FREQUENCY: Rare
FREQUENCY:
Very rare ([Dungeon Level IX])
FREQUENCY:
Rare ([Astral Plane])
NO. APPEARING: 1-3
ARMOR CLASS: -2
MOVE: 12" / 18" (MC: B)
HIT DICE: 13+39
% IN LAIR: 10%
TREASURE TYPE: [H]
NO. OF ATTACKS: 4 <(claw/claw/horns/bite)>
DAMAGE/ATTACK: 1-4/1-4/2-16/1-6
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: 100% to
first level spells
INTELLIGENCE: Genius
ALIGNMENT: Neutral evil
SIZE: M (6 1/2' tall)
PSIONIC ABILITY: 202-300
Attack/Defense
Modes: All / all
LEVEL/X.P. VALUE: IX | 6950
+ 18
The Unearthed Arcanadaemon
appears as a robed human with the head of a fanged <oops>
jackal
or war dog & a set of ivory white horns
<c> jutting from the top of his skull.
<no female arcanadaemons? a gay race?>
<nope>
In combat,
the creature uses these horns <c> to wicked effect doing
2-16 points of damage <2-16
HP damage>, biting for 1-6 points<HP>, and clawing twice for 1-4.
In +addition+ to his clawing
attacks, the arcanadaemon can, at will, USE
[burning hands] as spell,
doing 13 points of damage to those within 3 feet <'> <as spell?>
of his claw attack. The
[daemon] can attack while using this ability.
The arcanadaemon can [fly]
at the SPEED listed for an unlimited <small .gif: infinity symbol, on
both sides of the word unlimited>
duration. In +A.D.D.ition+,
it may USE the following powers at will:
<it? so, was the writer
trying to say that the race is hermaphroditic and that he needs to improve
his vocabulary?>
[shapechange]
to human form,
telekinese325#,
<v>
create
[darkness] within a 20' radius,
[dimension
door] and
[teleport]
(<1> per day).
In +addition+ to these abilities,
the arcanadaemon uses spells as a MU of L11-18.
<v> <direct link to spell table?>
<recommendation: use
spells from UA, only>
<UA>
The [daemon] may CAST these
spells without checking his [MR].
An arcanadaemon may also
USE scrolls & wands
without checking his [MR] for success.
<Here,
is the implication that a creature with MR must check MR in order to use
a magic item? Note this at the main MR entry>
<The
simplest ruling would be: this applies only to daemons. Note that daemon
MR is innately atypical: MM2.28>
All other magical devices
must first conquer the daemon's MR in order to function.
<v>
The arcanadaemon has psionic powers.
They usu. follow the minor
sciences of <v> <minor science? PH.111>
[body equilibrium],
[detection of good/evil],
hipgnosis,
and the major sciences of
[aura alteration] &
[molecular manipulation].
All these abilities are at the 10th level of mastery.
The arcanadaemon is a civilized
breed of [daemon], and the [race] rules
from red-iron
forts
a large # of petty baronies throughout
the Lower Planes.
<1.
forts - provide <l> to castle floorplans?>
<2.
baronies - in OD&D, this was used to denote the territory of a high
level PC with a stronghold>
<3.
ensure that arcanadaemons appear elsewhere than Hades>
These forts will have 1-4
lesser daemons as servants as <make lesser daemon table>
well as 1-10 hordlings
or diakks. The larger fortresses
have portals into <larger might be defined in the dmg>
other planes,
some of which are said to reach into the Prime
Material.
Entry is prohibited, however,
by magical signs<> & pentagrams.
<generally,
that is probably the right style for the pentagram>
<however,
it is 1) a little too big, and 2) it doesn't come across as a perfect circle
when reduced>