(Parenthetical references are to the Elemental
Plane of Fire, except for Ethereal Plane && Dungeon Level II) <moved
note to top>
FREQUENCY: Very rare (Common)
FREQUENCY: Uncommon
([Ethereal Plane])
FREQUENCY: Very rare ([Dungeon Level II])
NO. APPEARING: 1-4 (3-30)
ARMOR CLASS: 2 <(NAC = ?)>
MOVE: 12"
HIT DICE: 2+1 to 5+4
% IN LAIR: Nil (20%)
TREASURE TYPE: Nil (individuals [Q]; tripled
in lair)
NO. OF ATTACKS: 1
DAMAGE/ATTACK: By weapon type
SPECIAL ATTACKS: Heat (see below)
SPECIAL DEFENSES: Immune to fire
MAGIC RESISTANCE: 5-20% (by size)
INTELLIGENCE: Low to very
ALIGNMENT: Lawful neutral
SIZE: M (4 1/2' to 5' tall)
PSIONIC ABILITY: Nil
Attack/Defense Modes:
Nil
LEVEL/X.P. VALUE:
2+1 HD = II | 40 +
3
3+2 HD = III | 85+4
4+3 HD = III | 130
+ 5
5+4 HD = IV | 225 +
6
The azer are a race of humanoid creatures
inhabiting the Elemental Plane of Fire.
(Their ruler, Amaimon,
is detailed below.)
They are common on their own plane but
never seen elsewhere unless brought by summoning.
They appear much like dwarves
with brass-colored skin <color> and flames for hair. <WSG: see page
65>
Their skin is metallic,
which accounts for their high AC.
They wear only kilts or apron-like garments
of beaten brass, copper,
or bronze.
Common azer (hit dice 2+1) are the weakest
(encountered 90% of the time), <shouldn't that be 50% of the time?>
while those with 3+2 hit dice are the
next most common (30%).
The larger azer <hit dice 4+3> are
less likely (20%),
and the strongest (5+4 hit dice) the least
likely to be encountered (10%).
The weaker will carry less valuable gems
than the stronger (base value 10 gp, 50 gp, 100 gp, and 500 gp, respectively).
<make DMG links? edit?>
Azer use broad-bladed javelins
which inflict damage equal to a spear <(1-6/1-8)>.
In hand-to-hand combat they employ smaller
mallet-like weapons equal to a footman's
mace in all respects.
Due to their strength,
hit probability is always adjusted,
as is damage,
as follows:
Hit Dice | Strength | Bonus to Hit | Bonus to Damage | THACO | Saves | Individual Treasure (Q) |
2+1 | 17 | +1 | +1 | 50% for d4 gems (10 gp) | ||
3+2 | 18 | +1 | +2 | 50% for d4 gems (50 gp) | ||
4+3 | 18 / 01-50 | +1 | +3 | 50% for d4 gems (100 gp) | ||
5+4 | 18 / 51-75 | +2 | +3 | 50% for d4 gems (500 gp) |
Creatures not immune to fire will take
2-5 points of damage from being grasped by any azer,
and the heat of an azer's weapons will
inflict damage of +1 to such opponents.
However,
azer cannot survive in temperatures below
200 degrees F. for more than an hour or so. <see WSG, make table for
source code? apply to other fire creatures?>
Cold attacks inflict double normal damage
against them.
The people of Amaimon
dwell in small groups,
their typical abode being a tower worked
from the natural basalt of their realm, <tower
links: DMG>
using the plentiful supply of flame nearby.
When 20 or more are encountered in their
habitation,
there will be 2 of the largest normal
size <(5+4 HD)>,
a noble,
and 40-70 non-combatant females and young
there also. <make statblocks for females & young>
It is likely that the defenses of the
place will include air projectors (bellows-like devices) and even special
containers to haul water and pour it upon attackers.
<again, with creatures
from the Elemental Plane of Fire in general ... does water do damage? perhaps,
normal water does damage as holy water to these creatures,
with the creation of
some kind of a smoke cloud -- a variant on fog
cloud, that does smoke damage -- see DSG.36>
<perhaps, stat out
the air projectors & special containers in the same format as the siege
weapons from the DMG>
In general,
azer are unfriendly, <if a friendly
result is rolled via TALK, then roll again, and use the lesser of the 2?>
taciturn, <remember to apply DMG reaction
modifier - page 102>
and lack compassion.
They are greedy,
and for clear purple
or red gems they may agree to reasonable requests.
<from the DMG, this
would be:
amethyst (100 gp), garnet (100 gp),
violet
garnet (500 gp), spinel (100 gp), reddish
pale tourmaline (100 gp), Oriental amethyst
(1000 gp)<font>, Ruby (5000 gp)>
<colors for the
above could be worked on. as well, note that most gems come in more than
one color form>
Once given,
the word of an azer is a solid bond.
Azer: These honorable
creatures mine the basalt rocks that
survive in the pockets of elemental earth.
They build large towers
throughout the plane of Fire. Azer work
metals more than any of
the other fiery races. It has been conjectured
that it was the azer
who laid the metallic foundations of the
City of Brass, but this is
only speculation by those who have witnessed
their handiwork.
Unlike other elemental beings of flame,
the azer have no more
fear of ice and water than a blacksmith
does of his forge--they
regard these hostile elements as tools
to aid in their work.
Azer towers are home
to up to 30 such creatures, usu. one
or more family groups. All azer swear
fealty to Amaimon, the lejendary
king of the race. The king makes no set
abode, but travels
from tower to tower with his court of
nobles (even on occaision
leaving the plane entirely on hunts and
researches). While at a
tower, there are feasts and dances topped
off by the revelation of
wondrous discoveries by Amaimon and other
azer researcherfs
on the plane of Fire and other planes.
There is no love lost
between the azer and efreet. The azer
regard the efreet as cruel, tactless,
and slippery in their dealings.
The azer trust any elemental traveller
once, but if a traveller earns
the displeasure of the azer, all azer
citadels react hostilely to him.
- Manual of the Planes
<img>
(Parenthetical references are to the Elemental
Plane of Fire) <moved note to top>
FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS:
MOVE:
HIT DICE: 9+8
% IN LAIR:
TREASURE TYPE:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES: Immune to fire
MAGIC RESISTANCE: 35%
INTELLIGENCE:
ALIGNMENT:
SIZE: M
PSIONIC ABILITY: Nil
Attack/Defense Modes:
Nil
LEVEL/X.P. VALUE:
2+1 HD = II | 40 +
3
3+2 HD = III | 85+4
4+3 HD = III | 130
+ 5
5+4 HD = IV | 225 +
6
Amaimon is the legendary king of the azer.
He is the largest
(9+8 hit dice),
strongest (18/00
for +3/+6),
and most intelligent of his kind. <high
Very?>
His nobles number from 8-32,
being only slightly less superior (7+6
hit dice, 18/76-90 for +2/+4). <as
well, full stat block & image should be given for azer noble, as well>
Amaimon has 35% magic resistance;
noble azers have 25%.
The other powers of these creatures are
currently unknown. <idea: incl. lots of new fire spells from Dragon
magazine>
TSR5610 Neo-Otyugh, Azer & Korred