Invisibility
(Illusion/Phantasm)
(Devotion)
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Effect: This spell causes the recipient to vanish from sight and not be detectable by normal vision or even infravision.
Of
course, the invisible creature is not magically silenced with respect
to noises normal to it.
The
spell remains in effect until it is magically broken or dispelled,
or
the M-U or the other recipient cancels it or
until he, she or it attacks any creature.
Thus,
the spell caster or recipient could open doors, talk, eat, climb stairs,
etc., but if any form of attack is made,
the
invisible creature immediately becomes visible,
although
this will allow the first attack by the creature because of the former
invisibility.
Even
the allies of the spell recipient cannot see the invisible creature, or
his, her or its gear,
unless
these allies
can normally see invisible things or employ magic to do so.
Note
that all highly intelligent creatures with 10 <correct to : 7> or more
HD,
or levels of experience,
or
the equivalent in intelligence/dice/levels <ie. unintelligent creatures
with keen hearing or sense of smell> have a chance
to automatically detect invisible objects.
INVISIBLE
MOVEMENT
By
various magical means it is possible to become invisible and move about.
Invisibility
bestowed by a cloak of elvenkind
extends to what it covers.
A
ring
or spell of invisibility offers superior invisibility.
Note
that none mask light,
so
the invisible character cannot move about with a light source and be unseen,
for
the light will be noticed even though its bearer and possibly its source
are not.
DMG:
"Now I'll sneak up on the monster invisibly!"
How
often has this cry rung forth from eager players in your campaign?
How
often have you cursed because of it?
Never
fear, there are many answers to the problem of invisibility,
and
most difficulties will be resolved after you read the following rules &&
suggestions regarding the subject.
Invisibility
is not what most players desire it to be.
It
is neither a soundproofing nor an odor preventative.
Normal
sound issues from the invisible creature,
just
as normal odors do.
Monsters
might well be able to hear, smell, or see the invisible character.
Furthermore,
the associates of the invisible party are not able to see him or her any
better than foes are,
so
this can cause problems, too.
Now
consider a silence spell and large AREA invisibility cast upon a party.
Imagine
the chaos within the area as characters stub their toes on the heels of
the person before them,
with
the inability to hear anything so that falls,
suggestions
as to what should be done, or orders cannot be heard.
Consider
also that dust on the floor will betray most invisibility,
as
will dust or powder in the air.
Think
of a door opening without any visible cause;
will
this cause suspicion in the mind of the viewer (particularly when the surroundings
are taken into account!)?
You
bet it will!
Invisibility
spells are broken when attack occurs, but what about devices?
Becoming
invisible takes but a twinkling,
but
if the party is observed doing so,
there
is no reason why an opponent cannot attack with the standard penalty (-4)
for inability to see the TARGET.
Likewise,
becoming visible takes only a second,
but
thereafter the foe is able to clearly observe the attacker for a return
of the compliment,
as
it must be assumed that it requires a full round to again activate the
magic which enables the character to be non-visible.
Invisibility
to animals, the first level druid spell, does not allow attack, but
it is pretty well proof against stupid animals.
Invisibility
devices generally duplicate the spell or else make the user likely to be
undetected that turn or round,
indetectability
being stated as a percentage chance.
CHECK
EACH PERIOD AS APPLICABLE UNDER THE SITUATION.
Dust
of disappearance does not negate sound or odor either,
so it is basically the same as an invisibility spell which allows invisible
attack.
Psionic
invisibility is a mind control ability ("The
Shadow Knows!") which is more similar to the
druidic invisibility to animals,
for
the affected creature(s) does not notice sounds or odors from the psionic.
Note,
however, that this form of invisibility is sharply limited in that it works
only on a set maximum number of creatures
according
to their combined levels/hit dice.
In
no event is the thief ability to hide in shadows to be treated the same
as invisibility as regards disappearance
(see
CHARACTER CLASSES, THIEF ABILITIES, [Hide In Shadows]
for further details).
Finally,
we have the consideration of the ability to detect invisible creatures
even though they are not actually seen.
This
is explainable as the observer's ability to note a minor disturbance in
the air -- a shimmering or haze -- or by keen hearing,
and/or
keen sense of smell.
The
table below gives the probability of detection of invisibility according
to level/hit dice.
Hit Dice of Creature |
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Note: You may give unintelligent creatures with keen hearing or sense of smell the equivalent of intelligence to reflect detection of invisible creatures.
Check
each round the creature is exposed to invisibility.
<UA terms: when that creature is the ACTIVE character in combat>
Once
detected, the invisible creature will be kept track of thereafter,
as
the detector will be able to note the cause.
Any
attacks incur the -4 penalty of attacking on invisible opponent, of course,
and
the invisible creature likewise is entitled to +4 on saving throws.
Q.
What is the chance of detecting
someone
who is invisible? (Basic/Advanced)
A.
In the Basic D&D rules an invisible
person
is simply invisible, until they
attack.
In the AD&D rules the percentage
chance
of detecting someone who is
invisible
is given on p.60 of the
DMG.
In both sets of rules, invisibility does
not
alter the amount of noise that
someone
or something makes or
mask
their scent.
(Imagine
#1)
Invisible Opponents:
Invisible opponents are always at an advantage.
They can only be attacked if they
are attacking or otherwise detected somehow.
These opponents always cause the
attacker to attack at a -4 on “to hit” rolls because of the invisibility.
They can never be attacked from
flank
or rear positions unless the attacker
can see them (thus they are, in fact, visible!).
MC:
An eyelash && a bit of gum arabic, the former encased in the latter.
Wu
Jen: This spell causes the recipient to be
undetectable by sight, incl.
infravision
and ultravision. It does not silence the creature, nor does it prevent
detection
by other means. The invisibility lasts until dispelled, whether
by
spell or action. Any attacks on an invisible creature are at -4, and the
invisible
creature gains +4 on saving throws.
QUESTION:
Is an invisibility spell cancelled when you
fall
on your face from tripping either over your own feet or from
someone
else’s number 13’s?
ANSWER:
No.
Q: Can the recipient
of the second-..
level magic-user spell invisibility
see himself? Does an object
dropped
by the recipient become
visible?
Does an object picked up
by the
recipient become invisible?
The
book says that any attack
will end
the invisibility; does this
include the
casting of any spell or
just attack
s p e l l s ?
A: The recipient of
an invisibility spell is
invisible even to himself.
Any equipment
carried by a creature at
the time the spell
is cast becomes invisible
with the creature.
If the creature puts an
item down, the
item becomes visible, but
if an invisible
creature picks up a visible
object, the
object stays visible. Nondamaging
spells
will not make the recipient
visible, but any
action intended to harm
another creature
will.
(154.96)
ADQ: Can invisibility
can be cast on inanimate
objects? If so, can it make
light
radiated from such objects
invisible also?
ADA: Invisibility
only affects a recipient
creature; objects are only
affected if they are
"gear" of the invisible
creature. No creature
can be the "gear" of another;
1
invisibiliity spell affects
only 1 life force.
As to light -- well, that's
a sticky one, and
left to the DM's option.
We recommend
that all light becomes visible
once it leaves
the light source, even though
such a source
could itself be invisible
(Note: See Issue #3
for more notes on invisibility.)
(Polyhedron #25)
SPELLING BEE
This issue we're going to
examine invisibility.
It occurs as the 2nd level
M-U and Illusionist spells
Invisibility,
and their 3rd level spells
of Invisibility 10' radius;
4th level Illusionist spell
Improved Invisibility;
Potion of Invisibility;
and Dust of Disappearance.
Invisibility is one of the
most
misunderstood and misused
of all spells, and
thus is the topic in this
first column of its
type. The descriptions are
relatively
accurate, but can be a bit
hard to understand
fully.
Allow me to introduce some
characters
of mine: Felonius is a human
M-U
of moderate level and talents.
He
and his friend Athelstan,
a Ranger Lord,
will demonstrate various
spells and spell
effects throughout this
series. (Athelstan
doesn't have anything
to do in this
month's column, but he's
got a contract
for every issue. Smile,
Athelstan, and
wave to the nice people.
Now go away.)
Let's assume that Felonius
is casting
invisibility on himself.
He gets out his
gum and eyelash and starts
saying the
magic words, moving his
hands in the
proper motions (components
V, S, M), and
12 seconds later (2 segments),
he disappears.
Everything he was carrying
at the
finish -- at the end of
the 12th second--
disappears wiht him. He
can Now CAST
defensive or misc. spells,
MOVE,
etc. without popping in.
He can pop in
whenever he wants, though;
no other
spells are necessary to
break the invisibility.
The same effect applies if
Felonius
casts it on his friend Athelstan,
except
that either of them
can break it at any
time.
If ANYTHING distracts Felonius
while
he's casting, the spell
will not take effect
in the 1st place. Distractions
include
ANY damage to him, failing
to make his
save vs. any attack form
(charm,
push, etc.), and being roughly
moved,
even if no damage results.
Thus, if a fellow
party member bumps into
him during
the casting (retreating
from or moving
to engage an opponent, for
example),
well -- so it goes.
So what happens to the items
Felonius
is carrying? The term givevn
in the spell
description is "gear," and
the Area of
Effect is "Creature touched."
Therefore,
if Felonius is carrying
800 pounds of
treasure and can barely
stand, it all disappears;
but if he's got his familiar
(a
mere toad) on his shoulder,
the toad will
NOT disappear; it's a separate
creature,
and not "gear."
Now we get to the deductions.
If an
item made invisible as "gear"
remains
invisible when it's put
down, there will be
problems. Some Chaotic would,
no doubt,
run around making things
like rocks and
tables invisible, just to
create more Chaos
when others wander into
them. Invisible
poisoned spikes would litter
dungeon
floors, and death and Chaos
would
quickly ruin the world.
Therefore, whenever
any item leaves the invisible
creature's
possession, it 'pops in.'
Since the
invisibility effect is created
at one
precise moment -- the end
of the casting
-- there's no reason why
an item picked
up by the invisible Felonius
would disappear;
indeed, it will remain clearly
visible
to all, showing Felonius'
approximate
location. This applies whether
the item
he's picking up was part
of his gear or
not. Follow me?
Can Felonius hide a visible
gem he's
found by hiding it under
his cloak? No;
the cloak's invisible, too,
and will not
block sight of the visible
item.
Generally speaking, tricks
and traps
involving an invisible item
should be very
rare: the spell affects
a CREATURE and
gear, and the gear becomes
visible when
leaving the creature. However,
I think a
Limited Wish (or Wish, or
comparable
spells) would make an item
invisible.
How does it reappear? Only
if it attacks
(?) or is dispelled. So
making items invisible
by themselves is neither
easy nor
common. (Hallucinatory terrain
works
better for hiding items,
and is dispelled
by touch.)
If any further disagreements
arise on
the effects of invisibility,
consider the intent.
When the book says "gear,"
it means
the normal things the character
could
carry. Considering my ruling,
a player
levitated a wagon (by spell),
then flew up
(spell again) and supported
a bit of
the weight himself, he then
cast the invisibility,
and claimed that as he was
supporting
the mass (physically and
magickally),
that it was "gear," and
should go
invisible too. Sorry, I
replied; he's
stretching things. Use common
sense
and "DM's discretion."
Invisibility 10' radius works
similarly.
At the finish of the spell
(18 seconds after
starting, this time), every
creature within
10 feet of the caster disappears,
along
with the gear carried by
each of them.
This does NOT set up a "power
field" of
invisibility (a common misinterpretation)
that you disappear when
enteriing and
reappear when leaving. After
the casting
is finished, the effect
is the same as if
invisibility had been CAST
on each creature,
individually. As the spell
description
says, "Those affected creatures
which attack negate the
invisibility only
with respect to themselves,
not others
made invisible." But note
that the caster
can, at will (not using
any more spells)
break everyone's
invisibility, all at once;
the caster can cause 1 or
more of the
invisible creatures to "pop
in" and let
others remain invisible,
if desired.
For example, if an oncming
giant entered
the 10' radius just as the
spell went
off, and therefore became
invisible along
with the party. Felonius
could 'pop it in'
and leave everyone else
invisible. And
even if Felonius attacked
that giant, negating
his own invisibility, the
rest of the
group would stay invisible
(subject to
their own actions); the
caster's attack
only negates his own effect,
not that of
the whole group.
Felonius, out with friends
on horseback
and seeing enemies approaching,
once gathered everyone around,
CAST
this spell, and caused the
whole party,
including the horses and
gear carried by
them, to disappear, as it
was not being carried but
just dragged around.
The illusionist's spell Improved
Invisibility
works the same way as invisibilty
while it lasts, except that
the invisible
creature can attack without
'popping in.'
Note that you don't get
something for
nothing, though; this marvelous
effect is
balanced by the low duration
of the spell,
as opposed to nearly unlimited
duration
of normal invisibility.
Speaking of 'nearly unlimited'
duration --
if Felonius doesn't attack
(etc.)
after becoming invisible,
how long will
he remain so? Although the
spelll description
mentions eating, it seems
that
food eaten will remain visible
through
the digestive process, ending
up as tiny
particles forming a human-shaped
mist
as the molecules are circulated
throughout
the body. A few meals will
effectively
negate the effects of the
invisibility. Dust
and grime picked up in the
course of a
day or so must be carefully
washed off,
lest they give the show
away. Ever see
the movie?
If you decide that items
picked up by
an invisible creature diseappear,
be prepared
for the ramifications. A
mage could
become the perfect bank
robber, if he
could just get near the
money. What
happens if he picks up another
creature?
Your players are going to
try everything,
just be ready.
In my campaign, players quickly
realized
the vast added benefits
that invisibility
would give a M-U's familiar.
I
therefore ruled that familiars
don't like it,
at first, although they'll
put up with it for
short periods. But if takes
weeks of daily
practice before a familiar
will feel comforable
riding around invisible
on its invisible
master's shoulder. War horses
should have problems in
a similar manner,
unless the effect is carefully
explained to
them (by way of a speak
with animals
spell, for instance). Normal
horses won't
like it at all. As a rough
guideline, creatures
above animal INT will
cooperate with invisibility
(and possibly
make good use of it), and
those of animal
INT will not.
A Potion of Invisibility
works in exactly
the same way as the spell,
except that it
has specified durations,
depending on
whether drink all of it
or just a sip. It
does NOT give the
effect of improved
invisibility at any Time,
regardless of how
much is consumed, nor can
it create
invisibility 10' radius.
The Ring
of Invisibility is quite special;
the wearer can "become invisible
at will,
instantly" (DMG).
Although it only functions
once per round, it is the
fastest
known method of 'popping
out' in the
AD&D
system. The invisibility itself is
quite normal in effect.
Invisible creatures can be
detected
without magick. The DMG
has a table
which explains things;
simply, any creature with
7 or more levels
has a chance at "seeing"
invisible.
Note that "10 or more levels"
is the
phrase used in the PH;
the DMG is more recent,
and should be
used instead. Dragons "see
invisible"
too, the range determined
by their age.
Characters without the experience
can
use other means, if they're
clever enough,
to counter invisibility
in some situations.
For example, an invisible
monster in a
small room could be dimly
seen by
breaking a bag of flour
or soot inside; the
DM should note the danger
of explosion
if fire is present (medieval
flour mills
often exploded accidentally).
In any of these cases, however,
the
invisible creature is NOT
clearly seen;
rather, a "shimmering or
haze" (DMG) is
detected. Attacks thereafter
a -4
penalty on "to hit" rolls,
and the creature
gets +4 on all saves while
invisible
to the attackers. Felonius'
detect invisibility
spell will, of course, reveal
the
invisible creature to him
completely; but
that effect applies only
to him. Felonius
may guide others (like
Athelstan;
where'd he go? The woods?
Oh, well...),
pointing and talking about
where the
invisible opponent is; but
even with such
aid, the penalties and bonuses
will still
apply. Sadly, Felonius can't
CAST a detect
invisibility on anyone else
(a thief, for
example); it sure would
be nice for that
thief to find all the traps
the easy way, but
it can't happen. The book
says only the
caster can USE this one.
Dust of disappearance bestows
an invisibility
which is not detectable
in these
ways; its only flaws are
that detect magick
will pick it up, and that
<the> dust can be
rubbed off or countered
in other ways.
If there is ever a conflict
in the printed
information (e.g., MM.55,
Invisible
Stalker: "invisibility
causes opponents to subtract
2 from 'to
hit' dice rolls" conflicts
with the -4 mentioned
in the PH), the
more recent information
should be used
to correct the old. MM
came first, then
PH,
then DMG,
DDG,
FF.
Check the
edition and date of publication,
too.
(Polyhedron #3)
R^: 0 | SPC^: 3/turn | D^: 1 turn/experience level | S^: None | A^: One level/hit die per level of mastery cumulative |
Effect:
This discipline closely resembles the invisibility
spell (q.v.),
but
it is weaker in some ways, more powerful in others.
It
enables the possessor to become invisible to creatures with only as many
levels or hit dice as the psionic has cumulative levels of mastery:
1
at 1st level, 1 + 2 at 2nd level, 1 + 2 + 3 at 3rd level, etc.
However,
psionic invisibility cannot be detected by any form of magic,
only
a mind bar being able to prevent the power from operating with respect
to that particular creature,
for
this power affects minds, not light
waves or similar physical manifestations.
Q:
Does the "Detection of Invisibility" table on p. 60
of the DMG apply to psionic invisibility?
Can
a character using the discipline of invisibility attack another creature
and still remain invisible to that creature?
A:
No on both counts.
First, psionic invisibility involves mind
control,
"not light waves or similar physical
manifestations"
(PH,
p. 113), and hence cannot be detected by
intelligent
creatures the same way they might be able to sense
someone
who was rendered invisible by magical means. Someone
employing
the mind bar discipline is not subject to this
mind
control,
however, and thus is able to 'see through' the
deception.
Second, a character using psionic invisibility cannot attack at
the
same time because he must concentrate on the application of
the
discipline to maintain his invisible state. Unless otherwise
specified
in a particular description, no psionic attack mode or
discipline
can be employed while the user's mind is distracted or
engaged
in some other decision-making activity.
(78.20)
Eyelash, normal (everyday; free):
gathering
Gum arabic
(uncommon; 2 gp/oz): alchemist, bakery, candy maker, physican
(Gum
arabic is a gum resin exuded by various African
trees of the genus Acacia. Because it travels well, and has many
uses, it is only uncommon.)
32 gp/lb
Lothar
TVNI wrote:
Greetings
Gary! First let me say congratulations on lighting a fire under the imaginations
of so many people, including myself of course!
In The Dragon #33 Len Lakofka mentions in his "Leomund's Tiny Hut" article that you and he disagreed on certain interpretations on some spells. He mentioned Magic Missile specifically. He wrote about the Invisibility spell but he doesn't mention if you agreed with it or not.
Lenard
Lakofka wrote:
Invisibility
While
violence causes the instant negation of Invisibility, I think that
other
magics do so also. I rule that if a Magic-user is invisible he/she will
become
visible in the segment during which he/she discharges a magic
item
or begins to cast any spell. Also, an invisible figure can not receive
another
spell without negating the invisibility. Thus a figure can be
enlarged,
strengthened, hasted and then made invisible, but Invisibility
MUST
be the last spell throw or it is negated at once! Note that a figure’s
“gear”
is not equivalent to another figure. “Gear” above and beyond
normal
encumbrance will not become invisible and will spoil the effect
of
the entire spell. Lastly, “gear” can not be passed around to others
and
remain invisible. The trick of giving all weapons to the Magic-user
to
hold while Invisibility is cast and then passing the invisible weapons
back
to the other players is unfair. Invisibility can be used to make an
individual
weapon, its scabbard (holder) and belt invisible, of course.
Drawing
the weapon will negate the invisibility.
/
I had been wondering since reading this article if this was how you ruled the invisibility spell also.
Thanks!
Welcome:)
Len's take doesn't matter al that much, as he isn't the author of the game 8O
Magic missiles always hit, and that's a rule i have never varied from.
I covered all the invisibility stuff over on the EN world boards thread, and in general I agree that any offfensive action,m including casting a apell or picking a pocket breaks the spell. Len could have simplified the "gear" question by simply saying that invisibility covers the person upon whom it is cast as well as all normally worn and carried by the individual.
If
that doesn't cover it, come on back.
Gary's
alternate
ruling on invisibility +
Quote:
Originally
Posted by grodog
Hi
Gary---
Over on Dragonsfoot, we're having an extensive discussion about when a 1e invisibility spell/potion ends:
1. The PC appears before the attack is physically attempted---hence drawing
the sword, notching the bow, etc. cancels the invisibility and forces the
PC to appear.
2. The PC appears during/after an attempted attack, whether the attack
is successful or not; whether the PC appears in the nanosecond the attack
begins or anytime during the follow-through stroke seems to be the center
of debate. In either case, a drawn sword or notched bow does not cancel
the invisibility, which ends only when the physical attack is attempted.
3. The PC remains invisible until after an offensive action has been attemped.
This can be in the form of a spell or melee attack (or a pick pockets attempt??).
The PC is invisible throughout the entire attack attempt. After the attempt
is finished, whether successful or not, the PC becomes visible. If PC attempts
an attack but misses, the PC still becomes visible. Or, after the offensive
spell casting begins, the mage will become visible, whether the spell has
any effect or not.
4. The PC does not appear until a successful attack has been made. If the
PC attempts the attack but misses, the PC remains invisible. The original
query raised by Paul Stormberg was whether or not an MU's invisibility
would end after his attempted fireball spell was interrupted by a giant's
hurled boulder.
Can you please clarify which option is correct?
Thanks
Option
#2 fits the bill perfectly.
When
in process of attacking, and that would include picking
a pocket, the formerly invisible character appears, the dweomer of
the invisibility spell being cancelled thus.
the
action takes place before anyne can do anything about it, but the attacker
is visable and thereafter subject to counter-measures.
Cheers,
Gary
Questions and answers on illusionary invisibility
From "Seeing is Believing", Dragon 105
Q: If my character
is invisible, can he see
himself?
A: Yes.
The spell is an illusion
which the
recipient automatically
disbelieves -- and
so, for that matter, does
the caster of the
spell when the recipient
is some other creature.
By the same token, neither
the recipient
nor the caster will be immediately
aware
of the fact when the recipient
becomes
visible to others. If some
viewers have disbelieved
and others haven't, the
recipient
might forget who can see
him and who
can't, which could cause
problems.
Q: Does all of my
character's personal
equipment become invisible
with him?
A: Yes.
The illusion would be useless
if a suit
of clothing were seen walking
around with
no body inside it. The DM
may want to
make a ruling on just how
much stuff goes
invisible in this manner;
it should not be
more than the character
can bear or carry.
The best way to handle this
is to define how
far the invisibility "screen"
extends outward
from the recipient's body.
Anything
that sticks out beyond that
point is visible.
About 2' of space would
be a good (perhaps
generous) ruling on this.
Q: What happens if
an invisible person
picks up an object or puts
one down?
A: Since the area
of effect of the spell is
defined as "one person,"
it is reasonable to <reads "Creature touched" above, not "one person">
assume that the things picked
up would be
behind the aura of the spell
and would
become invisible. This only
works for those
things that are small enough
to fit entirely
within the prescribed "screen"
of invisibility,
and which the recipient
of the spell is
able to lift, assuming he
intends to move the
object. If he puts something
down, and
moves away from it, it becomes
visible.
Things don?t become partially
invisible; if
an invisible character approaches
or touches
a long table, the table
remains fully in sight.
Q: Why was no saving
throw or chance to
disbelieve the spell given
in the rules?
A: The rules provide
a chance for certain
characters and creatures
to detect invisible
beings, which is equivalent
to a disbelief
roll. The Detection
of Invisibility Table
(DMG, p. 60), as
given, only applies to
beings of at least 7th level
(or 7 hit dice) and
at least 17 intelligence.
But other factors
besides level and intelligence
could come
into play; as stated in
the note below the
table, "unintelligent creatures
with keen
hearing or sense of smell"
can be granted a
chance to detect an invisible
creature.
Building on this, it would
not be unreasonable
to allow certain creatures
or character
races a chance for detection
based on some
special sensory characteristic.
For instance,
the same "sense" that gives
an elf or half-elf
an advantage in detecting
secret doors could
also contribute to that
character's ability to
detect something invisible.
If you agree with
this line of reasoning,
you could grant
chances to detect/disbelieve
for characters
not accounted for on the
table.
Players should speak for
their characters
when they intend to try
to detect invisibility;
for NPCs, the DM must use
judgment
as to when and how often
the character
would intend to try. As
demonstrated in
examples within some of
the following
answers, the DM may allow
detection attempts
to be made with varying
frequency
and at different chances
for success, depending
on the circumstances.
Q: If a party is absolutely
sure that there
is an invisible person in
a room, can all
the characters in the party
receive a
chance to detect the invisibility?
A: A normal chance
to detect the illusion of
invisibility may be granted
only to characters
who have evidence that an
invisible
person is in their immediate
vicinity. If no
such evidence exists, no
roll can be allowed.
If the evidence persists
-- for instance, if
the breathing of an invisible
creature can be
heard continually -- then
the character
sensing the evidence can
be granted successive
rolls (once per round would
not be too
often) until he succeeds
in seeing through
the illusion. If one character
detects an
invisible object or creature,
he cannot cause
others to see it as well
by simply conveying
the information to them,
but this information
would allow a bonus to other
characters' attempts to detect it for themselves.
Q: Are members of
a PC's party able to see
him if he goes invisible
in front of them?
A: Technically, the
other members of the
party who see the spell
being cast are affected
by the illusion -- at least
initially --
in the same way that anyone
else would be
affected. Each of them has
to successfully
detect in order to actually
be able to see his
invisible cohort, but the
roll for detection
should be made with a hefty
bonus and new
rolls (for those who fail)
should be awarded
frequently. The odds are
that everyone will
see through the illusion
fairly quickly. Alternatively,
to save some dice-handling,
simply
rule that all other party
members have a
100% chance to detect because
the evidence
(they saw the spell take
effect on the recipient)
is indisputable.
Q:
How does dust of appearance
work
with respect to the spell
invisibility?
A: According to the
DMG,
the dust will
reveal invisibility of all
forms except the
psionic version. The dust
will insure that a
correct picture of the world
is getting to the
eyes of the user, and whether
that picture
was distorted by illusion
or physical bending
of light waves is immaterial.
This power
of the dust does not affect
the mind of the
user, so psionic invisibility
is not dispelled.
Q: When an invisible
person attacks someone
it cancels his invisibility.
However, if
he is alone with his victim,
kills him, and
the next victim doesn't
hear the scuffle,
there is no reason that
his invisibility
should be cancelled -- right?
A: Like all illusions,
invisibility is dispelled
when it (the illusion) comes
into contact
with an opponent. The phantasmal
force
description (PH, p. 75)
says "The illusion
lasts until struck by an
opponent," but this
works both ways: When the
recipient of an
invisibility spell causes
damage or takes
damage in a combat situation,
the illusion is
instantly negated for all
those who actually
see it dispelled (not just
the victim). Obviously,
anyone who encounters the
formerly
invisible character later
will see him --
because he's not invisible
any more. The
duration of the spell is
given as "special"
not to imply that the magic
is permanent in
any way, but because the
duration of the
invisibility depends on
how long it is before
the invisible character
attacks or takes damage
in combat.
Q: How can the illusion
of invisibility be
dispelled if not through
combat?
A: The spell will
only be negated if the recipient
or caster of the spell wishes
it to be so,
or if the recipient is the
specific target of a
successful dispel magic
or dispel illusion spell or similar magic. <dispel magic might not be
effective vs. invisibility: see Gary's
note about this>
Q: Are there other
actions that reveal the
invisibility?
A: As pointed out
above and mentioned
several times in the rules,
the spell only
shields the recipient from
detection by sight.
Sound, odor, or any tracks
he may make as
he moves could all give
away the presence
of an invisible character
to those who sense
this conflicting information
and succeed in
actually seeing the source
of the sound,
odor, or whatever. Simply
being invisible
isn't much good when it
comes to being
detected by certain creatures.
A dog, or any
other animal with a good
sense
of smell, will
locate some invisible creatures
by odor
more easily than any human
or demihuman
could.