ARMOR CLASS: 2 (due to bracers)
MOVE: 15"
HIT POINTS: 175
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
SIZE: M (6')
ALIGNMENT: Neutral good
CLERIC/DRUID: 14th level druid <(Hierophant+
would be closer. Perhaps higher druid level than MU, though, Perhaps, since
this is AD&D, not by much.)>
FIGHTER: Nil
MAGIC-USER/ILLUSIONIST: 15th level magic-user/10th level illusionist
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: 300
Attack/Defense Modes: B,
C,
E/-
All <>
S: 15 | I: 19 | W: 18 |
D: 18 | C: 18 | CH: 18 |
Com: | - | - |
-
The son of a sorceress and an incubus
(a
succubus shape-changed into male form),
Merlin has a combination of powers and
abilities far beyond those of mortals.
There is a great deal of evidence to support
the concept that Merlin is a being as powerful as the Great Druid with
magical powers thrown in.
While he never uses armor or normal physical
weapons,
his staff is as a staff of many spell
storings and acts as a staff
of striking.
With this device, Merlin can absorb spells
thrown at him and turn the power of
fhese into spells to his own needs (like
a staff of the magi).
Merlin can foresee the future in a random
manner.
There are times when his inability to
see what lies just ahead in the future causes him great problems.
He always teleports away from danger that
could cause him a quick death.
While he doesn't want to take part in
battles,
there are times when it is necessary in
order to advise Arthur and others closely,
and on several occasions he was attacked
and suffered damage that would kill a normal man.
His demonic heritage allows him to regenerate
1 HP per melee round and his magical skills allow him to heal the remainder.
He is a very earthy being and a pretty
face may cause him to act rather boyish in order to impress a lady.
Arthurian Mythos | - | - | - | DDG |
MU8
Merlin's tower (a variant of Mordenkainen's magnificent manshion) (DJ2.47)