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Tefnut (goddess of storms && flowing water)

Lesser goddess

ARMOR CLASS: -2
MOVE: 24"
HIT POINTS: 223
NO. OF ATTACKS: 3/2
DAMAGE/ATTACK: By weapon type
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +2 or better weapon to hit
MAGIC RESISTANCE: 69%
SIZE: M (6')
ALIGNMENT: Lawful good
WORSHIPPER'S ALIGNMENT: Lawful good
SYMBOL: Lioness head
PLANE: Elemental Plane of Water
CLERIC/DRUID: 18th level cleric
FIGHTER: Superheroine (F8)
MAGIC-USER/ILLUSIONIST: 13th level magic-user
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: VI


 
S: 16 I: 20 W: 23
D: 20 C: 23 CH: 18
Com: - -

                                                              Clerics             Raiment                                                             Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship
storms; water carp X X - scaled helm leather vest rusty red spring equinox annually animal temple

Tefnut has the power to call up wind storms,
[shape change] at will,
[speak with the dead],
and summon water monsters (depending on what is in a one mile radius around her).

The goddess will attack with 2 lightning bolts per melee round,
each doing 24 points of damage up to a maximum of 1,000 yards.
If these do not work she will teleport <revise and link> away from the scene of battle.

Shu is Tefnut's brother,
and he is very protective of his sister.
Anything dares to harm her will suffer his immediate vengeance,
and there is a 75% chance that Horus will also help.
 
Egyptian Mythos - - - DDG

 
 
 
 
 
 
 
 

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