Wand of Fear
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Leather Case = 3 Bone or Ivory Case = 6 Box = > |
Bone or Ivory Case Leather Case Box () Item Save (Wand):
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(30 per charge) |
(150 per charge) |
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When the fear wand is activated a
pale amber ray springs
from the tip of the wand, a cone 6" long
by 2" in base diameter, which
flashes on in 1 segment and instantly
disappears.
Each creature touched by
the ray must save versus a wand or react
as per the fear spell (first level cause
fear
cleric spell, remove fear reversal), i.e.
TURN && MOVE at fastest possible
speed away from the wand user for 6 rounds.
Each usage costs 1 charge. It
can operate but once per round.
The wand can be recharged.
* Wands perform at the 6th level of xperience
with respect to the damage they cause,
range, duration, AREA of effect, etc.
unless otherwise noted.
* At your option 1% of all wands are trapped
to backfire.