Troll | Giant Troll | Giant Two-Headed Troll | Ice Troll | Spirit Troll |
- | - | - | - | - |
Trolls (fully detailed
in AD&D MM)
are horrid carnivores found in nearly every
clime.
They are feared by most creatures. <morale
modifier?>
However, certain creatures have cross-bred
with them to produce fearsome sub-species of the troll race.
All the sub-species have the troll's
ability to direct their various
attacks at different opponents if desired.
-
Trolls have the ability to regenerate
as follows:
3 melee
rounds after being damaged a troll will begin to regenerate.
Regeneration repairs damage at 3 HP
per round;
this regeneration includes the rebonding
of severed members.
The loathsome members of a troll have
the ability to FIGHT on even if severed from the body;
a hand can claw || strangle, the head
bite, etc.
Total dismemberment will not slay a troll,
for its parts will slither and scuttle together,
rejoin,
and the troll will arise whole and ready
to continue combat.
To kill a troll, the monster must be burned
|| immersed in acid,
any separate pieces being treated in the
same fashion or they create a whole again in 3-18 melee rounds.
<compare with Regeneration,
below>
Q.
If a troll's finger is chopped off, would
the troll
grow a new finger or the
finger
grow a new troll?
A.
The troll grows a new finger, unless
the finger
is the last piece of the troll
left
unburnt. Incidentally, how does it
know
when it is the last piece?
If the regeneration worked the
other
way round the world would be
knee
deep in trolls. Trolls themselves
would
see the advantages of hacking
off a
finger or 2 in the middle of a
fight
to provide instant allies or the
bits
that adventurers missed when
splashing
the oil or acid around
would
spawn their own complete
trolls...
(Imagine
#26)
The sub-species detailed below have all
inherited some of these regenerative
powers as well as the troll's great strength
<(18+)>. All have the
troll traits of knowing no fear and attacking
unceasingly.
FREQUENCY:
Uncommon <(nearly every clime)>
NO. APPEARING: 1-12
ARMOR CLASS: 4
MOVE: 12"
HIT DICE: 6 + 6
% IN LAIR: 40% (12 Trolls:
mountains,
TPL48:8th, REF3.24)
TREASURE TYPE: [D]
NO. OF ATTACKS: 3 ~ 13 (Multiattack)
<>
DAMAGE/ATTACK: 5-8/5-8/2-12
(clawed forelimb/clawed forelimb/great teeth)
SPECIAL ATTACKS: Multi-attack
<>
SPECIAL DEFENSES: Surprised
on a 1 only, Regeneration (+3/r)
STRENGTH: 18+
INTELLIGENCE: Low
ALIGNMENT: Chaotic evil
SIZE: L (9'+ tall)
<12=9.0,
13=9.1, 14=9.2, 15=9.3, 16=9.4, 17=9.5, 18=9.6, 19=9.7, 20=9.8, 21=9.9,
22=9.10,
23=9.11,
24=10.0,
25=10.1, 26=10.2, 27=10.3, 28=10.4, 29=10.5, 30=10.6, 31=10.7, 32=10.8,
33=10.9, 34=10.10, 35=10.11,
36=11.0,
37=11.1, 38=11.2, 39=11.3, 40=11.4, 41=11.5, 42=11.6, 43=11.7, 44=11.8,
45=11.9, 46=11.10, 47=11.11,
48=12.0,
49=12.1, 50=12.2, 51=12.3, 52=12.4, 53=12.5, 54=12.6>
LEVEL/X.P. VALUE: VI | 525
+ 8
DEITY: Vaprak
Trolls are horrid carnivores
found in nearly every clime.
They are feared by most
creatures, as a troll knows no {fear} and
attacks unceasingly. <1> <2>
Their sense of smell is very acute, their infravision is superior (90'), and their strength <(18+)> is very great. <4>
A troll attacks with its clawed forelimbs and its great teeth.
Multi-attack: A troll is able to FIGHT 3 different opponents at once. <3>
Regeneration:
3 melee rounds after being damaged, a troll will begin to regenerate.
Regeneration repairs damage
at 3 HP per round; this regeneration includes
the rebonding of severed members.
The loathsome members of
a troll have the ability to FIGHT on even if severed from the body; a hand
can claw || strangle, the head bite, etc. <use garrot as a template
for strangle?>
Total dismemberment will
not slay a troll, for its parts will slither and scuttle together, rejoin,
and the troll will arise whole and ready to continue combat.
To kill a troll, the monster
must be burned or immersed in acid, any separate
pieces being treated in the same fashion or they create a whole again in
3-18 melee rounds.
(A)<round
1, you hit the troll. round 1 + 3 = round 4>
<at the begin of round 4, troll regenerates 3 hp>
(B)<round
1, init. count 3 (1.3), you hit the
troll. round 1.3 + 3 = 4.3>
<when initiative count = 4.3, troll regenerates 3 hp>
Q. If a troll is reduced
to -8 HP by normal
combat (not by being burnt),
and then
a cleric casts an animate
dead spell
on the body, what happens?
Is the
result a zombie with regenerative
power, a normal zombie or
a troll
which regenerates and negates
the spell?
A. This is a tricky one.
If the troll were
left alone it would regenerate
into an
active, very much alive,
troll. If burnt
it would be permanently
dead; the
regenerative power would
have been
interrupted. Therefore,
casting an
animate dead spell upon
the hapless
body of a troll will also
interfere with
its regeneration, 'killing
it', and
resulting in a zombie --
without the
power to regenerate because
this
had been ruined by the casting
of the
spell. This, of course,
leaves the party
with a zombie as a faithful
porter. On
the whole, this is not a
bad way of
dealing with a troll.
(Imagine #7)
Description: Troll
hide is a nauseating moss green, mottled green and gray, or putrid gray.
The writhing hair-like growth
upon a troll's head is greenish black || iron gray.
The eyes of a troll are
dull black.
<Troll chief: AC 2 (bone armor), MV 9", HD 6 + 6, hp 50,
#AT 3, THACO 10, D 6-9/6-9/4-14, SA attacks as if
10 HD, SD regenerates (3 hp per round
starting 3 rounds after being damaged),
wears ring of fire resistance; XP 1050
T1-4, area 219>
Tribal
Spell Casters : Shamen (C3 maximum).
Not recommended for random encounters.
<1: "feared by most creatures"
: just use faced by obviously superior force (DMG.67
: check morale each round) as a default?>
<2: "knows no fear" :
no morale checks?>
<3: Multi-attack?>
<
If so,
then
update statblock
&&
make note1 at Explanatory Notes : All of a creature's attacks must
be against 1 opponent.
&&
make note2 Multiattack : The creature can divide it's NO. OF ATTACKS against
more than 1 opponent.
>
<note:
problem with the SA at D150>
<4: DSG: odor detection,
dogs>
FREQUENCY: Uncommon <(nearly every clime)>
FREQUENCY:
Uncommon ([Cold Civilized Forests], [Cold Civilized Swamp]), ([Cold Wilderness
Forest], [Cold Wilderness Swamp])
FREQUENCY:
Rare ([Cold Civilized Mountains], [Cold Civilized Hills], [Cold Civilized
Plains], [Cold Civilized Desert])
FREQUENCY: Rare ([Cold Wilderness Mountains], [Cold Wilderness Hills], [Cold Wilderness Plains], [Cold Wilderness Desert])
FREQUENCY: Uncommon ([Temperate
Civilized Forest], [Temperate Civilized Swamp])
FREQUENCY: Rare ([Temperate
Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized
Plains], [Temperate Civilized Desert])
FREQUENCY: Uncommon ([Temperate
Wilderness Forest], [Temperate Wilderness Swamp])
FREQUENCY: Rare ([Temperate
Wilderness Hills], [Temperate Wilderness Plains], [Temperate Wilderness
Desert])
FREQUENCY: Very rare ([Temperate
Wilderness Plains])
FREQUENCY: Uncommon
([Tropical Civilized Forest], [Tropical Civilized Swamp])
FREQUENCY: Rare
([Tropical Civilized Mountains], [Tropical Civilized Hills], [Tropical
Civilized Plains], [Tropical Civilized Desert])
FREQUENCY: Uncommon
([Tropical Wilderness Forest], [Tropical Wilderness Swamp])
FREQUENCY: Rare
([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical
Wilderness Plains], [Tropical Wilderness Desert])
FREQUENCY: Common ([Dungeon Level VI])
ScottyG wrote:
Gary, I have a question
for you on AD&D trolls. How do you handle
zero hit points or lower? Once a troll reaches zero or lower HPs due to
combat do you track the negative total and require the regeneration from
that point? A whole new troll can be generated from complete dismemberment
in as little as three rounds. In that case, it seems like going below zero
wouldn't be correct, and that being knocked out for a single round before
rising again might be the correct way to handle it.
Scott
Christmas Greetings Scotty:)
Actually, I did keep track
of negative HPs, and I still do for LA game
critters that regenerate.
At 3 HPs per round recovery
most trolls were back in their feet in a couple of rounds...if left alone.
Not a few of the poor things
got knocked down to something like -20 by a mass attack, and by the time
they were getting things back together in came the flaming lamp oil...
Yuletide best,
Gary
Handy Haversack wrote:
Gary, would you then have
a troll stand up as soon as it was at positive hit points, even if only
3, say, and continue to fight?
Happy Yuletide:)
Indeed I would, as trolls
are not overly bright, eh?
LA game demoniacals that
can regenerate are smart/cunning, so they play dead until back to real
Health potential
Christmas cheer,
Gary
oldschooler wrote:
Yep, that's some great stuff!
I love how your descriptions don't really sync up with later illustrations
or written descriptions in, say, Monster Manual or other sources.
Just goes to show the only
official humanoids are those presented by the individual Referee!
The only one you missed
was (true) Troll, but it's easy to assume how you describe them as that
critter's based on the big fellah from Three Hearts & Three Lions
IMO the troll is described
correctly in the books.
Quote:
Originally Posted by Gray
Mouser
Hey, looks good, but how
about a real troll button.
You know the kind... "horrid
carnivores... loathsome... thin and rubbery."
Did I leave any descriptives
out?
Gray Mouser
'Mouser...
Just wait uintil you see pics of us in those bowling shirts. Speaking of loathsome... <mad>
Bah!
Gary
<origin = Three Hearts
&&& Three Lions, by Poul Anderson>