Ship Crew
(fresh galley || salt
galley || fresh sail || salt sail)
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< Costs do not include
the necessary captain/master, lieutenants, and mates. See Ship
Master to calculate your total crew cost. >
< open this link in a
new window >
As with a captain,
crewmen must be of the sort needed for the vessel and the waters it is
to sojourn in.
That is, the crew must be
sailors,
oarsmen,
or mates of either fresh water vessels
|| salt water vessels.
Furthermore, they must be either galley-trained
|| sailing-vessel trained.
* Lieutenant
MONTHLY WAGE: Special
EQUIPMENT COST: as type
MOVEMENT RATE: as type
ARMOUR CLASS: as type
DAMAGE: as type
RANGE INCREMENT: as type
- OSRIC, page 129
Equivalent to a second or
third level fighter,
but incapable of conventional
advancement by level. At
least one lieutenant is
required for every twenty crewmen
or part thereof that makes
up a ship's company, but not
including mates. The monthly
wage demanded by a lieutenant
is equal to his level multiplied
by 100 gold pieces. - OSRIC, page 134
FREQUENCY: Uncommon
NO. APPEARING:
ARMOR CLASS:
MOVE:
HIT DICE:
% IN LAIR:
TREASURE TYPE:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE: Standard
INTELLIGENCE:
ALIGNMENT:
SIZE: M
LEVEL/X.P. VALUE:
Sailors cost the same as heavy infantry
soldiers (2 g.p. per month) and fight as light infantry <(light
footmen)>.
They never wear armor
but will use almost any sort of weapon furnished.
<**
Sailor
(fresh galley || salt galley || fresh sail || salt
sail) :
AC =
10, MV 12", HD 0 level, hp 4-7 (d4+3), SA none, SD none, AL N, THACO 20*,
D 1-6, XP 10 + 1 : padded armor & spear, DMG.33/31
>
MONTHLY WAGE: 40 sp
EQUIPMENT COST: 20 gp
MOVEMENT RATE: 120
ARMOUR CLASS: 9
DAMAGE: 1d6 or 1d4
RANGE INCREMENT: 10
- OSRIC, page 129
FREQUENCY: Uncommon
NO. APPEARING:
ARMOR CLASS:
MOVE:
HIT DICE:
% IN LAIR:
TREASURE TYPE:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE: Standard
INTELLIGENCE:
ALIGNMENT:
SIZE: M
LEVEL/X.P. VALUE:
Oarsmen are considered to be nonslave types
and primarily sailor-soldiers;
they cost 5 g.p. per
month, wear any sort of armor furnished, and use shields and all sorts
of weapons.
<**
Oarsmen
(fresh galley || salt galley || fresh sail || salt
sail) :
AC =
7, MV 9", HD 0 level, hp 4-7 (d4+3), SA none, SD none, AL N, THACO 20*,
D 1-8, XP 10 + 1 : padded armor & small [1] shield & sword, DMG.33/31
>
MONTHLY WAGE: 100 sp
EQUIPMENT COST: 35 gp
MOVEMENT RATE: 90
ARMOUR CLASS: 6
DAMAGE: 1d6 or 1d4
RANGE INCREMENT: 10
- OSRIC, page 129
* Marines
(3 gp/mo.) are simply soldiers aboard ship;
<revise image: not
arms & armor of heavy foot>
they cost 3 g.p. per
month and otherwise have armor and weapons of heavy
foot as furnished.
<
Marine
:
AC =
4, MV 9", HD 0 level, hp 4-7 (d4+3), SA none, SD none, AL N, THACO 20*,
D 1-8, XP 10 + 1 : chain mail & medium [2] shield & sword, DMG.33/31
>
MONTHLY WAGE: 60 sp
EQUIPMENT COST: 70 gp
MOVEMENT RATE: 60
ARMOUR CLASS: 5
DAMAGE: 1d6
RANGE INCREMENT: 15 or 10
- OSRIC, page 129
FREQUENCY:
NO. APPEARING:
ARMOR CLASS: 5
MOVE: 6"
HIT DICE: 4-7 hp
% IN LAIR:
TREASURE TYPE: 70 gp worth
of equipment
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1d6
SPECIAL ATTACKS: Missile
weapons
SPECIAL DEFENSES:
MAGIC RESISTANCE: Standard
INTELLIGENCE:
ALIGNMENT:
SIZE: M
LEVEL/X.P. VALUE:
* Mates
(30 gp/mo.) are sailor serjeants
who have special duties aboard the vessel.
They conform to specifications
of serjeants and cost 30 g.p. per month.
<
Mate
(fresh galley || salt galley || fresh sail || salt
sail) :
AC =
3, MV 9", HD F1, hp d10 (min. 6), SA none, SD none, AL N, #AT 3/2, THACO
19, D 1-8 + 2, XP 20 + 2 : banded mail & medium [2] shield & sword
(specialist), DMG.33/31
>
MONTHLY WAGE: 600 sp
EQUIPMENT COST: as type
MOVEMENT RATE: as type
ARMOUR CLASS: as type
DAMAGE: as type
RANGE INCREMENT: as type
- OSRIC, page 129
FREQUENCY: Uncommon
NO. APPEARING: 1 per 10
crewmen
ARMOR CLASS:
MOVE:
HIT DICE:
% IN LAIR:
TREASURE TYPE: gp
worth of equipment
NO. OF ATTACKS: 1
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE:
ALIGNMENT:
SIZE: M
LEVEL/X.P. VALUE:
<For every 20 crewmen
(sailors or oarsmen) there must be 1 lieutenant and 2 mates, as noted under
Ship Master.>
<the [1] indicates that
the shield is good vs. one opponent.
the [2] indicates that the
shield is good vs. two opponents. Note that a cost for medium shields was
left out on the PH equipment table>
<space added, * added>
<gp/mo added>
*template***template*