The race of abishai,
the scaly devils,
are common to the First
Hell.
They are reptilian,
and most serve Tiamat.
As to lower infernal planes,
abishai are common on the 1st and 2nd,
uncommon on the 3rd,
rare on the 4th,
and very rare on the 5th and 6th. <make
links through the numbers>
When encountered in their lair there will
always be more abishai,
and about 10% of the time there will be
1-4 other types with them.
Although they do not value treasure,
abishai occasionally (15%) have charge
of Q-type <link> treasure which they are taking to some greater devil.
Attack damage shown is for the weapon
type used by a particular sort of abishai, with strength bonus added,
i.e., black use halberds; white use flails;
red wield long daggers; green use guisarme-voulges, and blue use tridents.
In hand-to-hand combat, all abishai can
grapple.
The damage done is 1-4 (due to cuts from
sharp scales, talons, etc.) plus strength bonus:
red +1, green or white +2, blue +3, black
+4.
They are able to strike with their tails
for 1-2 points of damage.
Abishai regenerate at the rate of 1 point
per round,
unless struck by silver, holy water, or
holy magic weapons.
Abishai can use the following spell-like
powers, 1 at a time, 1 per round:
change
self, command, [produce flame], [pyrotechnics],
[scare], summon another abishai (20% chance of success, once per
day).
Abishai are the epitome of devils,
appearing as humanoids with small horns, snaky hair, fangs, pointed ears,
slanting eyes, leathery wings, and barbed tail.
They have scaled hides and reptilian feet.
<the 3E art is a little off>
<>
Black Abishai
FREQUENCY: Common (Nine Hells: varies,
depending on the layer)
FREQUENCY: Rare ([Dungeon Level VI])
FREQUENCY:
Common ([Astral Plane])
NO. APPEARING: 1-3 or 2-8
ARMOR CLASS: 2
MOVE: 9" / 12"
HIT DICE: 8
% IN LAIR: 20%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 5-14 (halberd)
(includes STR bonus)
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: 35%
INTELLIGENCE: Average
ALIGNMENT: Lawful evil
SIZE: L (8')
LEVEL/X.P. VALUE: VI | 855 + 10
FREQUENCY: Common
(Nine Hells: varies, depending on the
layer)
FREQUENCY: Rare ([Dungeon Level VI])
FREQUENCY:
Common ([Astral Plane])
NO. APPEARING: 1-4
or 3-12
ARMOR CLASS: 3
MOVE: 15" / 15"
HIT DICE: 5+1
% IN LAIR: 35%
TREASURE TYPE: Nil
NO. OF ATTACKS:
1
DAMAGE/ATTACK: 5-10
(trident) (includes STR
bonus)
SPECIAL ATTACKS:
[SB]
SPECIAL DEFENSES:
[SB]
MAGIC RESISTANCE:
20%
INTELLIGENCE: Average
ALIGNMENT: Lawful
evil
SIZE: M (5')
LEVEL/X.P. VALUE:
VI | 550 + 6
Green
Abishai
FREQUENCY: Common (Nine
Hells: varies, depending on the layer)
FREQUENCY: Rare ([Dungeon Level VI])
FREQUENCY:
Common ([Astral Plane])
NO. APPEARING: 1-3
or 3-9
ARMOR CLASS: 3
MOVE: 12" / 15"
HIT DICE: 6
% IN LAIR: 30%
TREASURE TYPE: Nil
NO. OF ATTACKS:
1
DAMAGE/ATTACK: 4-10
(guisarme-voulge) (includes STR
bonus)
SPECIAL ATTACKS:
[SB]
SPECIAL DEFENSES:
[SB]
MAGIC RESISTANCE:
25%
INTELLIGENCE: Average
ALIGNMENT: Lawful
evil
SIZE: M (6')
LEVEL/X.P. VALUE:
VI | 550 + 6
Red
Abishai
FREQUENCY: Common
(Nine Hells: varies, depending on the
layer)
FREQUENCY: Rare ([Dungeon Level VI])
FREQUENCY:
Common ([Astral Plane])
NO. APPEARING: 1-4
or 3-12
ARMOR CLASS: 1
MOVE: 18" / 18"
HIT DICE: 4+2
% IN LAIR: 40% (8
Red Abishai: an outer plane of Hell, TPL42:7th, REF4.69)
TREASURE TYPE: Nil
NO. OF ATTACKS:
2
DAMAGE/ATTACK: 2-5/2-5
(long daggers) (includes STR
bonus)
SPECIAL ATTACKS:
[SB]
SPECIAL DEFENSES:
[SB]
MAGIC RESISTANCE:
40%
INTELLIGENCE: Average
ALIGNMENT: Lawful
evil
SIZE: S (4')
LEVEL/X.P. VALUE:
V | 320 + 5
White
Abishai
FREQUENCY: Common
(Nine Hells: varies, depending on the
layer)
FREQUENCY:
Common ([Astral Plane])
NO. APPEARING: 1-3
or 3-12
ARMOR CLASS: 3
MOVE: 9" / 15"
HIT DICE: 7
% IN LAIR: 25%
TREASURE TYPE: Nil
NO. OF ATTACKS:
2
DAMAGE/ATTACK: 4-9/4-9
(flail) <horseman's,
footman's>
(includes STR bonus)
SPECIAL ATTACKS:
[SB]
SPECIAL DEFENSES:
[SB]
MAGIC RESISTANCE:
30%
INTELLIGENCE: Average
ALIGNMENT: Lawful
evil
SIZE: M (7')
LEVEL/X.P. VALUE:
650 + 8