Dwarves
(WG: Dwur)
(Norse Dwarves)

FREQUENCY: Common

FREQUENCY: Common
NO. APPEARING: 40-400 <(BATTLESYSTEM)>
ARMOR CLASS: 4 <chain & shield.small>
MOVE: 6"
HIT DICE: 1
% IN LAIR: 50% <(see Dungeon #2 for an example of a dwarf lair)>
TREASURE TYPE: individuals M (x 5); [G], [Q] (x 20), [R] <in lair>
NO. OF ATTACKS: 1
DAMAGE/ATTACK: By weapon or 1-8
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Save at 4 levels higher (See below)
MAGIC RESISTANCE: As above
STRENGTH: 14
INTELLIGENCE: Very <(11-12)>
ALIGNMENT: Lawful Good <G was capitalized>
SIZE: S (4' + tall)
PSlONlC ABILITY: Nil*
    Attack/Defense Modes: Nil
DEITY: Moradin, Reorx.

*possible to exist in unusual characters

Rocky hills are the favorite abode of these sturdy creatures. Dwarves
typically band together in clans which are not mutually exclusive or hostile
but are competitive. These creatures are able to operate in two or more
classes simultaneously, so fighter/clerics, for example, are possible. Note
also that the level of proficiency may vary between the two or more
classes one of these creatures is capable of performing in.
 

  • For every 40 dwarves in a group there will be a fighter of 2nd through 6th level (to determine level roll a 6-sided die, 1 equalling 2 and the other numbers indicating the level).
  • If 160 or more dwarves are in a group there will be in addition one 6th, and one 4th level fighter as chief, and lieutenant, of the group.
  • If 200 or more are encountered there will be a fighter/cleric of 3rd to 6th level fighting ability and 4th to 7th level clerical ability in addition to the others.
  • If 320 or more dwarves are encountered there will be the following additional dwarves with the group:

  •         a Superhero (F8),
            a Champignon (F7),
            a Crusader (F6/C6), and
            two Crusaders (F4/4). <>

    If encountered in their lair (home) there will be in addition from
        2-12 fighters of from 2nd to 5th level, <(F2, F3, F4, F5)>
        from 2-8 fighter/clerics of from 2nd to 4th level (each category),
        and females && young equal to 50% and 25% respectively of the number of adult males.
    A dwarven lair is always an underground complex in solid rock.

    Dwarves are 60% likely to have tamed animals to serve as guards in their
    lair: 5-20 wolves (25%) or 2-8 brown bears (75%).

    Dwarves are typically armored with chainmail and shield.
    They have the following typical weaponing:

    <>
    01-15 Sword & light crossbow 15%
    16-25 Sword & pole arm 10%
    26-45 Sword & spear 20%
    46-55 Axe & heavy crossbow 10%
    56-80 Axe & hammer 25%
    81-90 Axe & mace 10%
    91-00 Hammer & pick 10%

        <Note: there are two kinds of military picks: footmans (c. 4' long) and horsemans (c. 2' long)>
        <Note: there are two kinds of axes: battleaxes & hand/throwing axes> <note 1h or 2h for battleaxes>
    <>

    Higher level fighters && fighter/clerics have a 10% chance per level of
    having magic armor and/or weapons. For fighter/clerics also check at 10%
    per clerical level for 1-4 additional items (potion, clerical scroll, ring,
    wand/staff/rod, misc. magic) usable by clerics. All dwarves above normal
    level will have plate armor and shield.


    Dwarf Rangers, by Citadel Miniatures
     
     

    Due to their great hatred of goblins, orcs, and hobgoblins, all dwarves gain
    a bonus of +1 on their dice rolls to hit these opponents. When dwarves are
    in melee with ogres, trolls and giants, these monsters must deduct 4 from
    their dice rolls to hit their dwarven opponents due to the size and skill of
    the latter in combatting these huge creatures.

    All dwarves are resistant to both magic and poison; they therefore make
    saving throws at 4 levels above their actual level. Dwarves can see in the
    dark (infravision) noting monsters at a distance of 60'. Because of their
    mining skills, dwarves are good (50% to 75% likely) at detecting passages
    which slope upwards or downwards, sliding or shifting walls or rooms,
    new construction, approximate depth, or unusual stonework.

    Dwarves speak their own tongue and those of gnomes, goblins, kobolds,
    and orcs. It is 75% likely that dwarves will also speak the common
    language.

    Description: Dwarves are typically deep tan to light brown of skin, with
    ruddy cheeks and bright eyes (almost never blue). Their hair is brown,
    black or gray. They favor earth tones with small bits of bright color in their
    clothing. Although only 4 or so feet tall, they weigh no less than 150
    pounds due to their stocky muscular build. They live for no less than 350
    years on the average.


     

    FREQUENCY: Common ([Cold Civilized Hills]), ([Cold Wilderness Hills])
    FREQUENCY: Rare ([Cold Civilized Mountains], [Cold Civilized Forest], [Cold Civilized Plains], [Cold Civilized Desert])

    FREQUENCY: Rare ([Cold Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains], [Cold Wilderness Desert])

    FREQUENCY: Common ([Temperate Civilized Hills], [Temperate Wilderness Hills])
    FREQUENCY: Rare ([Temperate Civilized Mountains], [Temperate Civilized Forest], [Temperate Civilized Plains], [Temperate Civilized Desert])

    FREQUENCY: Rare ([Temperate Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness Plains], [Temperate Wilderness Desert])

    FREQUENCY: Common ([Tropical Civilized Hills])
    FREQUENCY: Rare ([Tropical Civilized Mountains], [Tropical Civilized Forest], [Tropical Civilized Plains], [Tropical Civilized Desert])

    FREQUENCY: Common ([Tropical Wilderness Hills])
    FREQUENCY: Rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest], [Tropical Wilderness Plains])

    FREQUENCY: Common ([Dungeon Level I])

    BATTLESYSTEM ROSTERS


    1. Sword & light crossbow
    2. Sword & pole arm
    3. Sword & spear
    4. Axe & heavy crossbow
    5. Axe & hammer
    6. Axe & mace
    7. Hammer & pick
    -
    -
    -


     
     
     

    1. Army Roster Sheet

    PLAYER NAME:
    ARMY:
    BRIGADE:

    UNIT NAME: Sword & light crossbow
    UNIT TYPE:
    AC:
    #FIG:
    UNIT COMMANDER/DEPUTY:
    HD/fig:
    RATIO:
    LEVEL/RACE/CLASS:
    MV:
    SIZE:
    MR%:
    PPD:
    P/P:
    RSW:
    BW:
    SP
    AR:
        AR Modifiers:
    ML:
        ML Modifiers:
    DL:
        Wpn/Dmg:
    SPECIAL ABILITIES AND LIMITATIONS:
     

    2. Army Roster Sheet
    PLAYER NAME:
    ARMY:
    BRIGADE:

    UNIT NAME: Sword & pole arm
    UNIT TYPE:
    AC:
    #FIG:
    UNIT COMMANDER/DEPUTY:
    HD/fig:
    RATIO:
    LEVEL/RACE/CLASS:
    MV:
    SIZE:
    MR%:
    PPD:
    P/P:
    RSW:
    BW:
    SP
    AR:
        AR Modifiers:
    ML:
        ML Modifiers:
    DL:
        Wpn/Dmg:
    SPECIAL ABILITIES AND LIMITATIONS:
     

    3. Army Roster Sheet
    PLAYER NAME:
    ARMY:
    BRIGADE:

    UNIT NAME: Sword & spear
    UNIT TYPE:
    AC:
    #FIG:
    UNIT COMMANDER/DEPUTY:
    HD/fig:
    RATIO:
    LEVEL/RACE/CLASS:
    MV:
    SIZE:
    MR%:
    PPD:
    P/P:
    RSW:
    BW:
    SP
    AR:
        AR Modifiers:
    ML:
        ML Modifiers:
    DL:
        Wpn/Dmg:
    SPECIAL ABILITIES AND LIMITATIONS:
     

    4. Army Roster Sheet
    PLAYER NAME:
    ARMY:
    BRIGADE:

    UNIT NAME: Axe & heavy crossbow
    UNIT TYPE:
    AC:
    #FIG:
    UNIT COMMANDER/DEPUTY:
    HD/fig:
    RATIO:
    LEVEL/RACE/CLASS:
    MV:
    SIZE:
    MR%:
    PPD:
    P/P:
    RSW:
    BW:
    SP
    AR:
        AR Modifiers:
    ML:
        ML Modifiers:
    DL:
        Wpn/Dmg:
    SPECIAL ABILITIES AND LIMITATIONS:
     

    5. Army Roster Sheet
    PLAYER NAME:
    ARMY:
    BRIGADE:

    UNIT NAME: Axe & hammer
    UNIT TYPE:
    AC:
    #FIG:
    UNIT COMMANDER/DEPUTY:
    HD/fig:
    RATIO:
    LEVEL/RACE/CLASS:
    MV:
    SIZE:
    MR%:
    PPD:
    P/P:
    RSW:
    BW:
    SP
    AR:
        AR Modifiers:
    ML:
        ML Modifiers:
    DL:
        Wpn/Dmg:
    SPECIAL ABILITIES AND LIMITATIONS:
     

    6. Army Roster Sheet
    PLAYER NAME:
    ARMY:
    BRIGADE:

    UNIT NAME: Axe & mace
    UNIT TYPE:
    AC:
    #FIG:
    UNIT COMMANDER/DEPUTY:
    HD/fig:
    RATIO:
    LEVEL/RACE/CLASS:
    MV:
    SIZE:
    MR%:
    PPD:
    P/P:
    RSW:
    BW:
    SP
    AR:
        AR Modifiers:
    ML:
        ML Modifiers:
    DL:
        Wpn/Dmg:
    SPECIAL ABILITIES AND LIMITATIONS:
     

    7. Army Roster Sheet
    PLAYER NAME:
    ARMY:
    BRIGADE:

    UNIT NAME: Hammer & pick
    UNIT TYPE:
    AC:
    #FIG:
    UNIT COMMANDER/DEPUTY:
    HD/fig:
    RATIO:
    LEVEL/RACE/CLASS:
    MV:
    SIZE:
    MR%:
    PPD:
    P/P:
    RSW:
    BW:
    SP
    AR:
        AR Modifiers:
    ML:
        ML Modifiers:
    DL:
        Wpn/Dmg:
    SPECIAL ABILITIES AND LIMITATIONS:
     


    GOB-LOBBER (Dwarf Onager) (Games Workshop)


    Prince Ulther's Imperial Dwarves: The Dragon Company (Games Workshop)


     


    Mountain Dwarves:

    FREQUENCY: Common

    FREQUENCY: Common ([Dungeon Level I])
     

    FREQUENCY: Common ([Cold Civilized Mountains], [Cold Wilderness Mountains])
    FREQUENCY: Rare ([Cold Civilized Hills], [Cold Civilized Forest], [Cold Civilized Plains], [Cold Civilized Desert]), ([Cold Civilized Hills])
    FREQUENCY: Rare ([Cold Wilderness Hills], [Cold Wilderness Forest], [Cold Wilderness Plains], [Cold Wilderness Desert])

    FREQUENCY: Common ([Temperate Civilized Mountains], [Temperate Wilderness Mountains])
    FREQUENCY: Rare ([Temperate Civilized Hills], [Temperate Civilized Forest], [Temperate Civilized Plains], [Temperate Civilized Desert])
    FREQUENCY: Rare ([Temperate Wilderness Hills], [Temperate Wilderness Forest], [Temperate Wilderness Plains], [Temperate Wilderness Desert])

    % IN LAIR: 50% (8 Dwarves: mountainous, TPL4-8:1st incl. at least one dwarf character, REF4.51)

    These creatures are similar to their cousins, the hill dwarves, detailed above.
    The only differences are size (4½’+ tall), HD (1 + 1), and coloration (typically lighter with brown hair).
    They employ fewer crossbows (20% maximum) and more spears (30%).

    <>
    0-10 Sword & light crossbow 10%
    11-20 Sword & pole arm 10%
    21-50 Sword & spear 30%
    51-60 Axe & heavy crossbow 10%
    61-80 Axe & hammer 20%
    81-90 Axe & mace 10%
    91-00 Hammer & pick 10%

        <Axes: there are two kinds of axes: battleaxes & hand/throwing axes> <note 1h or 2h for battleaxes>
        <Military Picks: there are two kinds of military picks: footmans (c. 4' long) and horsemans (c. 2' long)>
        <Maces: there are two kinds of maces: footmans (c. 4' long) and horsemans (c. 2' long)>
            <Swords: 65% of swords are longswords, 20% (66-85) are broadswords, 5% (86-90) are falchion swords, 5% (91-95) are short (small) swords, 4% (96-99) are bastard swords,
            and 1% (00) are two-handed swords, unless the description of a specific item indicates otherwise. - UA.89, % numbers added>
            <note that dwarves will not be able to use all of the above weapons. note which they can and cannot use>
    <>

    Mountain dwarves with 16 strength can work up to 7th level, with 17 strength to 8th level, and with 18 strength to 9th level. (Level Limits) <>
    Mountain dwarves have a life span of 400 or more years.



     

    Dwarf, Hill (AC 4; MV 6"; HD 1-4; hp V; #AT 1; DMG 1-8, or by weapon; SA Yes; SD Yes; AL LG; THACO V) - this slight variant (HD = 1-4) is from DL4.

    Dwarf, Mountain (AC 4; MV 6"; HD 1+1/4+1; hp V; #AT 1, DMG 1-8, or by weapon; SA Yes; SD Yes; AL LG; THACO V) - this slight variant (HD = 1-4) is from DL4.
    As a note, DL4 provides an excellent set of templates/geomorphs for dwarven lairs, even if one does not use the Dragonlance setting.
    <check DSG to see if the DL4 geomorphs are reprinted there>


     

    LEVEL LIMITS:
    RACIAL PREFERENCES:
    AGE, STARTING:
    AGE, CATEGORIES:
    HEIGHT:
    WEIGHT:
    PERSONALITY: