FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level III])
FREQUENCY: Rare ([Cold Wilderness
Mountains], [Cold Wilderness Forest], [Cold Wilderness Swamp])
FREQUENCY: Very rare ([Cold
Wilderness Hills], [Cold Wilderness Plains], [Cold Wilderness Desert])
FREQUENCY: Rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness
Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Hills], [Temperate Wilderness Plains], [Temperate Wilderness
Desert])
NO. APPEARING: 1-4
ARMOR CLASS: 2
MOVE: 12" </12"=D>
HIT DICE: 3
% IN LAIR: 20%
TREASURE TYPE: [M]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: Scream
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Lawful evil
SIZE: S (3' tall)
LEVEL/X.P. VALUE: III |
90 + 3
SAVES: 13.14.15.16.16
This small creature resembles
the mephits in physical appearance,
though as far as is known
it is solely a resident of the PMP
and has no allegiance to demons || (beyond
its alignment) to devils.
It is 3' tall --
rather smaller
than the mephits --
and has a muscular barbed
tail about 21/2' long.
Its leathery wings have
a 5' span and provide its only means of movement,
its legs and arms being
disproportionately small and useless for movement or combat.
For purposes of aerial
combat,
it is manoeuvrability class
D.
It always attacks and never
willingly breaks off a fight,
striking with its tail,
with its cruel barbs,
for 1-6 HP
of damage.
SCREAM:
It also has a painful howling scream which it sets up continuously in the
presence of other beings.
Nothing can stop this screaming
other than the slaying of the beast or magically-induced silence.
Conversation --
even shouting --
is inaudible through it,
and those who do not have
their ears well plugged must attempt a saving throw each melee <edit?>
round they are within 60' of the creature.
If the throw is not successful,
the victim cannot attack
or cast or control spells,
though he may defend.
Only one saving throw is
required each round,
no matter how many screaming
devilkins are within range.
Note that,
even if a person makes his
save in one round,
he must attempt it in the
next if he is to take any action.
If a magic-user or cleric
or other spell-caster makes his save,
he may cast a spell containing
a verbal component in that round,
even though the words may
be inaudible because of the screaming.
by
Philip Masters