Wand of Illusion


Class : M
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Charges: 100 - (d20-1)
<Enc. (Case): 
Leather Case = 3
Bone or Ivory Case = 6
Box = >
<Item Save (Case):
Bone or Ivory Case
Leather Case
Box ()

Item Save (Wand):
Wood, thin>

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XP: 3k if full
(30 per charge)
GP: 20k if full
(200 per charge)
Wands
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Magic Items
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DMG

The illusion wand creates both audible and visual illusions (cf. audible glamer, phantasmal force).

The wand emits an invisible ray, with a 1 4 " maximum range. The effect takes 3 segments to
commence. The wand wielder must concentrate on the illusion in order to
maintain it, but he or she may move normally (not melee) and still do so.
Each portion - audible and visual - costs 1 charge to effect and I per
round to continue. The wand may be recharged.
 

* Wands perform at the 6th level of experience with respect to the damage they cause,
range, duration, AREA of effect, etc. unless otherwise noted.

* At your option 1% of all wands are trapped to backfire.