MITE

<2nd from left = mite>

FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level I])



NO. APPEARING: 6-24
ARMOR CLASS: 8
MOVE: 3"
HIT DICE: 1-1
% IN LAIR: 10%
TREASURE TYPE: [C]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-3
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Lawful evil
SIZE: S (2' tall)
LEVEL/X.P. VALUE: I | 5 + 1

Mites are a mere 2' in height, humanoid with large heads and evil
faces. Their skin varies in colour from light grey to violet. They
inhabit networks of narrow tunnels above and below main dungeon
corridors; their scurrying feet and high-pitched twittering voices can
often be heard by roving groups of adventurers. However they are
rarely seen and never openly attack.

They will attempt to ensnare the lone adventurer or unwary straggler
using trapdoors, nets, tripwires and other such means, bundling their
captive off before help arrives. Those captured by mites are robbed,
stripped, bound and beaten. Then, somewhat later, they are returned
helpless to the main corridor at the mercy of wandering-monsters.
In melee they attack with a nasty bite which can inflict 1-3 hit
points of damage. They have borrowed from their cousins the jermlaine
the latter's technique of beating captives with loaded clubs,
attempting to stun them, and a victim trapped by their methods will
almost certainly (90%) be dealt with in this manner by his mite
captors.

The entrances to their tunnels are hidden and can only be detected
as if they were secret doors. The tunnels are small and difficult of
access to those of human build.

Mites are related to jermlaine and snyads. So far as can be detected,
they have no language as such - their vocal twittering does not appear
to convey more than very rudimentary information.

    by Ian Livingstone