Norns (the fates)

ARMOR CLASS: 0
MOVE: 12"/21"
HIT POINTS: 299 each
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-10 plus special (see below)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 80%
SIZE: M (5')
ALIGNMENT: Neutral
WORSHIPPER'S ALIGNMENT: None
SYMBOL: Lightning bolt
PLANE: Concordant Opposition
CLERIC/DRUID: The High Priestess (C12: 655 332), Druidess (D12: 554 432 1)
FIGHTER: Tracker (R5)
MAGIC-USER/ILLUSIONIST: MU15: 555 552 1, I15: 554 422 2 <Oracle>
THIEF/ASSASSIN: Master Thief (T10)
MONK/BARD: Superior Mistress (M8), Minstrel of the College Doss (B8: 332)
PSIONIC ABILITY: I


 
S: 23 I: 22 W: 25
D: 23 C: 25 CH: 9
Com: - -

The Norns,
called Urd,
Verdandi,
and Skuld,
represent the past,
present,
and future,
but they are only willing to tell of these things as long as they deal with themselves or answer questions of slight import.
They travel about the PMP in the form of swans,
and in this shape they deal out fate in the form of prophecy.

At the birth of every mortal male,
they know what the babe's fate will be and may tell if presented with expensive gifts of gold and silver (1% of the time).

They tend the tree of life,
called Yggdrasil,
and often advise the gods on special situations.

They fight with daggers,
when forced into this situation,
and their weapons do 1-10 points of damage,
plus the magical bonus of subtracting one point from every ability score a being has (INT, WIS, etc.),
no save allowed.
They are immune to all nonmagical attacks,
i.e.,
they can only be hurt by magic or magical weapons.

The Norns are not normal goddesses,
and do not have worshipers as such.
The weave the web of fate impartially.
 
 
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