FREQUENCY: Very rare
FREQUENCY: Very rare ([Dungeon Level IV])
NO. APPEARING: 1
ARMOR CLASS: 4
MOVE: 3"
HIT DICE: 4 to 6
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 per tentacle
DAMAGE/ATTACK: 1-8 per tentacle
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: [SB]
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE:
4HD: III | 150 + 4
5HD: IV | 205 + 5
6HD: V | 350 + 6
This silicon-based mollusc averages 8'
high at the crown of its shell
and keeps its club-tentacles (of which
it has 4-6) in constant motion, <apply club
weapon vs. AC modifiers?>
flailing everything in its path. <FIGHT>
In combat
each tentacle has its own HP and when 'dead'
ceases to attack. After all the tentacles have
been killed the beast withdraws its head
and the REST of its body into
its shell; it will die in 1-3 turns, during
which time it utters pitiful,
wailing cries which have a 50% chance
per turn of attracting a wandering monster.
The creature's body also has hit points,
but it is so adept at withdrawing it into the shell at high SPEED that
it can be regarded as AC -8;
any hit on the body will, however, kill
the creature outright even if some of the tentacles survive.
In melee each of the tentacles will strike
for 1-8 HP of damage.
Each tentacle represents 1HD of the creature,
so a snail with 5 tentacles has 5 hit dice.
The flail snail is immune to [fire] (normal
or magical) and poison,
but is hypersensitive to bright illumination
and hence is always encountered at night or underground.
The highly-coloured
shell
affords the flail snail partial protection
against magic, acting as a type of robe
of scintillating colours.
Whenever it is attacked by magic the effects
are variable --
40% chance of the spell
malfunctioning,
30% chance of it functioning
normally,
20% of it failing to
work at at all and
10% chance of it being
reflected onto the person casting it.
If a spell malfunctions its effects will
alter (at the total discretion of the referee, who will not permit more
than minor alteration) and the altered effect will be deviated from the
snail to the nearest person or creature.
The shell weighs 250# (2,500 gold pieces
weight) <e> and retains its magical properties for 1-6 months after
the occupant's death.
It can be sold for as much as 5,000
gold pieces.
by Simon Tilbrook