Aarth
Demigod
ARMOR CLASS: 2
MOVE: 18"
HIT POINTS: 244
NO. OF ATTACKS: 3/2
DAMAGE/ATTACK: By weapon type
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 25%
SIZE: M (5.5')
ALIGNMENT: Lawful neutral
WORSHIPPER'S ALIGNMENT: Lawful neutral
SYMBOL: Glowing gold rectangle on a field of black
PLANE: Godsland
CLERIC/DRUID: High Priest (C15) (777 542)
FIGHTER: Lord Aarth (F10)
MAGIC-USER/ILLUSIONIST: Arch-Mage (MU30) (29: 777 766 666)
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: Nil
S: 20 | I: 25 | W: 24 |
D: 25 | C: 23 | CH: 22 |
Com: | - | - |
Aarth was once a powerful wizard,
becoming so renowned that after his
death, he achieved demigodhood. Because of the vast numbers of his
worshipers,
when the cult is suffering greatly, he will be brought to the [Prime
Material Plane] to help his followers.
He instantly knows the power of any device used against him and he has
a special spell that can negate any magical device as a rod of cancellation.
When he takes personal part in a battle, he fights invisibly. <l>
His temples are among the mightiest in all of Lankhmar.
It seems that the more powerful patrons are devoted to the cult more
out of fear of "the revealing of information" than faith in the might of
the religion. Clerics make it their personal duty to sneak about the town,
learning all they can about the populace.
Clerics Raiment Sacrifice/Propitiation
Sphere of Control | Animal | M | F | N-H | Head | Body | Color(s) | Holy Days | Frequency | Form | Place of Worship |
knowledge | cheetahX | X | X | - | bald | white kilt | tan | new year's day | annually | jewelry | temple |
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