GRIMLOCK

FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Dungeon Level II])
 

NO. APPEARING: 20
ARMOR CLASS: 5
MOVE: 12"
HIT DICE: 2
% IN LAIR: 50%
TREASURE TYPE: Individuals [K], [L], [M]; in lair [B]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-6 or by weapon type
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: Save as 6th level fighter (and see below)
INTELLIGENCE: Average
ALIGNMENT: Neutral evil
SIZE: M
LEVEL/X.P. VALUE:
    Warriors: II | 28 + 2
    Leaders: II | 50 + 3
    Champions: III | 85 + 4

These fierce subterranean humanoid warriors dwell in deep caverns, only
emerging in raiding parties for maraud across the earth's surface late at
night, searching for humans to butcher and devour.  Their eyes are
blank and sightless; however they have highly developed senses of
hearing and smell, these giving an effective 'vision' within 20'. <dsg: odor detection>

They are immune to the effects of spells affecting the visual nerves
such as [phantasmal force], [darkness], [invisibility], [mirror image] and so
on. However spells such as [audible glamer] will partially 'blind' them,
reducing their effective range of 'vision' to 10' and reducing their hit
probability by 2. Substances such as snuff have the same effects if
inhaled by a grimlock.

For every 10 grimlocks encountered there will be a 'leader' of 3 HD and AC4,
while for every 40 there will be a 'champion' of 4 HD and AC3.
In the grimlock lair there will be females (an additional
80% of the number of males, each with 1 HD and AC6) and
young (an additional 100% of the number of males, each with 1 HP, AC6 and non-combatant).

Grimlocks rarely consort with other beings, though there is a small
(10%) chance that they will alow medusae to share their lair and a 2%
chance that a wandering group of grimlocks will be accompanied by
1-2 mind flayers. For the latter reason, grimlocks are particularly hated
by githyanki.

Grimlocks prefer edged blood-letting weapons and though they can
fight with their bare hands (for 1-6 HP of damage)  they
will usually be armed (90% chance) with weapons as follows:
 
hand-axe 20%
battle-axe 15%
two-handed sword 15%
bastard sword 15%
broad sword 15%
long sword 20%

Leaders and champions will wield a [battle-axe] or [two-handed sword].

If encountered in rocky terrain , grimlocks are able to blend with their
srurroundings; so long as they remain motionless, they cannot be
detected other than by [detect invisibility] (unless someone actually
bumps into them).

All grimlocks - whether warrior, leader or champion - make all
saving throws as if they were 6th level fighters.

Description: Powerfully-built humanoids with thick, scaly gray skin,
they are usually clad in dark rags. Their hair is long, black and usu.
unkempt. Their teeth are white and particularly sharp.
 

     by Albie Fiore