FREQUENCY: Very rare
FREQUENCY: Very rare ([Dungeon Level III])
NO. APPEARING: 1-4 or 2-8
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 4
% IN LAIR: 25%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: Death stare
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
ALIGNMENT: Chaotic evil
SIZE: M
LEVEL/X.P. VALUE: III |
150 + 4
At birth, the eye killer
is limbless and almost spherical; later it
develops a bat-like upper
torso on the body of a large snake. Its
stunted wings cannot support
flight. The upper part of its body is a
dark grey-green while the
lower part is a medium green flecked with dull yellow.
Its eyes
are disproportionately large and apparently lidless.
The creature dislikes daylight
and hates bright naked flame.
It dwells in dark places
underground, where 2-8 may also (10% chance) be found.
The behaviour of the creature
depends almost entirely on the illumination.
If approached and attacked
by creatures relying solely
on infravision
or on low-level natural ambient illumination, the eye killer will
attack with its coils only,
crushing the victim for 1-6 HP of damage (a hit indicates that it
has managed to [wrap] its
coils round a victim; each melee round thereafter it
automatically delivers crushing
damage of 1-6 HP without a 'to hit' roll).
Death
Stare: If
an approaching party is carrying lanterns or torches, however, the
eye killer can USE the dreaded
Death
Stare up to a range of 50'. Its
eyes gather the illumination
falling on them, amplify it enormously
and project it back at the
light-bearer in a powerful, narrow ray of
intense [light]. This ray
strikes a victim as though he were AC10; the
victim must make his save
vs. Death Ray or die instantly.
Victims who make their save
ttake 3-18 HP of damage. <v, pluralization>
The stare can be
reflected though it does not harm the eye killer --
it will simply gather the
illumination, amplify it still more, and project
it in the same round at
another victim. Fortunately for adventurers,
the Death Stare can
only be used once per day.
If torch- or lanternbearers
come close to the eye killer, it will not face
the light and will try to
FLEE if the illumination becomes intense
(equivalent to <3> torches
at a range of 10'). If the illumination is
not strong enough to force
its flight, it will attack with its coils
previously described.
by Ian Livingstone