FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Dungeon
Level II])
NO. APPEARING: 20
ARMOR CLASS: 5
MOVE: 12"
HIT DICE: 2
% IN LAIR: 50%
TREASURE TYPE: Individuals
[K], [L], [M]; in lair [B]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-6 or by
weapon type
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: Save as
6th level fighter (and see below)
INTELLIGENCE: Average
ALIGNMENT: Neutral evil
SIZE: M
LEVEL/X.P. VALUE:
Warriors:
II | 28 + 2
Leaders:
II | 50 + 3
Champions:
III | 85 + 4
These fierce subterranean
humanoid warriors dwell in deep caverns,
only
emerging in raiding parties
for maraud across the earth's surface late at
night, searching for humans
to butcher and devour. Their eyes are
blank and sightless; however
they have highly developed senses of
hearing and smell, these
giving an effective 'vision' within 20'. <dsg: odor
detection>
They are immune to the effects
of spells affecting the visual nerves
such as [phantasmal force],
[darkness], [invisibility], [mirror image] and so
on. However spells such
as [audible glamer] will partially 'blind' them,
reducing their effective
range of 'vision' to 10' and reducing their hit
probability by 2. Substances
such as snuff
have the same effects if
inhaled by a grimlock.
For every 10 grimlocks encountered
there will be a 'leader' of 3 HD and AC4,
while for every 40 there
will be a 'champion' of 4 HD and AC3.
In the grimlock lair there
will be females (an additional
80% of the number of males,
each with 1 HD and AC6) and
young (an additional 100%
of the number of males, each with 1 HP, AC6 and non-combatant).
Grimlocks rarely consort
with other beings, though there is a small
(10%) chance that they will
alow medusae to share their lair and a 2%
chance that a wandering
group of grimlocks will be accompanied by
1-2 mind flayers. For the
latter reason, grimlocks are particularly hated
by githyanki.
Grimlocks prefer edged blood-letting
weapons and though they can
fight with their bare hands
(for 1-6 HP of damage) they
will usually be armed (90%
chance) with weapons as follows:
hand-axe | 20% |
battle-axe | 15% |
two-handed sword | 15% |
bastard sword | 15% |
broad sword | 15% |
long sword | 20% |
Leaders and champions will wield a [battle-axe] or [two-handed sword].
If encountered in rocky terrain
, grimlocks are able to blend with their
srurroundings; so long as
they remain motionless, they cannot be
detected other than by [detect
invisibility] (unless someone actually
bumps into them).
All grimlocks - whether warrior,
leader or champion - make all
saving throws as if they
were 6th level fighters.
Description: Powerfully-built
humanoids with thick, scaly gray skin,
they are usually clad in
dark rags. Their hair is long, black and usu.
unkempt. Their teeth are
white and particularly sharp.
by Albie Fiore