Wand of Enemy Detection
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Leather Case = 3 Bone or Ivory Case = 6 Box = > |
Bone or Ivory Case Leather Case Box () Item Save (Wand):
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(20 per charge) |
(100 per charge) |
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This wand gives off a pulse and points
in the
direction of any hostile creature(s) intent
upon the bearer of the device.
The creature(s) can be invisible,
ethereal,
astral, out of phase, hidden, disguised, or in plain sight.
Detection range is a 6" sphere.
The function requires 1 charge to operate
for 1 turn.
The wand can be recharged.
* Wands perform at the 6th level of experience
with respect to the damage they cause,
range, duration, AREA of effect, etc.
unless otherwise noted.
* At your option 1% of all wands are trapped
to backfire.