| Monster Manual | - | Elemental Princes of Evil | - | AD&&D |
FREQUENCY: Very rare <Unique>
FREQUENCY: Very
rare ([Dungeon Level X])
NO. APPEARING: 1
ARMOR CLASS: -5
MOVE: 6" // 18"
HIT DICE: 90 hit points
% IN LAIR: 75%
TREASURE TYPE: [H], [S], [U]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-24 <(water wave)>
SPECIAL ATTACKS: Drowning, spells
SPECIAL DEFENSES: Immune=paralysis, Immune=petrification
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 70%
INTELLIGENCE: Genius
ALIGNMENT: Neutral evil
SIZE: L (20' diameter)
PSIONIC ABILITY: 210
Attack/Defense Modes:
All / all
LEVEL/X.P. VALUE: X | 23,000
Olhydra appears only near water as a watery
amorphous blob 20' in diameter.
She attacks as a 20 hit dice monster once
per round with a water wave which inflicts 2-24 points of damage. <edit>
Drowning: She can also attack by
enveloping and drowning victims;
up to five <5> human-sized <(size
M)> creatures may be attacked and enveloped at one time, <cf. DMG.63,
for other sizes>
and are powerless to do anything (fight,
CAST spells) while enveloped.
All defenders are considered armour class
<AC> 6 against this attack (with appropriate magical and dexterity modifiers).
Victims drown in 2-8 rounds and take 2-12
hit points of damage each round in any case.
The only way to save enveloped victims
is to kill or drive away the Princess <caps> since she cannot move enveloped
bodies.
<note: the Drowning ability could be
revised with the Hold Breath rules, in the WSG>
As Princess <caps> of evil water creatures,
Olhydra may summon one <1> of the following
groups once per day <1 per day>:
1-3 water
elementals,
1-2 sea
hags,
2-5 water
weirds
or 20-200 sahuagin
(salt water only).
She can also perform the following thrice
per day : <3 per day><each?><CL=20?>
produce a triple-strength
<(x3)> [wall of fog],
lower
and
[part water] (at 20th
level),
[transmute rock to
mud], <druidic?>
[ice storm]. <perhaps
replace ice storm with another water spell, as Olhydra is not from the
Para-Elemental Plane of Ice>
Fire attacks are at +2 hit probability
against her and do an additional 1 point of damage per attack die.
Cold attacks cannot damage her,
but if over 20 points in value,
they act as a [slow] spell upon her (her
magic resistance is ineffective in this case, nor does she get a saving
throw).
Any normal fire within 10' of Olhydra
is automatically extinguished.
She cannot be paralysed or turned to stone.
<edit>
Olhydra lives in a great undersea castle
on the Elemental Plane of Water.
There is great enmity between her and
Imix.
Archomentals:
There is a number of powerful elementals
who are given ranks such as barons, masters,
and grandmasters
by those who study such things. In physical
stats most are similar
to the "Princess of Elemental Evil," Olhydra
(described in the FIEND FOLIO tome), <>
though all archomentals have their own
desires and motives.
Olhydra makes her home
in the ruins of a great undersea citadel
of black coral
that was once the capital of a world-spanning
empire long ago destroyed by Olhydra.
This might be exaggeration
laid upon by the passage of years, but
the fact remains that
the lair of Olhydra is richly lardered.
Would-be robbers are
warned that a dozen water elementals of
max. HP and
magickal abilities serve as her bodyguard
in court. Like all archomentals,
Olhydra has the powers afforded a Demi-Deity.
Source = Manual of the Planes