Audible Glamer
(Illusion/Phantasm)


L^: mu2, i1
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R#: 6" + (1")*
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D^: 2r* (i: 3r*)
C^: v.m  (i: v.s)
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CT: 2  (i: 5)
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S^: Special (Disbelief)
A^: Hearing range
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Effect: When the audible glamer spell is CAST, the M-U
causes a volume of sound to arise, at whatever distance he or she
desires (within range), and seeming to recede, close, or remain in a fixed
place as desired.

The volume of sound caused, however, is directly related
to the level of the spell caster. The relative noise is based upon the lowest
level at which the spell can be cast, 3rd level. The noise of the audible
glamer at this level is that of 4 men, max.. Each additional experience
level adds a like volume, so at 4th level the MU can have the spell
cause sound equal to that of 8 men, maximum. Thus, talking, singing, or
shouting, and/or walking, marching or running sounds can be caused. The
auditory illusion created by an audible glamer spell can be virtually any
type of sound, but the relative volume must be commensurate with the
level of the magic-user casting the spell. A horde of rats running and
squeaking is about the same volume as 8 men running and shouting. A
roaring lion is equal to the noise volume of 16 men, while a roaring
dragon is equal to the noise volume of no fewer than 24 men.

If a character states that he or she does not believe the sound, a saving throw
is made, and if it succeeds, the character then hears nothing, or possibly
just a faint sound. Note that this spell is particularly effective when cast in
conjunction with phantasmal force (see below).

MC: A bit of wool or a small lump of wax.
 
 







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