Bat Bird, Doombat, Fire Bat, Giant Bat, Mobat, Ordinary Bat.
Camazotz (god of bats).
The bat is the sacred animal of Camazotz and Shargaas.
FREQUENCY: Rare
([Tropical Wilderness Mountains])
FREQUENCY: Very
rare ([Tropical Wilderness Hills], [Tropical Wilderness Forest])
FREQUENCY: Uncommon
([Dungeon Level III])
NO. APPEARING: 1-8
ARMOR CLASS: 7 (see below)
MOVE: 3" / 15" (MC: C)
HIT DICE: 4 to 6
% IN LAIR: 15%
TREASURE TYPE: [C]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-8
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
INTELLIGENCE: Low
ALIGNMENT: Neutral (evil)
SIZE: M
LEVEL/X.P. VALUE: III | 150 + 5
SAVES, 4 HD: 13.14.15.16.16
SAVES, 5-6 HD:
The huge mobat is
found only rarely, and typically in warm climates where large
caverns
offer shelter && food is plentiful.
They are omnivorous but prefer warm-blooded
prey which they bite to death with their
fangs.
Mobats have a wingspread of 12-16 feet
and so must have a large AREA in which to take off.
Once airborne, however, their sonics allow
them to fly through narrow places, even in total darkness.
Their flight being rapid and fairly silent,
they surprise 50% of the time.
They can also give a piercing screech
which will cause such pain to prey that the victims seek to cover their
ears rather than fight, unless a save vs. Paralysis is successful.
The mobat's screech is always used if
prey resists.
The effective sound radius is 20 feet.
Note that mobile mobats have an AC
of 2, and their reflexes && sonics allow them to dodge attacks.
Under crowded flying conditions AC
7 prevails.
Out of the air, mobats are AC
10.
These monsters have a dim, evil INT
and a desire for shiny objects.
FREQUENCY:
Common
NO. APPEARING: 1-100 (100-1000)
ARMOR CLASS: 8 (see below)
MOVE: 1" / 24" (MC: B)
<?>
HIT DICE: 1-2 HP
<(wings)>
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 20n
DAMAGE/ATTACK: 1
SPECIAL ATTACKS: <Swarm
if surprised>
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: S
LEVEL/X.P. VALUE: I | 1
SAVES: 16.17.18.20.19
ENCOUNTER: They will attack only if cornered and forced to.
ENCOUNTER.SURPRISE:
If startled, bats tend to become frightened && {confused}
and will swarm around and {fly} into things,
<1> <2>
putting out torches,
confusing spell
casting, etc., <3>
if humans
are concerned. <4>
Many varieties <species> are included in the category of ordinary bats.
Bat sonar allows flight in
total
darkness. <blind-fighting?> <technically, not detect
invisibility, as detect invisibility allows sight into the astral,
et al.>
Under fine flying conditions,
<define fine flying>
a bat's AC
rating raises from 8 to 4. <if not in another character's space?>
In certain large
caverns,
there could be as many as 1000 or more bats. <Mammoth cavern about 250'-300'
X 300'-400'? DMG.172>
<1: IF
SURPRISED,
treat as fear + confusion?>
<2:
if a bat enters a characters space, then ... ???>
<3: one could reference
the miscast versions of the spells: cf. thief, USE
scroll>
<4: revise to: adventurers?>
<how many species?>
FREQUENCY: Common ([Dungeon
Level I])
FREQUENCY:
Common ([Cold Civilized Mountains], [Cold Civilized Forest]), ([Cold Wilderness
Mountains])
FREQUENCY:
Uncommon ([Cold Civilized Hills], [Cold Civilized Swamp]), ([Cold Wilderness
Hills], [Cold Wilderness Forest])
FREQUENCY:
Rare ([Cold Civilized Plains]), ([Cold Wilderness Swamp], [Cold Wilderness
Plains])
FREQUENCY:
Very rare ([Cold Civilized Desert], [Cold Wilderness Desert])
FREQUENCY: Uncommon ([Temperate
Civilized Hills], [Temperate Civilized Forest])
FREQUENCY: Rare ([Temperate
Civilized Swamp], [Temperate Civilized Plains])
FREQUENCY: Very rare ([Temperate
Civilized Desert])
FREQUENCY: Common ([Temperate
Wilderness Mountains])
FREQUENCY: Uncommon ([Temperate
Wilderness Hills], [Temperate Wilderness Forest])
FREQUENCY: Rare ([Temperate
Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Temperate
Wilderness Desert])
FREQUENCY: Common
([Tropical Civilized Mountains])
FREQUENCY: Uncommon
([Tropical Civilized Hills], [Tropical Civilized Forest])
FREQUENCY: Rare
([Tropical Civilized Swamp], [Tropical Civilized Plains])
FREQUENCY: Very
rare ([Tropical Civilized Desert])
FREQUENCY: Common
([Tropical Wilderness Mountains], [Tropical Wilderness Hills])
FREQUENCY: Uncommon
([Tropical Wilderness Forest])
FREQUENCY: Rare
([Tropical Wilderness Swamp], [Tropical Wilderness Plains])
FREQUENCY: Very
rare ([Tropical Wilderness Desert])
ENCOUNTER:
<UA: with regards to 2,
above: keep it simple. a monster cannot enter a character's square on the
battlemat>