FREQUENCY: Very rare
FREQUENCY: Very
rare ([Dungeon Level VII])
NO. APPEARING: 1-3
ARMOR CLASS: 1
MOVE: 9" (but see below)
HIT DICE: 8
% IN LAIR: Nil
TREASURE TYPE: [SB]
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-6/1-12/1-12
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: [SB]
INTELLIGENCE: Very
ALIGNMENT: Neutral
SIZE: Variable
LEVEL/X.P. VALUE: VII |
1,275 + 10
These daemons vary in size
and form -- examples encountered have
resembled type
II or type IV demons, large bears
&& wild cats. They
are summoned by evil high
priests to guard treasure and though their
movement for melee purposes
is 9" they are constrained never to
leave the treasure they
guard, unless released by the summoner.
Despite their variation in
size and form they always exhibit certain
characteristics in common:
a) Immunity to charm, hold, sleep, polymorph and fear;
b) Immunity to non-magical weapons and to magical weapons with a bonus less than +2;
c) ability to speak and understand all languages; and
d) ability to breathe in a cone 30' long with a 10' base diameter inflicting 5-30 HP of damage (save will halve damage).
In melee the daemon attacks
with a bite for 1-6 HP of damage
and 2wo claws, each inflicting
1-12 HP of damage, since they
are unable USE their breath
weapon on a TARGET within 10'.
The nature of their summoning
usu. (80%) leaves them invulnerable to one
other particular form of
attack (e.g. fire or swords) in addition to those specified above.
Guardian daemons have no
treasure of their (on the PMP -- they may well own treasure in their
natural home)
and will always be guarding
the treasure of their summoner, so
treasure must be determined
by reference to the summoner. In that
treasure there will usu.
be at least 1 clerical scroll and/or a magickal device of clerical nature.
by Ian McDowall