FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Dungeon Level I])
FREQUENCY: Uncommon ([Cold
Wilderness Mountains])
FREQUENCY: Rare ([Cold Wilderness
Hills])
FREQUENCY: Rare ([Temperate
Wilderness Hills])
NO. APPEARING: 2-12
ARMOR CLASS: 4
MOVE: 6" + special
HIT DICE: 2-5 hp
% IN LAIR: 35%
TREASURE TYPE: [SB]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1 point/hp
of the bowler (2-5)
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: S-M
LEVEL/X.P. VALUE: I | 5
+ 1
A bowler is a boulder-like
creature found in caves and similar places
where the rocks provide
it with natural camouflage. A bowler is
extremely sensitive to sounds,
vibrations, and odors, but it has no visual
organs. Upon sensing the
approach of prey, a bowler rolls towards its
victim, gaining 1" of SPEED
per round of combat, until a max. MOVE
of 15" is achieved. (The
vibrations of its own movement enable the
monster to detect and avoid
walls, pits, etc.) The bowler's attack form is
to roll over and crush victims.
The weight of a bowler is approximately 28
pounds per hit point. After
crushing prey, a bowler rolls back onto the
victim and a mouth-like
orifice opens to consumes the flesh and bone,
shell, etc. Each bowler
has a central core of a single beryl gem worth a <no base 10 gp beryls
are listed in the DMG, as far as i know>
base of 10 gp. Bowlers will
roll quietly at first, so there is only a 50%
chance that prey will notice
them before they are within 40 feet of their
intended victim(s). Bowlers
may be distant relatives of mimics (q.v.).