Spy
 



 
 
 
 
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Expert Hirelings
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Hirelings
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DMG

Spying is a profession which is typically reserved for assassin characters.
Other types of characters can be paid to spy, but such activity must be at the discretion of the Dungeon Master.
The player character must locate a likely prospect and then employ him or her in some capacity which is in accord with the prospective spy's station and occupation or profession.
Then, by means of discussion and offers of payment,
the player character must convince the character that he or she should become a spy.
The sums offered can range from as little as 100 g.p. to as great as 10,000 or more depending on the situation and the person being
approached.
If the area where the spy must go is distant,
the person or persons to be spied upon dangerous,
or the prospective spy of high station,
the likelihood of acceptance is low unless the pay is exceptional --
in money and possibly magic or land or position or some other valuable consideration.
Payment must always be made by installment, part on taking the assignment, the balance on completion of the assignment.
Use the ASSASSIN SPYING TABLE to determine the success of any mission, <see Spying>
treating the spy as a Bravo (Apprentice) (A1) on his or her first mission, Rutterkin (A2) on the second, etc.
Such spies can never become more proficient at spying than 8th level in any event.

<Note that a spy doesn't have to be an assassin. For example, in T1, one of the spies is a fighter, and another is a 0-level groom.>

by Will McLean