Merlin

ARMOR CLASS: 2 (due to bracers)
MOVE: 15"
HIT POINTS: 175
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
SIZE: M (6')
ALIGNMENT: Neutral good
CLERIC/DRUID: 14th level druid <(Hierophant+ would be closer. Perhaps higher druid level than MU, though, Perhaps, since this is AD&D, not by much.)>
FIGHTER: Nil
MAGIC-USER/ILLUSIONIST: 15th level magic-user/10th level illusionist
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: 300
    Attack/Defense Modes: B, C, E/- All <>
 
S: 15 I: 19 W: 18
D: 18 C: 18 CH: 18
Com: - -


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The son of a sorceress and an incubus (a succubus shape-changed into male form),
Merlin has a combination of powers and abilities far beyond those of mortals.
There is a great deal of evidence to support the concept that Merlin is a being as powerful as the Great Druid with magical powers thrown in.
While he never uses armor or normal physical weapons,
his staff is as a staff of many spell storings and acts as a staff of striking.
With this device, Merlin can absorb spells thrown at him and turn the power of
fhese into spells to his own needs (like a staff of the magi).

Merlin can foresee the future in a random manner.
There are times when his inability to see what lies just ahead in the future causes him great problems.
He always teleports away from danger that could cause him a quick death.
While he doesn't want to take part in battles,
there are times when it is necessary in order to advise Arthur and others closely,
and on several occasions he was attacked and suffered damage that would kill a normal man.
His demonic heritage allows him to regenerate 1 HP per melee round and his magical skills allow him to heal the remainder.
He is a very earthy being and a pretty face may cause him to act rather boyish in order to impress a lady.


 
Arthurian Mythos - - - DDG

MU8
Merlin's tower (a variant of Mordenkainen's magnificent manshion) (DJ2.47)