Type IV (Bilwhr, Johud, Nalfeshnee, etc.)

FREQUENCY: Uncommon
FREQUENCY: Rare ([Dungeon Level VIII])
NO. APPEARING: 1-3 or 1-6
ARMOR CLASS: -1
MOVE: 9"/12"
HIT DICE: 11
% IN LAIR: 15%
TREASURE TYPE: E <(There is a 5% chance that the heart of type IV demon with 81 or more HP is a Nanorion stone)>
NO. OF ATTACKS: 3 ~ 8 (Number is adjusted for +2 bonus to hit)
DAMAGE/ATTACK: 1-4/ 1-4/2-8
SPECIAL ATTACKS: Magic use, psionics
SPECIAL DEFENSES: +2 or better weapon to hit
MAGIC RESISTANCE: 65%
INTELLIGENCE: Very
ALIGNMENT: Chaotic evil
SIZE: L (10'+ tall)
PSlONlC ABILITY: 150
    Attack/Defense Modes: A, C, E/F, G, H
LEVEL/X.P. VALUE: VII | 3000 + 16

These demons combine the worst features of an ape and a boar, and their
small wings appear unable to bear their ponderous ten foot tall bodies.
Unlike lower sorts of demons, type IV can be hit only by weapons and
missiles of the magical sort. Much as a type III, these demons cause
darkness in a 10' radius at will.


 

They have these other abilities which can
be employed one per melee round:
 
Create illusion * cause fear ** levitate*** detect magic <(C)> read languages ****
dispel magic <(C)> polymorph self telekinese ***** <(Psi)> project image symbol of discord
symbol of fear - - - gate ******

* (similar to that from an illusion wand)
** (as a fear wand)
*** (as a Wizard: MU12)
**** comprehend languages <(read languages is a witch spell)>
***** 500#
****** gate in a demon of type I-IV (dice for which sort) (60% chance).
Some type IV demons have Names, and these can be spoken with if the
conjuring party knows the proper one to say; this will make it 90% certain
the demon will listen to offers of great rewards for some small service.
These demons are also fond of human flesh and blood.

Aerial Combat: 12", class E.
These two huge demon types [type IV & VI] will try to bring their foes to the ground, much like nycadaemons.