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Minions of Set

FREQUENCY: Uncommon
NO. APPEARING: 1-20
ARMOR CLASS: -2
MOVE: 12"
HIT DICE/POINTS: 25 hp
% IN LAIR: 0%
TREASURE TYPE: Nil
NO. OF ATTACKS: 3/2
DAMAGE/ATTACK: 1-12 (bite), by weapon type, or by form
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Save as 10th level fighters
MAGIC RESISTANCE: 10%
INTELLIGENCE: High
ALIGNMENT: Lawful evil
SIZE: M (6.5')
LEVEL/X.P. VALUE: V | 500

Minions are able to polymorph <link> themselves into giant snakes that bite for 1-12 points of damage.
They fight and save as 10th level fighters.
They appear in black scaly plate mail and use broadswords.
They are fully intelligent and act as go-betweens for Set and mankind.
These beings never need to check morale.

Some minions are able to polymorph <link> themselves into cave bears, giant crocodiles, or giant scorpions.
 
Egyptian Mythos AD&&D - MM DDG


 
 

<MINIONIONS OF SET — A favorite recurring typo, these small
vegetables are utterly and inherently evil, and a Good character taking
so much as a nibble will sustain 10-40 hit points of damage, and lose
100,000 XP. Neutral characters must save vs. a spell or
instantly convert to evil. It makes no difference what form the onions
are in: on pizza, in soup, in a salad, etc. The Dragon #35.>
 
 

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