FREQUENCY: Very rare ([Cold
Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness
Swamp])
FREQUENCY: Very rare ([Dungeon
Level VII])
NO. APPEARING: 1-3
ARMOR CLASS: 0
MOVE: 15"
HIT DICE: 7 + 3-12
% IN LAIR: 20%
TREASURE TYPE: [D]
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 2-9/2-9/3-9
(with strength bonus 9-16/9-16/3-9)
SPECIAL ATTACKS: Grappling
(see below)
SPECIAL DEFENSES: 100% vs.
illusion/phantasm magic only
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low to exceptional
ALIGNMENT: Chaotic evil
SIZE: L (7 1/2' - 8' tall)
LEVEL/X.P. VALUE: VII | 1300
+ 10
SAVES, 7+1-4: 10.11.12.21.13
SAVES, 7+5-12: 8.9.10.9.11
The race of annis are relatives of the night
hags (q.v) of the Lower
Planes. Their appearance is similar to
night hags, but annis are larger
and more physically powerful.
Annis dwell naturally upon the Prime
Material Plane.
These giantesses are particularly fond
of human flesh;
however, so voracious is their appetite,
they will devour even so rank a
beast as a stench kow. It is common for
annis to dwell singly or in a small
group, but these creatures have also been
known to cooperate with such
monsters as ogres, trolls, and evil giants
for reasons of safety or better
provisions, and occasional mixed communities
have been encountered.
An annis typically attacks with her iron-like
talons and teeth, inflicting
horrible wounds. As the strength of an
annis is equal to that of a hill
giant (19), <> it will also tend to
grapple with an opponent. If an annis
succeeds in hitting one creature with all
3 of her attacks during the same
round, the annis has automatically seized
her opponent after inflicting
damage, and the opponent is held fast.
Next round, all attacks by the
annis are automatic hits, unless the opponent
is stronger, the annis is
slain, or the victim has some means of
magical escape. Otherwise, the
annis will continue to hold her grip and
deliver damage with raking
talons and gnawing fangs until the opponent
is slain.
In addition to normal attacks, an annis
has the spell-like ability to CAST a
[fog cloud] at an opponent. This will be
done to confuse resistance or
DELAY attack by a superior foe. For defense
an annis has the spell-like
power of [change self], so she can appear
as a large human, [ogre], etc.
Such powers are usable 1 at a time, 1 per
round, twice each per day.
They are CAST at 8th level for purposes
of determining spell range,
duration, etc.
Because of the iron-hard skin of an annis,
treat the monster as if she
were clad in plate mail for purposes of
adjusting weapons vs. armor
types. In any event, when striking an annis,
edged weapons will do -1
damage, and blunt ones +1. (Consider flails
and morning stars as blunt
weapons.)
Annis have normal [infravision] but superior
hearing and sense of smell.
They speak their own language, Ogre, common
Giant, and a smattering <added to DMG>
of Common. Some of the most intelligent
are able to speak various
humanoid languages and are more fluent
in Common.
An annis has a deep blue color, quite similar
in complexion and visage to a
night hag. Hair, teeth, and nails are glossy
black. The eyes of an annis
are usually dull, however, being greenish
or yellow instead of the red of
their night hag cousins. The tall body
is thin, muscular, and wiry. The
arms and legs are long and quick. Their
garb is not unlike that of peasant
women, but usually more tattered and filthy.
An annis typically attacks with her iron-like talons and teeth, inflicting horrible wounds. As the strength of an annis is equal to that of a hill giant 19). it will also tend to grapple with an opponent. If an annis succeeds in hittingone creaturewith all 3 of her attacksduring the same round, the annis has automatically seized her opponent after inflicting damage, and the opponent is held fast. Next round, all attacks by the annis are automatic hits, unless the opponent is stronger, the annis is slain, or the victim has some means of magical escape. Otherwise, the annis will continue to hold her grip and deliver damage with raking talons and gnawing fangs until the opponent is slain.
In addition to normal attacks, an annis has the spell-like ability to cast a fog cloud at an opponent. This will be done to confuse resistance or delay attack by a superior foe. For defense an annis has the spell-like power of change self, so she can appear as a large human, ogre, etc. Such powers are usable 1 at a time, 1 per round, twice each per day. They are cast at 8th level for purposes of determining spell range, duration, etc.
Because of the iron-hard skin of an annis, treat the monster as if she were clad in plate mail for purposes of adjusting weapons vs. armor types. In any event, when striking an annis, edged weapons will do -1 damage, and blunt ones +1, (Consider flails and morning stars as blunt weapons.)
Annis have normal infravision
but superior hearing and sense of smell. They speak their own language,
Ogre, common Giant, and a smattering of Common. Some of the most intelligent
are able to speak various humanoid languages and are more fluent in Common.
Wulfgarn wrote:
OK- so I am looking for the
inspiration for Hags from 1st edition AD&D and I am comming up with
bupkis....
Anyone shed any light on this?
Folklore:
Annis, Jenny Greenteeth, Hag.
Yuletide best wishes,
Gary
Quote:
Originally Posted by Elfdart
Did you ever use Katherine
Briggs' Encyclopedia of Fairies? Unlike other such tomes, it includes a
number of actual stories about the fairies, goblins, bogeys and other critters.
I've used it for 20+ years
and still haven't used everything in it.
Happy Christmas!
I have at least one of Katherine
Brigg's books somewhere in the book archives in the basement here, but
darned if I can recall the title.
IIRR, the book of hers I
have is well illustrated and is based mainly on the folklore of the British
Isles.
Yuletide best wishes,
Gary
Quote:
Originally Posted by Elfdart
Yep, that's the one! The
section about Black Annis alone is worth the price. I have a whole sub-campaign
around the machinations of the Cailleach Bheur.
Quote:
Originally Posted by Elfdart
Merry New Year to you too!
Heh...
Black Annis and green hags are indeed worthy monsters for FRPGs!
Being here and able to look forward to 2007 makes if a joyous time
Christmas best wishes,
Gary