VOLT

FREQUENCY: Uncommon
NO. APPEARING: 2-24
ARMOR CLASS: 3
MOVE: 6" <(MC: D)>
HIT DICE: 2+1
% IN LAIR: 10%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 16 <(bite)>
DAMAGE/ATTACK: 1-4 + attachment
    NO. OF ATTACKS (Attached): 1 bite (automatic hit) and 1 electric tail lash (automatic hit)
    DAMAGE/ATTACK (Attached): 1-4 and 2-12 (electrical damage)
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Immune to electrical type attacks
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: S (about 2' diameter)
LEVEL/X.P. VALUE: II | 50 + 3

SAVES: 14.15.16.17.17

This curious but dangerous little creature appears as a near-spherical bundle of bristly grey hair with 2wo bulbous eyes,
2wo small curved horns and a 3' long tail.

It floats as if by levitation with mobility added.
With regard to aerial combat, it is manoeuvrability class D.

It first attacks by propelling itself towards its victim's neck and biting --
1-4 HP of damage if the bite succeeds.
A successful bite means that it has locked onto its victim's neck and cannot be detached until it (or its victim) is dead.
During the time it is attached it will continue to drain blood from the victim's neck for 1-4 HP of damage each round and will also lash the victim with its tail.
The tail produces a jolt of electrical energy each time it strikes, for 2-12 additional HP of damage per round.
After the volt has attached itself to a victim's neck,
it requires no 'to hit' roll either for its bite or for its tail attacks.
<(Item Save Column #11: Electrical Discharge)>

ENCOUNTER: These are bad-tempered creatures and will usually attack even if they are not themselves attacked || threatened.
 

    by Jonathon Jones


<
this is the original
NO. OF ATTACKS: 1 and 1
DAMAGE/ATTACK: 1-4 and 2-12
>