Ship Crew
 (fresh galley || salt galley || fresh sail || salt sail)


 
FRESH GALLEY :
Sailor = 2 gp per month
-
Oarsman = 5 gp per month
Mate = 30 gp per month
SALT GALLEY :
Sailor = 2 gp per month
-
Oarsman = 5 gp per month
Mate = 30 gp per month
FRESH SAIL :
Sailor = 2 gp per month
-
-
Mate = 30 gp per month
SALT SAIL :
Sailor = 2 gp per month
-
 
Mate = 30 gp per month
-
-
-
-
-
-
-
MARINE = 3 gp per month
-
-
-
-
-
-
-
Expert Hirelings
-
Hirelings
-
DMG

< Costs do not include the necessary captain/master, lieutenants, and mates. See Ship Master to calculate your total crew cost. >
< open this link in a new window >

As with a captain, crewmen must be of the sort needed for the vessel and the waters it is to sojourn in.
That is, the crew must be sailors, oarsmen, or mates of either fresh water vessels || salt water vessels.
Furthermore, they must be either galley-trained || sailing-vessel trained.

* Lieutenant

MONTHLY WAGE: Special
EQUIPMENT COST: as type
MOVEMENT RATE: as type
ARMOUR CLASS: as type
DAMAGE: as type
RANGE INCREMENT: as type
- OSRIC, page 129

Equivalent to a second or third level fighter,
but incapable of conventional advancement by level. At
least one lieutenant is required for every twenty crewmen
or part thereof that makes up a ship's company, but not
including mates. The monthly wage demanded by a lieutenant
is equal to his level multiplied by 100 gold pieces. - OSRIC, page 134

Sailors (2 gp/mo.)

FREQUENCY: Uncommon
NO. APPEARING:
ARMOR CLASS:
MOVE:
HIT DICE:
% IN LAIR:
TREASURE TYPE:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE: Standard
INTELLIGENCE:
ALIGNMENT:
SIZE: M
LEVEL/X.P. VALUE:

Sailors cost the same as heavy infantry soldiers (2 g.p. per month) and fight as light infantry <(light footmen)>.
    They never wear armor but will use almost any sort of weapon furnished.
    <**
    Sailor (fresh galley || salt galley || fresh sail || salt sail) :
    AC = 10, MV 12", HD 0 level, hp 4-7 (d4+3), SA none, SD none, AL N, THACO 20*, D 1-6, XP 10 + 1 : padded armor & spear, DMG.33/31
    >

MONTHLY WAGE: 40 sp
EQUIPMENT COST: 20 gp
MOVEMENT RATE: 120
ARMOUR CLASS: 9
DAMAGE: 1d6 or 1d4
RANGE INCREMENT: 10
- OSRIC, page 129

Oarsmen (5 gp/mo.)

FREQUENCY: Uncommon
NO. APPEARING:
ARMOR CLASS:
MOVE:
HIT DICE:
% IN LAIR:
TREASURE TYPE:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE: Standard
INTELLIGENCE:
ALIGNMENT:
SIZE: M
LEVEL/X.P. VALUE:

Oarsmen are considered to be nonslave types and primarily sailor-soldiers;
    they cost 5 g.p. per month, wear any sort of armor furnished, and use shields and all sorts of weapons.
    <**
    Oarsmen (fresh galley || salt galley || fresh sail || salt sail) :
    AC = 7, MV 9", HD 0 level, hp 4-7 (d4+3), SA none, SD none, AL N, THACO 20*, D 1-8, XP 10 + 1 : padded armor & small [1] shield & sword, DMG.33/31
    >

MONTHLY WAGE: 100 sp
EQUIPMENT COST: 35 gp
MOVEMENT RATE: 90
ARMOUR CLASS: 6
DAMAGE: 1d6 or 1d4
RANGE INCREMENT: 10
- OSRIC, page 129

Marines (3 gp/mo.) are simply soldiers aboard ship;

    <revise image: not arms & armor of heavy foot>

    they cost 3 g.p. per month and otherwise have armor and weapons of heavy foot as furnished.
    <
    Marine :
    AC = 4, MV 9", HD 0 level, hp 4-7 (d4+3), SA none, SD none, AL N, THACO 20*, D 1-8, XP 10 + 1 : chain mail & medium [2] shield & sword, DMG.33/31
    >

MONTHLY WAGE: 60 sp
EQUIPMENT COST: 70 gp
MOVEMENT RATE: 60
ARMOUR CLASS: 5
DAMAGE: 1d6
RANGE INCREMENT: 15 or 10
- OSRIC, page 129

FREQUENCY:
NO. APPEARING:
ARMOR CLASS: 5
MOVE: 6"
HIT DICE: 4-7 hp
% IN LAIR:
TREASURE TYPE: 70 gp worth of equipment
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1d6
SPECIAL ATTACKS: Missile weapons
SPECIAL DEFENSES:
MAGIC RESISTANCE: Standard
INTELLIGENCE:
ALIGNMENT:
SIZE: M
LEVEL/X.P. VALUE:

Mates (30 gp/mo.) are sailor serjeants who have special duties aboard the vessel.
    They conform to specifications of serjeants and cost 30 g.p. per month.
    <
    Mate (fresh galley || salt galley || fresh sail || salt sail) :
    AC = 3, MV 9", HD F1, hp d10 (min. 6), SA none, SD none, AL N, #AT 3/2, THACO 19, D 1-8 + 2, XP 20 + 2 : banded mail & medium [2] shield & sword (specialist), DMG.33/31
    >

MONTHLY WAGE: 600 sp
EQUIPMENT COST: as type
MOVEMENT RATE: as type
ARMOUR CLASS: as type
DAMAGE: as type
RANGE INCREMENT: as type
- OSRIC, page 129

FREQUENCY: Uncommon
NO. APPEARING: 1 per 10 crewmen
ARMOR CLASS:
MOVE:
HIT DICE:
% IN LAIR:
TREASURE TYPE:  gp worth of equipment
NO. OF ATTACKS: 1
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE:
ALIGNMENT:
SIZE: M
LEVEL/X.P. VALUE:

<For every 20 crewmen (sailors or oarsmen) there must be 1 lieutenant and 2 mates, as noted under Ship Master.>
<the [1] indicates that the shield is good vs. one opponent.
the [2] indicates that the shield is good vs. two opponents. Note that a cost for medium shields was left out on the PH equipment table>

<space added, * added>
<gp/mo added>
 
 








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