Huge Centipede
<(Tiny Centipede)>
FREQUENCY: Common
FREQUENCY:
Common ([Dungeon Level II])
FREQUENCY:
Common ([Cold Civilized Forest], [Cold Civilized Swamp], [Cold Civilized
Plains]),
FREQUENCY:
Common ([Cold Wilderness Forest], [Cold Wilderness Swamp], [Cold Wilderness
Plains])
FREQUENCY:
Uncommon ([Cold Civilized Mountains], [Cold Civilized Hills], [Cold Civilized
Desert])
FREQUENCY:
Uncommon ([Cold Wilderness Mountains], [Cold Wilderness Hills], [Cold Wilderness
Desert])
FREQUENCY: Common ([Temperate
Civilized Forest], [Temperate Civilized Swamp], [Temperate Civilized Plains])
FREQUENCY: Uncommon ([Temperate
Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized
Desert])
FREQUENCY: Common ([Temperate
Wilderness Forest], [Temperate Wilderness Swamp], [Temperate Wilderness
Plains])
FREQUENCY: Uncommon ([Temperate
Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness
Desert])
FREQUENCY: Common
([Tropical Civilized Forest], [Tropical Civilized Swamp])
FREQUENCY: Uncommon
([Tropical Civilized Mountains], [Tropical Civilized Hills], [Tropical
Civilized Plains], [Tropical Civilized Desert])
FREQUENCY: Common
([Tropical Wilderness Forest], [Tropical Wilderness Swamp], [Tropical Wilderness
Plains], [Tropical Wilderness Desert])
FREQUENCY: Uncommon
([Tropical Wilderness Mountains], [Tropical Wilderness Hills])
<arrgh: re-check them.
Tropical Wilderness Hills was already done when I got to that entry on
page 150>
NO. APPEARING: 5-30
ARMOR CLASS: 9
MOVE: 21"
HIT DICE: 1 HP
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 20n
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: Poison
SPECIAL DEFENSES: Nil
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S (1/2' long)
LEVEL/X.P. VALUE: II | 31
SAVES: 18.19.22.20.21
(Note:
A roll of natural 20 might always be a success, at the DM's option).
Huge Centipedes: Huge centipedes are simply smaller versions of giant centipedes.
Poison: They conform
in most respects to their larger counterparts,
including having a weak
poison
which allows a +4 on
saves vs. its effects.
However,
due to their smaller size,
failure
to save
vs. Poison results
in the victim taking 4-16
points
of damage
rather than death.
Huge centipedes make saves at -2.
<d>
Megalocentipede <(Medium Centipede)>
FREQUENCY: Very rare ([Temperate Civilized
Forest], [Temperate Civilized Swamp], [Temperate Civilized Plains])
FREQUENCY: Very rare ([Temperate Wilderness
Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare
([Tropical Civilized Forest], [Tropical Civilized Swamp], [Tropical Civilized
Plains])
FREQUENCY: Very
rare ([Tropical Wilderness Forest], [Tropical Wilderness Swamp],
[Tropical Wilderness Plains])
FREQUENCY: Very rare ([Dungeon Level III])
NO. APPEARING: 1-4
ARMOR CLASS: 5
MOVE: 18"
HIT DICE: 3
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 1-3
SPECIAL ATTACKS: Poison
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: M (5' long)
LEVEL/X.P. VALUE: III | 125 + 3
SAVES: 13.14.15.16.16
Megalocentipedes
are colossal cousins of
giant
centipedes.
Poison: These
creatures have a virulent toxin
which requires saves to be made at the
normal chances.
When the save is successful,
the poison
burns the skin rather than being injected into the blood stream,
and the victim merely takes 1-8 points
of damage.
Megalo-centipedes gain normal saves themselves. <edit?>
<d>