<source mini> OR <use Instant Rub-Down Picture Transfer: Monsters>
FREQUENCY: Very rare ([Cold
Wilderness Mountains], [Cold Wilderness Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Dungeon Level VII])
FREQUENCY:
Common ([Astral Plane])
NO. APPEARING: 1
ARMOR CLASS: 9
MOVE: 9"
HIT DICE: 8
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 12 {0
= 9 | 1 = 8 | 2 = 7 | 3 = 6 | 4 = 5 | 5 = 4 | 6 = 3 | 7 = 2 | 8 = 1 | 9
= 0 | 10 = -1}
DAMAGE/ATTACK: 2-12
SPECIAL ATTACKS: Sleep magic,
spell use
SPECIAL DEFENSES: Hit only
by iron, silver or +3 weapons, immunity to some magic
MAGIC RESISTANCE: 65%
INTELLIGENCE: Exceptional
ALIGNMENT: Neutral (evil)
SIZE: M
PSIONIC ABILITY: astral
projection
LEVEL/X.P. VALUE:
VII | 1750 + 10
The race of night hags rules
the convoluted planes of Hades, and they
are
seldom encountered elsewhere.
In their own region they are numerous,
but they appear but singly
on the material plane, and always in search of
very evil persons to slay
and bring to Hades to form another larvae - a
valuable commodity to both
demons && devils alike.
If a night hag finds a very
selfishly evil person, she will cast a powerful
sleep
spell which affects even up to 12th level humans, unless a saving
throw versus magic is successful.
The night hag then strangles the sleeping
victim. If the sleep spell
fails, the hag will visit the victim nightly in
ethereal state, intrude
on the victim's dreams in order to cause him (or
her) to become ethereal
also, and then ride the victim until dawn. The
night hag cannot be removed
from the back by the victim, and each
nightly ride permanently
drains one point from the victim's constitution.
When a 0 CON is reached
the victim is dead, and the night hag
returns to Hades with the
larval soul.
Night hags hate goodness,
and they will attack any creature which is of
good alignment as long as
the possibilities of success appear favorable.
Night hags are able to employ
a magic missile spell 3 times per day, the
missile causing 2-16 hit
points of damage when it strikes. They can
likewise use a ray of enfeeblement
3 times per day. They can become
ethereal at will, as mentioned
previously. Night hags also have the power
to know a creature's alignment
ond polymorph themselves at will. If hard
pressed, a night hag can
attempt to gate in a demon of type I or a
barbed
devil
(50%/50%).There is a 50% chance of the gate opening. The 'hag
dislikes doing this, as
she must then reward the demon or devil with a
larva. They are totally
invulnerable to sleep, charm, fear, fire, and cold
based spells. It requires
a silver, iron, or + 3 or better weapon to harm a
night hag.
Night hags are able to astrally
project their bodies, but in order to do so
they must be in possession
of a special periapt which each forges in
Hades. If taken from a 'hag
she can leave the plane she is in at the time of
the loss. This periapt will
cure diseases which the possessor contracts, and
it gives a + 2 on all saving
throws. However, in the hands of a good
creature, the periapt decays
10% with each usage, eventually vanishing.
Description: The night
hag is a hideous dark blue-violet color, with black
hair and glowing red eyes.
Her taloned hands and feet have nails of jet
black.