Wand of Illusion
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Leather Case = 3 Bone or Ivory Case = 6 Box = > |
Bone or Ivory Case Leather Case Box () Item Save (Wand):
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(30 per charge) |
(200 per charge) |
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The illusion wand creates both audible and visual illusions (cf. audible glamer, phantasmal force).
The wand emits an invisible ray, with a 1 4 " maximum range. The effect
takes 3 segments to
commence. The wand wielder must concentrate on the illusion in order
to
maintain it, but he or she may move normally (not melee) and still
do so.
Each portion - audible and visual - costs 1 charge to effect and I
per
round to continue. The wand may be recharged.
* Wands perform at the 6th level of experience
with respect to the damage they cause,
range, duration, AREA of effect, etc.
unless otherwise noted.
* At your option 1% of all wands are trapped
to backfire.