Staff of Command


Class : C, M
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Charges: 25 - (d6-1)
Enc.: 5
Item Save:
-
XP: 5k if full
(200 per charge)
GP: 25k if full
(1000 per charge)
Staves
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Magic Items
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DMG

This device has 3 functions, only 2 of which will be effective if the wielder is a magic-user, but all 3 work when the staff is in a cleric's hands.

The 3 functions are:

    1. Human influence: This power duplicates that of the ring of the same name.
        Each suggestion or charrn draws 1 charge from the staff.

    2. Mammal control/animal control: This power functions only as mammal control (as the ring of that name) when the staff is used by
    a magic-user, but in the hands of a cleric it is animal control (as the potion of that name, all types of animals listed).
        Either use drains 1 charge per turn or fraction thereof.

    3. Plant control: This function duplicates that of the potion of the same
    name, but for each 1 ” square area of plants controlled far 1 turn or
    less 1 charge is used. A M-U cannot control plants at all.

The staff can be recharged.