Ship Master



 
- SUBTOTAL - SUBTOTAL SUBTOTAL - - TOTAL
Ship Crew = s2 m3 o5 - (2 / 20) Mate = 30 - (1/20) Lieutenant = L*100 - River Vessel Master = L*100 -
Ship Crew = s2 m3 o5 - (2 / 20) Mate = 30 - (1/20) Lieutenant = L*100 - Lake Vessel Master = L*100 -
Ship Crew = s2 m3 o5 - (2 / 20) Mate = 30 - (1/20) Lieutenant = L*100 - Sea-Coastal Vessel Captain = L*100 -
Ship Crew = s2 m3 o5 - (2 / 20) Mate = 30 - (1/20) Lieutenant = L*100 - Galley Captain = L*100 -
Ship Crew = s2 m3 o5 - (2 / 20) Mate = 30 - (1/20) Lieutenant = L*100 - Ocean-Going Vessel Captain = - -
Hirelings - - - - - - - DMG

<
s2 m3 o5 = 2 gp for a sailor, 3 gp for a marine, 5 gp for an oarsman.
L*100 = 100 gp per level for mates, lieutenants, and captains/masters.
(2/20), (1/20) = 2 mates per 20 ship crew, or 1 lieutenant per 20 ship crew (both are required).
All prices are in gp per month.
Remember that all of the above are entitled to shares of treasure (see details below).
>

* Master

MONTHLY WAGE: Special
EQUIPMENT COST: as type
MOVEMENT RATE: as type
ARMOUR CLASS: as type
DAMAGE: as type
RANGE INCREMENT: as type
- OSRIC, page 129

This profession covers a broad category of individuals able to operate a vessel.
The likelihood of encountering any given type depends on the surroundings and must be determined by the referee.
Types are:

    River Vessel Master
    Lake Vessel Master
    Sea-Coastal Vessel Captain
    Galley Captain
    Ocean-Going Vessel Captain

The latter sort should be very rare in a medieval-based technology milieu.
Note that each master or captain will have at least one lieutenant and several mates.
These sailors correspond to mercenary soldier lieutenants and serjeants in all respects.
For every 20 crewmen (sailors or oarsmen) there must be 1 lieutenant and 2 mates.
Sailing any vessel will be progressively more hazardous without master or captain, lieutenants, and mates.
(See WATERBORNE ADVENTURES).
The proper type of master or captain must be obtained to operate whatever sort of vessel is applicable in the waters indicated.
Cost for masters, captains and lieutenants is 100 g.p. per month per level of experience.
They also are entitled to a share of any prize or treasure taken at sea or on land in their presence.
The master captain gets 25%, each lieutenant gets 5%, each mate 1%, and the crewmen share between them 5%.
The remainder goes to the player character, of course.

    <
    roll d10
    1-4 = Master/Captain A (F5)
    5-7 = Master/Captain B (F6)
    8-9 = Master/Captain C (F7)
    0 = Master/Captain D (F8)

    Master/Captain A :
    AC = 3, MV 6", HD F5, hp 5d10 (min. 6 at L1), SA none, SD none, AL N, #AT 3/2, THACO 13, D 1-8 + 3, XP 150 + 6 : plate mail & medium [2] shield & sword (specialist), DMG.33/31
    FREQUENCY:
    NO. APPEARING:
    ARMOR CLASS:
    MOVE:
    HIT DICE:
    % IN LAIR:
    TREASURE TYPE:
    NO. OF ATTACKS:
    DAMAGE/ATTACK:
    SPECIAL ATTACKS:
    SPECIAL DEFENSES:
    MAGIC RESISTANCE:
    INTELLIGENCE:
    ALIGNMENT:
    SIZE:
    PSIONIC ABILITY:
        Attack/Defense Modes:
    LEVEL/X.P. VALUE:

    Master/Captain B :
    AC = 3, MV 6", HD F2, hp 2d10 (min. 6 at L1), SA none, SD none, AL N, #AT 3/2, THACO 12, D 1-8 + 3, XP 225 + 8 : plate mail & medium [2] shield & sword (specialist), DMG.33/31

    Master/Captain C :
    AC = 3, MV 6", HD F2, hp 2d10 (min. 6 at L1), SA none, SD none, AL N, #AT 3/2, THACO 11, D 1-8 + 3, XP 375 + 10 : plate mail & medium [2] shield & sword (specialist), DMG.33/31

    Master/Captain D :
    AC = 3, MV 6", HD F2, hp 2d10 (min. 6 at L1), SA none, SD none, AL N, #AT 3/2, THACO 10, D 1-8 + 3, XP 600 + 12 : plate mail & medium [2] shield & sword (specialist), DMG.33/31
    >
 

    <
    roll d10
    1-7 = Lieutenant A (F2)
    8-10 = Lieutenant B (F3)

    Lieutenant A :
    AC = 3, MV 6", HD F2, hp 2d10 (min. 6 at L1), SA none, SD none, AL N, #AT 3/2, THACO 16, D 1-8 + 3, XP 35 + 3 : plate mail & medium [2] shield & sword (specialist), DMG.33/31

    Lieutenant B :
    AC = 3, MV 6", HD F3, hp 3d10 (min. 6 at L1), SA none, SD none, AL N, #AT 3/2, THACO 15, D 1-8 + 3, XP 60 + 4 : plate mail & medium [2] shield & sword (double specialist), DMG.33/31
    >

<the [1] indicates that the shield is good vs. one opponent.
the [2] indicates that the shield is good vs. two opponents. Note that a cost for medium shields was left out on the PH equipment table>