux dress in
varying garb, but all
wear crumpled hats. They seek to convert
people to
the faith.
Chapeaux gain the ability to CAST one [shillelagh]
spelll per day at 3rd level.
Stars: The Stars wear dark green
robes with a
starburst holy symbol of copper, gold,
or platinum
(depending on their status). They seek
to retain doctrinal
purity amongst the faithful. Stars are
reputed to be able
to read minds.
Stars gain the ability to CAST one [ESP] spell per day at 4th level.
Billets: The Billets are the most
numerous, serving as ministers and protectors
of the
faithful. They dress in simple brown and
russet garments,
and wear a holy
symbol of an oaken or bronzewood billet.
Billets gain the ability to CAST one [friends] spell per day at 2nd
level.
These <The> abilities <noted above> are gained
at no cost in additional XP.
While St. Cuthbert has many large places
of worship,
wayside shrines and small, rude chapels
are usual. His
followers are found mainly in the Central
Flanaess,
around Greyhawk, the Wild Coast, Urnst,
and Verbobonc.
A great rivalry exists between those who
follow St. Cuthbert
and the followers of Pholtus (of the Blinding
Light).
Deities of the World of Greyhawk | - | - | - | DDG |
St. Cuthbert (Lesser Deity)
AL: Lawful good (Lawful neutral)
WAL: Lawful good
SoC: Wisdom, Dedication,
Zeal
SY: Wooden billet, starburst,
crumpled hat
CR: Brown, green;
PN: Arcadia
St. Cuthbert, the patron
of common sense, truth, and forthrightness,
has a large following, and
many wayside shrines
and small, crude chapels
dedicated to his worship are scattered
throughout the Flanaess.
His worshippers are most
numerous in the Central
Flanaess, in the City of
Greyhawk
and vicinity, the Wild Coast, Urnst, and Verbobonc.
In these areas his places
of worship are large, elaborate,
and well-maintained. There
is a great personal
enmity between St. Cuthbert
and Iuz.
St. Cuthbert's Avatar
HD: 17
THACO: 10
SpA: CL 16
MV: 18"
AC: 2 (-5 with plate mail)
hp: 80
#AT: 1
Dmg: 2d4+5 or 1d6+9
MR: 40%
SZ: M
S: 19 (01) | I: 10 | W: 19 |
D: 17 | C: 18 | CH: 16 |
Com: <> | - | - |
St. Cuthbert only leaves his plane when some great duty
brings him forth. He hates evil, but is mostly interested in
law and order and the dual tasks of converting the uninformed
and preventing backsliding among the faithful. He
usu. appears as a stout man with a ruddy complexion,
apple cheeks, flowing white hair, and a drooping moustache.
In this guise, he wears plate mail +5. His helmet is
crowned with a crumpled hat, and a starburst of rubies set
in platinum hangs from his neck. He carries two weapons,
a bronzewood cudgel in his left hand and the Mace
of St. Cuthbert in his right.
St. Cuthbert has also been known to appear as a manure-covered
yokel, a brown-and-green robed wanderer, or an
aged and slight tinker. His avatars are hit only by weapons
of +2 or better enchantment.
St. Cuthbert's bronzewood cudgel is a +3 weapon equal
to a morningstar in his hands. Anyone touched by it must
save vs. spells or be beguiled for 5-20 turns.
AL: LG or LN
RA: see below
AEx: none
WPN: club*, flail, mace*,
staff*, sling <what does the asterisk mean?)
SPH: Charm, Combat (minor),
Divination, Protection (minor), Healing, Necromantic
SPL: See below
ADD: beguiling, speak with
dead, create food and water, speak with plants, heroes' feast,
stone tell, succor, dispel
evil, symbol, holy word.
St. Cuthbert’s priesthood
is divided into three orders:
the Chapeaux, the Stars,
and the Billets. There is a great
rivalry between the followers
of St. Cuthbert and those of
Pholtus
of the Blinding Light.
Chapeaux: The Chapeaux
dress in varying garb, but all wear crum
crumpled hats of brown and
green tartan with St. Cuthbert’s
starburst symbol, in copper,
pinned to them. The Chapeaux
seek to convert people to
the faith. Beginning at third
level, Chapeaux can cast
one shillelagh spell per day. The
spell is cast at the cleric’s
level.
Stars: The Stars wear
dark green robes with the starburst in
copper, gold, or platinum,
depending on the cleric’s status.
Stars seek to retain doctrinal
purity among the faithfulthey
tolerate no backsliding.
Most Stars (70%) are lawful
neutral. Beginning at fourth
level, Stars can cast one ESP
spell per day. The spell
is cast at the cleric’s level.
Billets: The Billets
are the most numerous of St Cuthbert’s clerics.
They dress in simple brown
and russet garments and
wear St. Cuthbert’s cudgel
symbol in oak or bronzewood.
Billets minister to and
protect the faithful, most (70%) are
lawful good. Beginning at
second level, Billets can cast one
friends spell per day. The
spell is cast at the cleric’s level.
Additional Spell
Beguiling
(Enchantment/Charm)
Level: 2
Range: Touch
Duration: Special
Components: V, S, M
Casting Time: 5 segs.
Saving Throw: Negates
Area of Effect: Special
This spell imbues the cleric’s
bronzewood or oaken cudgel
with the power to charm
an opponent by touch.
The cleric
can opt to attempt a non-damaging
touch, or a normal
melee attack. In either
case, the target must save vs. spells
when a hit is scored or
be charmed. Should the cleric opt to
make a damaging attack,
however, each point of damage
the target suffers from
a hit gives a + 1 bonus to the save (a
roll of a “1” always fails).
Charmed creatures
regard the cleric as their comrade,
friend, or mentor, treating
the cleric with love and respect,
and trusting him or her
implicitly. If communication is possible,
the charmed creature will
obey the cleric to the best
of its ability as long as
the instructions seem plausible and
do not obviously consign
the creature to needless injury,
loss, or violation of alignment.
Charmed creatures
remain so for 2d10 rounds. This spell
is particularly useful for
getting incorrigibles to listen to
the teachings of St. Cuthbert
or to contribute to worthy
causes.
If this spell is used in
conjuction with a shillelagh spell,
<note that this is a druid spell, and may be fairly added to the spell
list>
the victim saves at - 1.
The dweomer lasts three rounds
plus one round per cast
level, or until the cleric scores a successful
hit with the cudgel, whichever
comes first.
Quote:
Originally Posted by solomanii
And another question that
just occured to me quoting you;
"That meant that their cleric
would be dedicated to Boccob, and
the fighters and others,
wanting the benefits of clerical ministrations
came along for the ride
Boccob was never an active deity in play, and none
of the PCs was eager to
have Zagyg intervene..."
So did the clerics not help party memebers of different beliefs?
Yes, clerics of deities
not honored by someone needing assistance were generally aided, but at
the cost of a "donation" to advance the work of the particylar faith of
the cleric.
The main fun was having clerics
of different dieties argue theology, and debates between one of St. Cuthbert
and another of Pholtus always ended up in a test
of which would prevail by a bonk on the head or temporary blinding.
The players had a good sense
of humor <paranoid>
Gary
Saint is not a term that
is exclusive to the Christian religion, and St. Cuthbert was more of a
joke than otherwise.
Consider the advicacy of
pounding sense into someone's head by dint of blows from a club.