FREQUENCY: Rare ([Tropical
Wilderness Desert])
NO. APPEARING: 4-40 (in lair 300-3,000)
ARMOR CLASS: 3
MOVE: 12"
HIT DICE: 1-4 HP
% IN LAIR: 20%
TREASURE TYPE: 1-4 gems and 25% chance of 100-600 gold
pieces
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-3
SPECIAL ATTACKS: Constitution drain
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: S (2" long)
LEVEL/X.P. VALUE: I | 7 + 1
A brightly-coloured insect rather like a grasshopper about
2" long --
red, yellow,
ochre and light blue - the pernicon inhabits the outer
regions of deserts
and is much prized by the nomads of these regions
because the antennae on i t s head are water-diviners,
vibrating and
giving off a low hum when within 120' of a large quantity
of water.
The pernicon is usually inoffensive but will attack in
large numbers if
disturbed, accidentally or otherwise. It leaps on i t
s victim and grips
exposed flesh with the pincers at the rear of its abdomen.
If it hits,
the pernicon will inflict 1-3 hit points of damage and
will also drain
water and other body fluids from the victim, causing
the loss of 1
point of constitution.
Each round thereafter this process will continue
automatically, without the need of a 'to hit' roll.
Even when the pernicon is killed i t s pincers continue
to grip fast, and
removing it from the victim's body will inflict a further
1-4 hit
points of damage. If a victim's constitution falls below
3 he collapses
unconscious. If it drops below zero he dies. If a victim
is not killed he
will recover lost constitution points at the same rate
as lost hit points.
However, if he is killed, a raise dead will only restore
half of his
original constitution, a raise dead fully only 75% of
it.
by Mary Patterson