TIRAPHEG
FREQUENCY: Very rare ([Cold
Wilderness Mountains], [Cold Wilderness Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Tropical
Wilderness Mountains], [Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Dungeon
Level III])
NO. APPEARING: 1
ARMOR CLASS: 10
MOVE: 3"
HIT DICE: 2
% IN LAIR: 20%
TREASURE TYPE: Nil
NO. OF ATTACKS: 3 ~ 16
DAMAGE/ATTACK: 1-4/1-4/1-4
SPECIAL ATTACKS: Strangle
SPECIAL DEFENSES: Illusions
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: Neutral
SIZE: M (7' tall)
LEVEL/X.P. VALUE: III |
73 + 2
SAVES: 14.13.11.15.12 <f/i>
This tripedal hermaphrodite
is 7' tall,
naked and hairless. <image:
breasts? penis? vagina? a mistake in the FF?>
Its shape is human-like,
but there are significant
deviations from human form.
The creature has three heads
of which the outer two are featureless.
The middle head has three
large,
deeply inset eyes,
two the front,
(above the nose as a human)
and one to the rear;
it has ear-like organs on
each side,
but no mouth.
From the body of the creature
spring three arms;
the two at the shoulders
are jointed in such a way that they can attack to the rear with equal facility
as to the front of the body --
these are prehensile limbs
with a 6" long spike at the end of each.
The third arm,
emerging centrally from
the chest,
is like a human arm except
that the hand has three strong fingers.
Of the creature's three
legs,
the outer two are stumps
and the central one has three unusually long and strong toes.
The tirapheg's mouth is located
in its belly below the central arm;
this is for the sole purpose
of eating,
the creature's favorite
diet being decayed flesh.
Above the mouth are three
3" long tentacles which writhe continuously --
the function of these organs
is unknown.
When this curious creature
attacks to its rear the spikes will strike a victim at -2 on the 'to hit'
roll because the single eye gives poor depth of vision.
A spike causes 1-4 hit points
of damage if it hits.
When attacking to its front,
the creature strikes with
both of the spikes,
though with no 'to hit'
penalty;
if both spikes hit a victim,
the central arm will hit
the same victim automatically,
requiring no 'to hit' roll,
grasping the victim's neck
and strangling him for an additional 1-4 hit points of damage.
Normally the tirapheg will
shy away from other creatures,
but its behaviour can be
unpredictable and it has been known for a tirapheg to attack a party of
adventurers with no apparent reason.
If the creature is cornered
in melee,
with the fight going against
it but a retreat impossible (it moves very slowly) it will project two
illusions
-- replicas of itself --
which it controls telepathically.
These illusions will fight
as the original creature and will take no damage themselves,
though they will do damage
to opponents if they are not recognised for what they are (treat as phantasmal
force except that the illusions disappear only when the creature is
killed or when its opponents retreat out of sight).
At the instant the illusions
are created by the creature,
it has the ability to generate
a split-second blinding flash of light (to cover the appearance of its
illusions) which causes all creatures and persons within a 30' range to
stand confused <link> for one melee round.
The tirapheg and its illusions
can attack in the melee round in which the illusions are created.
by
Colin Reynolds