<Weight of Materials Document: http://crystalhatchlings.com/Downloads/Downloads2.htm>
The maximum weight a normal-strength person can carry and still move is 150#.
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<rug: 30-33/ T3.101>
<The encumbrance figures have been converted
to #>
<They have been moved to the main entries
for the items in the PH>
Certain other items are not included when
figuring encumbrance.
These include:
material components (unless
large and bulky).
any helm but great helm,
if the character has any armor.
one set of clothing.
thieves' picks and tools.
Many other things will be bought or found,
but it is impossible to list them
all here. The encumbrance of most items
not on this list may be inferred by
comparison with objects similar to them;
thus a decanter of endless water
will encumber as much as a bottle or flagon.
In some cases no equivalent
may be found on the table; such instances
require the judge to decide.
Many people looking at the table will say,
"But a scroll doesn't weigh two pounds!"
The encumbrance figure should not be taken
as the weight of the object -- it is the combined weight and relative bulkiness
of the item.
These factors together will determine how
much a figure can carry.
As an
example, Dimwall the magic-user and
Drudge the fighter have prepared
for a dungeon expedition.
Dimwall, besides his normal clothing, has
strapped on a belt with a
large pouch on it. Into this and his robe, he tucks
his material components (minimal
encumbrance). He also places in his
pouch a potion bottle, a
mirror, some garlic and belladonna, and his
tinderbox. At his right side
hangs a dagger and sheath and four more
daggers are on a bandolier
slung across his chest. Over all these belts, he
puts his backpack. In his
pack goes a hand axe (for chopping, not fighting),
3 flasks of oil, a candle,
3 small sacks, 1 large sack, and 7 torches. lashed
in a bundle to the pack is
50' of rope. At his left side, hanging from his belt,
are a leather scroll case
and his purse, filled with 20 gold pieces. He holds
a staff in his right hand
and a torch in his left. He is now ready to travel,
with a total encumbrance
of 689 g.p.
Meanwhile, his companion,
Drudge, has strapped on his splint armor. He
wears 2 belts around his
waist; his longsword hangs from one. On the
other belt he places his
quiver with 40 bolts, a cocking hook, and a dagger.
He slips on his backpack,
already loaded with 10 spikes, one week's iron
rations, and a flask of oil.
To the bottom of the pack he has strapped 50' of
rope. Hanging on the rear
of the pack i s his heavy crossbow. Around his
neck he wears a holy symbol.
Finally, he straps his large shield on his left
arm, fits his helmet, and
takes his lantern, ready to go with a total encumbrance
of 11 17 g.p.
During their adventures, Dimwall
and Drudge find 800 gold pieces in a
troll's
treasure horde. Dimwall can carry 400 gold pieces in his large sack
and another 300 gold pieces
in his small sacks. Dimwall leaves his torches
and staff, since he must
have his hands free. Then he fastens a small sack
to his belt and, using two
hands, carries the large sack over his shoulder.
Drudge eats part of his iron
rations and throws the rest away, along with
his spikes and oil. He places
the remaining bags in the bottom of his pack
and then pours the loose
coins on top of them. Encumbrance for Dimwall is
now 889 gold pieces and 1222
gold pieces for Drudge.
As they leave, Dimwall and
Drudge meet the troll. There is little time to
react, so Drudge must quickly
drop his lantern (possibly putting it out) and
attack. As he does this,
Dimwall must drop the large sack (probably scattering
coins about), unsling his
pack, and start digging for his oil. By the time
he finds it, the troll may
have killed them both!
Q: How many gold pieces
can the
various containers listed
in the
AD&D game rules hold?
A: The following unofficial
capacities have
been extrapolated from the
DMG encumbrance
list. They will give you
something
to work with for the time
being:
Backpack: 400 gp
Belt pouch, large: 200 gp
Belt pouch, small: 100 gp
Boat: See the Wilderness
Survival Guide,
page 44
Box, large: 200 gp
Box, small: 50 gp
Chest, wooden: 15 gp per
gp of encumbrance
(see the DMG, page 225)
Chest, iron: 3 gp per gp
of encumbrance
(see the DMG, page 225)
Land vehicles: See the WSG,
page 33
Sack, large: 400 gp
Sack, small: 100 gp
Saddlebag, large: 1,000 gp
Saddlebag, small: 250 gp
Ship: 900 gp/hull point (see
the DMG,
page 54)
(142.71)
Q: How much does Oriental
equipment
weigh? How large and heavy
are grenades?
A: Use the figures
for the nearest equivalent
from the regular AD&D
rules or real
life. Rope or clothing, for
example, weighs
the same no matter where
it is made.
Grenades are about the size
and weight of
a flask of oil.
(151.58)
<
<weights
& measures>
<a
pint has 16 oz. : cf. dmg.64>
<basically,
1 pint = 1 pound, to start>
<1
gallon = 8 pints = 8 pounds : wsg.53>
<here's
where it gets strange>
<1
gallon = 0.5# per gallon, plus an extra 0.5# for every 3 gallons being
transported in a single container>
<a
typical waterskin holds 1 gallon>
<1
cubic foot of water = 7 gallons>
>
<
Acid - 1/2 pint (8 oz.)
Holy/Unholy Water - 1/4 pint
(4 oz.)
Oil - 1 pint (16 oz.)
Poison - 1/4 pint (4 oz.)
-dmg64
>
<flask, empty =
0.7. flask, full = 2>
<waterskin or wineskin. empty = 0.5,
full = 5>
<holy water, potion bottles = 2.5>
<16 ounces to the pound (avoirdupois
ounces), therefore, 1 gp weighs 1.6 ounces>
<1 quart
= 2 pints>
<pint = approx. 473
ml to 551 ml, so halfway between a 12 & a 26er>
<units of volume>
<US. liquid gallon = 231 cubic inches
= 0.133680555 cubic feet = approx. 4 litres, with 1 litre equalling 2.11337641
U.S. fluid pints (1)>
Quote:
Originally Posted by Nagora
...
One Imperial gallon = 10 Imperial pounds weight.
1 acre = 1 chain x 1 furlong.
1 US gallon is eight pounds
weight, so the Imperial gallon is 25% larger, or the US gallon is 80% the
volume of an Imperial one
The measure for an acre you give is per side of a square acre.
BTW, a section is one-quarter of a square mile, 160 acres.
Cheerio,
Gary