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In many situations it is
correct and fun to have the players dice such things
as melee hits or saving
throws. However, it is your right to control the dice
at any time and to roll
dice for the players. You might wish to do this to
keep them from knowing some
specific fact. You also might wish to give
them an edge in finding
a particular clue, e.g. a secret door that leads to a
complex of monsters and
treasures that will be especially entertaining.
You do have every right
to overrule the dice at any time if there is a
particular course of events
that you would like to have occur. In making
such a decision you should
never seriously harm the party or a non-player
character with your actions.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
Examples of dice rolls which
should always be made secretly are:
There
will be times in which the rules do not cover a specific action that a
player will attempt. In
such situations, instead of being forced to make a decision,
take the optoin to allow
the dice to control the situation. This can
be done by assigning a reasonable
probability to an even and then letting
the player dice to see if
he or she can make that percentage. You can
weigh the dice in any way
so as to give the advantage to either the player
or the NPC, whichever seems
more correct and logical to
you while being fair to
both sides.
Now and
then a player will die through no fault of his own. He or she will
have done everything correctly,
taken every reasonable precaution, but
still the freakish roll
of the dice will kill the character. In the long run you
should let such things pass
as the players will kill more than one opponent
with their own freakish
rolls at some later time. Yet you do have the right
to arbitrate the situation.
You can rule that the player, instead of dying, is
knocked unconscious, loses
a limb, is blinded in one eye or invoke any
reasonably severe penalty
that still takes into account what the monster
has done. It is very demoralizing
to the players to lose a cared-for-player
character when they have
played well. When they have done something
stupid or have not taken
precautions, then let the dice fall where they
may! Again, if you have
available ample means of raising characters from
the dead, even death is
not too severe; remember, however, the constitution-
based limit to resurrections.
Yet one die roll that you should NEVER
tamper with is the SYSTEM
SHOCK ROLL to be raised from the dead. If a
character fails that roll,
which he or she should make him or herself, he or
she is FOREVER DEAD. There
MUST be some final death or immortality will
take over and again the
game will become boring because the player
characters will have 9+
lives each!
Q: My players want
to roll their own dice.
Do I have to let them?
A: No. The DM is free
to establish whatever
"table rules" he wishes.
Most players
will enjoy the game more,
however, if they
are allowed to make their
own die rolls. If
you are worried about cheating,
you can
still allow players to make
their own rolls
but require any roll to
be witnessed by at
least two other players.
(121.14)
Quote:
Originally Posted by Storm
Raven
Too true. Often I have found
when I am DMing that the solution for a game session that is in danger
of becoming stalled is to simply say "roll initiative".
Okay, but...
You neglected to add "or
die!" after "roll initiative..." <paranoid>
GaRY
Quote:
Originally Posted by Nikosandros
Indeed you're far too lenient...
P.S.
Just kidding... I agree
on the second save.
As a matter of fact I really
hate to see players that are doing things well, thinking, having their
PCs interact as a group, with the environment, lost their characters because
of bad luck, sheer chance. I will do my best as the DM to see that does
not happen, save to a PC that is better off eliminated, a new and better
one then created to take his place. That is rare...
Cheers,
Gary
Quote:
Originally Posted by airwalkrr
I can't restrain my morbid
curiosity. Do any particular cases come to mind from your campaigns, Gary?
What do you consider a PC "better off eliminated?" An overpowered one?
An underpowered one? An annoying one? All of the above/other?
The most obvious sort is
the PC that had wretched stats to begin with and in the course of adventuring
lost even more due primarily to chance, not bad play.
I do indeed find over-powered and badly played PCs annoying, so if the player with such a character foolishly allows his PC to get into a situation where loss of potent magic itesm, levels, and/or life can occur, the dice are rolled in the open; whatever occurs from the result syands without and "judge fudge" to prevent it.
Gary
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