Ahto (god of the seas and waters)

Greater god

the_mighty_ahti_by_replicaa-d3io5jd (deviantart)

ARMOR CLASS: -2
MOVE: 18"/24"/ /24"
HIT POINTS: 324
NO. OF ATTACKS: 3/2
DAMAGE/ATTACK: 2-20 (+12)
SPECIAL ATTACKS: Wind and water spells
SPECIAL DEFENSES: +3 or better weapon to hit
MAGIC RESISTANCE: 100% in water; 50% otherwise
SIZE: M (7')
ALIGNMENT: Neutral good
WORSHIPPER'S ALIGNMENT: Neutral good
SYMBOL: Rippling wave of water
PLANE: Elemental Plane of Water
CLERIC/DRUID: High Priest (C10)
FIGHTER: Lord Ahto (F12)
MAGIC-USER/ILLUSIONIST: The Wizard (MU15), The Illusionist (I15) <Wu Jen (WJ15>
THIEF/ASSASSIN: Nil
MONK/BARD: Lorist, Doss College (B10)
PSIONIC ABILITY: IV
 
S: 24 I: 22 W: 24
D: 22 C: 23 CH: 23
Com: - -

Ahto appears to the world as a green-bearded man,
but he rarely reveals himself to mortals.
When called on to aid them,
he sends the Water Dwarf (q.v.).
He can use any spell involving wind || water as a 40th level spell caster. <make elemental spell lists, place in MP>
He fights with a +4 sickle that strikes for 2-20 points of damage. <see druid article in BD3 for sickle stats>
Sacrifices are made to Ahto by placing the objects into deep water and calling on him.

                                                              Clerics             Raiment                                                             Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship
water turtle X X - shell helm green cloak sea green spring equinox annually precious jewelry special hall

<create a jewelry.htm page in the DMG, and link to that when it is done>

Water Dwarf (Ahto's shield man)

<g=4>

ARMOR CLASS: -2
MOVE: 12"
HIT POINTS: 99
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon type
SPECIAL ATTACKS: Magical crossbow
SPECIAL DEFENSES: Regeneration
MAGIC RESISTANCE: Standard
SIZE: S (4') <note: MM dwarves are M>
ALIGNMENT: Lawful good
CLERIC/DRUID: Nil
FIGHTER: Lord Water Dwarf (F16)
MAGIC-USER/ILLUSIONIST: Nil
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
 
S: 18 (37) I: 16 W: 15
D: 18 C: 18 CH: 7
Com: - -

This dwarf is often sent on missions for Ahto,
and at these times he is carefully observed by the god.
There is a 25% chance that Ahto will aid him in any difficulties he encounters and 100% chance that the god will appear if the dwarf is slain.

He uses a crossbow of accuracy at twice the usual rate of fire. <note that Water Dwarf's crossbow might not have the +3 bonus>
For hand-to-hand combat he uses a +3 mace.
Ahto has given him the ability to regenerate 5 points per melee round when within 50 feet of a body of water.
 
 
Finnish Mythos - - - DDG

<Ahto: correct spelling is Ahti, leave as Ahto, leave this note here>
<try to find the original image: that is just a thumbnail from a deactivated deviantart account>
 
 





*template***template*