<revise image: see text>
FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: -1
MOVE: 18"
HIT DICE/POINTS: 200 hp
% IN LAIR: 95%
TREASURE TYPE: [H], [U]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 6-60
SPECIAL ATTACKS: Fear
SPECIAL DEFENSES: +2 or better weapon
needed to hit
MAGIC RESISTANCE: 80%
INTELLIGENCE: Average
ALIGNMENT: Lawful evil
SIZE: L (12' at the shoulder)
LEVEL/X.P. VALUE: X | 26,000
This beast is responsible guarding the
gateway to the land of the dead,
so that beings do not enter or leave.
It looks like a giant dire
wolf with a disproportionately large head.
Over the centuries it has fought and killed
several heroes && gods who were trying
to retrieve a loved one.
Its treasure consists of the goods of
those who unsuccessfully attempted to pass.
The sight of this monster
is so terrible that beings of the 6th level or less will automatically
flee in terror,
and those of higher level must save vs.
a fear spell at -4.
Garm obeys the laws of Hel,
and is allowed to travel on all planes
when Hel is out collecting dead and the way to her
domain is magically closed.
When it travels, it takes a pack of 20
dire wolves along for company.
Garm attacks as a 16+ HD monster,
biting with its huge jaws
for 6-60 points of damage.
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