FREQUENCY: Very rare <Unique>
FREQUENCY:
Very rare ([Dungeon Level X])
NO. APPEARING: 1
ARMOR CLASS: -6
MOVE: 9"
HIT DICE: 90 hit points
% IN LAIR: 55%
TREASURE TYPE: [H], [V], [X]
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 5-20/5-20
SPECIAL ATTACKS: Cold damage; spells
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 75%
INTELLIGENCE: Genius
ALIGNMENT: Neutral evil
SIZE: L (15' tall)
PSIONIC ABILITY: 200
Attack/Defense Modes: All / All
LEVEL/X.P. VALUE: X | 28,000
| Monster Manual | - | Elemental Princes of Evil | - | AD&&D |
Cryonax appears as a 15' tall [yeti] with tentacles covered
with suction cups in place of arms.
He radiates 1-6 points of cold damage continually,
affecting all within 15' (those with resistance to cold
take half damage,
but there is no saving throw as such against this).
He attacks as a 20 HD monster with two tentacles,
each of which inflicts 5-20 hit points of damage; <trim>
in addition the victim must save versus paralyzation
or be frozen in place for 3-12 full turns.
Cryonax can only be damaged by +2 or better weapons.
<trim, add to AC>
There is a cumulative 10% chance that any particular weapon
hitting Cryonax will shatter;
if the weapon does break,
damage inflicted by that particular hit is nullified.
As a prince of evil creatures of cold,
Cryonax may summon one of the following groups once per
day:
1-4 white dragons,
1-4 frost giants,
or 1-6 [yeti].
<sp>
In addition he can,
thrice <(3 times)> per day,
produce a triple-strength wall
of ice,
can [hold person],
and can cast an [ice storm] of 4-40 points.
<3 times per day, each?>
<sp>
Once per day (1 per day),
he can cause a blast of cold of 15-dice strength.
<15d6?>
Fire attacks against Cryonax are at +2 hit probability
and do an additional point of damage <(+1 damage)> per attack die.
Cold attacks add to his hit points in an amount =equal=
<> to the intended damage,
up to but not exceeding his original 90 hit points.
He is completely immune to poison, nor can he be turned
to stone.
<above sentence can be edited,
instead :
SPECIAL DEFENSES: Immune=poison, Immune=petrification,
See below
or somesuch>
This prince lives in a huge castle of ice,
quartz and glass,
situated at the juncture of the Planes of Air
and Water and drawing power from the Negative Material Plane.
<revise to: Para-Elemental Plane of Ice>
by Lewis Pulsipher
"To say that this monster failed would probably
be unfair. He is the main bad guy in almost every Japanese tentacle porn."
- The Archnemesis,
The Failed Monsters of D&D
Archomentals: None
of the para-elemental groups have one
particular leader, but there
are always ice lords, slime barons,
magma generals, and smoke
duskes vying for control of their
respective groups. The most
powerful of these archomentals are
treated as Demi-Deities,
and of these only one, Cryonax of the
plane of Ice, has been described
(FIEND FOLIO tome). Cryonax
is typical of such great
powers in these planes. Though he is the
equal of Imix or Olhydra
(of the planes of Fire and Earth), there
are no Greater Deities in
the para-planes to control his actions.
Cryonax,
like the other princes && princesses of the para-planes,
has an overriding desire
to establish his realm of Ice as a
dominant elemental plane,
equalling or replacing the planes
about it. He has dreams
of creating his own "para-elemental"
planes of Slush &&
Snow on the borders of Ice. Cryonax's ornate
palace is said to tap the
forces of the Negative Material plane,
though to what end has not
yet been revealed.
The abilities
&& powers of other princes of para-elemental evil
are similar, though their
aims and intentions are a mystery to
most natives of the PMP.
Their names, rescued
from rotting books, are
Ehkank of the plane of Smoke, Chlimbia
of the plane of Magma, and
Bwimb of the plane of Ooze.
Source = Manual of the Planes