FREQUENCY: Very rare
FREQUENCY: Very
rare ([Dungeon Level III])
NO. APPEARING: 1
ARMOR CLASS: 0
MOVE: 12"
HIT DICE: 1
% IN LAIR: Nil
TREASURE TYPE: [SB]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-3
SPECIAL ATTACKS: Poison
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: [SB]
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S (3' long)
LEVEL/X.P. VALUE: III | 88 + 1
The invention of some great MU
or minor deity, this segmented
automaton is made of an unknown metal
and shaped in imitation of
a snake. It is believed that there are
only a dozen or so of
these creatures in existence and they
are quite valuable (high-level
MUs rate their value at 2000 gp if deactivated
and the command
words are known).
The cobra is activated and deactivated
by key words set by it's creator;
when activated, it can obey simple verbal
commands. When immobile
it is absolutely silent but when moving
it usually emits a soft rustling
noise not unlike that made by a normal
snake.
It has no mind so it is not affected by
spells affecting the mind (for
example sleep or charm)
nor is it affected by webs. Non-magical
weapons inflict only half damage on it.
It has the ability of an 8th
level thief to hide in shadows (in which
case it is not detected by
infravision since it emits no body heat)
and can also strike with
surprise from behind, moving in utter
silence for short periods as
necessary. Its bite delivers a deadly
poison (which also inflicts 1-3
points of damage) against which a victim
must save at -2. The
capacity of the fangs is, however, limited;
after three poisonous bites
the poison supply runs dry and the fangs
simply inflict 1-3 HP of
damage. (If the controller of the snake
is at hand, of course, the
fangs can be re-charged with poison when
the opportunity arises).
Against magical spell attacks, other than
those mentioned above, the
iron cobra makes a save as would a 12th
level MU.
The iron cobra may be set to guard a treasure
or to act as a bodyguard.
Alternatively, it can be ordered to track
down and destroy
anyone whose name is known providing that
person is within one
mile. In the latter case, the creature
tracks down its quarry by homing
in on his psychic vibrations (the victim
can block these, if he is aware
of the pursuit of the cobra, by mind
blank or a similar spell).
It is said that some iron cobras contain
in their fangs paralysing,
sleep-inducing drugs instead of poison;
against these a victim would
need to make a normal saving throw.
UK1
<(FRC2
notes that these are made by The Red Wizards
of Thay)>
<There is a dead iron cobra in an encounter
in Polyhedron #17>
by Philip Masters