FREQUENCY: Uncommon
NO. APPEARING: 2-24
ARMOR CLASS: 3
MOVE: 6" <(MC: D)>
HIT DICE: 2+1
% IN LAIR: 10%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 16 <(bite)>
DAMAGE/ATTACK: 1-4 + attachment
NO. OF
ATTACKS (Attached): 1 bite (automatic hit) and 1 electric tail lash (automatic
hit)
DAMAGE/ATTACK
(Attached): 1-4 and 2-12 (electrical damage)
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Immune
to electrical type attacks
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: S (about 2' diameter)
LEVEL/X.P. VALUE: II | 50
+ 3
SAVES: 14.15.16.17.17
This curious but dangerous
little creature appears as a near-spherical bundle
of bristly grey hair with 2wo bulbous eyes,
2wo small curved horns
and a 3' long tail.
It floats as if by levitation
with mobility added.
With regard to aerial
combat, it is manoeuvrability class D.
It first attacks by propelling
itself towards its victim's neck and biting --
1-4 HP
of damage if the bite succeeds.
A successful bite means
that it has locked onto its victim's neck and cannot be detached until
it (or its victim) is dead.
During the time
it is attached it will continue to drain
blood
from the victim's neck for 1-4 HP of damage each round and will also lash
the victim with its tail.
The tail produces a jolt
of electrical energy each time it strikes, for 2-12 additional HP
of damage per round.
After the volt has attached
itself to a victim's neck,
it requires no 'to hit'
roll either for its bite or for its tail attacks.
<(Item Save Column #11:
Electrical
Discharge)>
ENCOUNTER:
These are bad-tempered creatures and will usually attack even if they are
not themselves attacked || threatened.
by Jonathon Jones
<
this is the original
NO. OF ATTACKS: 1 and 1
DAMAGE/ATTACK:
1-4 and 2-12
>