Greater god
ARMOR CLASS: -2
MOVE: 18"/24"/ /24"
HIT POINTS: 324
NO. OF ATTACKS: 3/2
DAMAGE/ATTACK: 2-20 (+12)
SPECIAL ATTACKS: Wind and water spells
SPECIAL DEFENSES: +3 or better weapon to hit
MAGIC RESISTANCE: 100% in water; 50% otherwise
SIZE: M (7')
ALIGNMENT: Neutral good
WORSHIPPER'S ALIGNMENT: Neutral good
SYMBOL: Rippling wave of water
PLANE: Elemental Plane of Water
CLERIC/DRUID: High Priest (C10)
FIGHTER: Lord Ahto (F12)
MAGIC-USER/ILLUSIONIST: The Wizard (MU15), The Illusionist (I15) <Wu
Jen (WJ15>
THIEF/ASSASSIN: Nil
MONK/BARD: Lorist, Doss College (B10)
PSIONIC ABILITY: IV
S: 24 | I: 22 | W: 24 |
D: 22 | C: 23 | CH: 23 |
Com: | - | - |
Ahto appears to the world as a green-bearded man,
but he rarely reveals himself to mortals.
When called on to aid them,
he sends the Water Dwarf (q.v.).
He can use any spell involving wind || water as a 40th level spell
caster. <make elemental spell lists, place in MP>
He fights with a +4 sickle that strikes for 2-20 points of damage.
<see druid article in BD3 for sickle stats>
Sacrifices are made to Ahto by placing the objects into deep water
and calling on him.
Clerics Raiment Sacrifice/Propitiation
Sphere of Control | Animal | M | F | N-H | Head | Body | Color(s) | Holy Days | Frequency | Form | Place of Worship |
water | turtle | X | X | - | shell helm | green cloak | sea green | spring equinox | annually | precious jewelry | special hall |
<create a jewelry.htm page in the DMG, and link to that when it is done>
Water Dwarf (Ahto's shield man)
<g=4>
ARMOR CLASS: -2
MOVE: 12"
HIT POINTS: 99
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon type
SPECIAL ATTACKS: Magical crossbow
SPECIAL DEFENSES: Regeneration
MAGIC RESISTANCE: Standard
SIZE: S (4') <note: MM dwarves
are M>
ALIGNMENT: Lawful good
CLERIC/DRUID: Nil
FIGHTER: Lord Water Dwarf (F16)
MAGIC-USER/ILLUSIONIST: Nil
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
S: 18 (37) | I: 16 | W: 15 |
D: 18 | C: 18 | CH: 7 |
Com: | - | - |
This dwarf is often sent on missions for Ahto,
and at these times he is carefully observed by
the god.
There is a 25% chance that Ahto will aid him
in any difficulties he encounters and 100% chance that the god will appear
if the dwarf is slain.
He uses a crossbow
of accuracy at twice the usual rate of fire. <note that Water
Dwarf's crossbow might not have the +3 bonus>
For hand-to-hand combat he uses a +3 mace.
Ahto has given him the ability to regenerate
5 points per melee round when within 50 feet of a body of water.
Finnish Mythos | - | - | - | DDG |
<Ahto: correct spelling is Ahti, leave as Ahto, leave this note here>
<try to find the original image: that is just a thumbnail from a
deactivated deviantart account>
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