Garm (guardian of Hel-gate)

by ~Wyandotte, at deviantart

<revise image: see text>

FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: -1
MOVE: 18"
HIT DICE/POINTS: 200 hp
% IN LAIR: 95%
TREASURE TYPE: [H], [U]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 6-60
SPECIAL ATTACKS: Fear
SPECIAL DEFENSES: +2 or better weapon needed to hit
MAGIC RESISTANCE: 80%
INTELLIGENCE: Average
ALIGNMENT: Lawful evil
SIZE: L (12' at the shoulder)
LEVEL/X.P. VALUE: X | 26,000

This beast is responsible guarding the gateway to the land of the dead,
so that beings do not enter or leave.
It looks like a giant dire wolf with a disproportionately large head.
Over the centuries it has fought and killed several heroes && gods who were trying to retrieve a loved one.
Its treasure consists of the goods of those who unsuccessfully attempted to pass.

The sight of this monster is so terrible that beings of the 6th level or less will automatically flee in terror,
and those of higher level must save vs. a fear spell at -4.

Garm obeys the laws of Hel,
and is allowed to travel on all planes when Hel is out collecting dead and the way to her domain is magically closed.
When it travels, it takes a pack of 20 dire wolves along for company.

Garm attacks as a 16+ HD monster,
biting with its huge jaws for 6-60 points of damage.
 
 
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