FREQUENCY: Uncommon
FREQUENCY: Common ([Dungeon Level IV])
FREQUENCY: Uncommon ([Temperate
Wilderness Forest], [Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness
Plains], [Temperate Wilderness Desert])
FREQUENCY:
Uncommon ([Tropical Wilderness Forest], [Tropical Wilderness Swamp])
FREQUENCY:
Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills],
[Tropical Wilderness Plains], [Tropical Wilderness Desert])
<^x^(?): "coniferous forest"(Taiga?)>
NO. APPEARING: 1
ARMOR CLASS: 2 in flight
4 when settled
MOVE: 24"
HIT DICE: 5 <(wings)>
% IN LAIR: 70%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS: Poison,
incapacitation
SPECIAL DEFENSES: Nil
INTELLIGENCE: Semi
ALIGNMENT: Neutral
SIZE: M <(5' long)>
LEVEL/X.P. VALUE: IV | 165
+ 5
SAVES: 11.12.13.13.14
This very aggressive creature has a 5' long body and wings with a span of 10' or more.
Poison: It will attack
on sight with a vicious sting which has
the following effects if
it hits:
a) 1-4
HP of damage
b) 5-30
poison damage (save negates); and
c) incapacity
for 2-12 hours (save also negates).
One save is rolled for each
of the poison and incapacitation effects.
The natural habitat of the
giant hornet is coniferous forest,
though from time to time
one will be encountered underground.
Smoke && flame will
reduce the effectiveness of the hornet's attack,
causing it to strike at -2
and -4 hit probability respectively.
Fortunately for its potential
victims, the creature's buzz is loud and
can be heard 150' away in
dungeon corridors (this range is halved for
each intervening door up
to three doors).
For purposes of aerial
combat, the giant hornet is manoeuvrability class B.
by Nick
Louth
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