ARMOR CLASS: 0
MOVE: 12"/21"
HIT POINTS: 299 each
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-10 plus
special (see below)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 80%
SIZE: M (5')
ALIGNMENT: Neutral
WORSHIPPER'S ALIGNMENT:
None
SYMBOL: Lightning bolt
PLANE: Concordant Opposition
CLERIC/DRUID: The High Priestess
(C12: 655 332), Druidess (D12: 554 432 1)
FIGHTER: Tracker (R5)
MAGIC-USER/ILLUSIONIST:
MU15: 555 552 1, I15: 554 422 2 <Oracle>
THIEF/ASSASSIN: Master Thief
(T10)
MONK/BARD: Superior Mistress
(M8), Minstrel of the College Doss (B8: 332)
PSIONIC ABILITY: I
S: 23 | I: 22 | W: 25 |
D: 23 | C: 25 | CH: 9 |
Com: | - | - |
The Norns,
called Urd,
Verdandi,
and Skuld,
represent the past,
present,
and future,
but they are only willing
to tell of these things as long as they deal with themselves or answer
questions of slight import.
They travel about the PMP
in the form of swans,
and in this shape they deal
out fate in the form of prophecy.
At the
birth of every mortal male,
they know what the babe's
fate will be and may tell if presented with expensive gifts of gold
and silver (1% of the time).
They tend the tree of life,
called Yggdrasil,
and often advise the gods
on special situations.
They fight with daggers,
when forced into this situation,
and their weapons do 1-10
points of damage,
plus the magical bonus of
subtracting one point from every ability score a being has (INT, WIS, etc.),
no save allowed.
They are immune to all nonmagical
attacks,
i.e.,
they can only be hurt by
magic or magical weapons.
The Norns are not
normal goddesses,
and do not have worshipers
as such.
The weave the web of fate
impartially.
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