CENTIPEDE


-
Giant, Huge, Megalo-.

Huge Centipede <(Tiny Centipede)>

 

FREQUENCY: Common

FREQUENCY: Common ([Dungeon Level II])
FREQUENCY: Common ([Cold Civilized Forest], [Cold Civilized Swamp], [Cold Civilized Plains]),
FREQUENCY: Common ([Cold Wilderness Forest], [Cold Wilderness Swamp], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Cold Civilized Mountains], [Cold Civilized Hills], [Cold Civilized Desert])
FREQUENCY: Uncommon ([Cold Wilderness Mountains], [Cold Wilderness Hills], [Cold Wilderness Desert])

FREQUENCY: Common ([Temperate Civilized Forest], [Temperate Civilized Swamp], [Temperate Civilized Plains])
FREQUENCY: Uncommon ([Temperate Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized Desert])
FREQUENCY: Common ([Temperate Wilderness Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Uncommon ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Desert])

FREQUENCY: Common ([Tropical Civilized Forest], [Tropical Civilized Swamp])
FREQUENCY: Uncommon ([Tropical Civilized Mountains], [Tropical Civilized Hills], [Tropical Civilized Plains], [Tropical Civilized Desert])

FREQUENCY: Common ([Tropical Wilderness Forest], [Tropical Wilderness Swamp], [Tropical Wilderness Plains], [Tropical Wilderness Desert])
FREQUENCY: Uncommon ([Tropical Wilderness Mountains], [Tropical Wilderness Hills])
<arrgh: re-check them. Tropical Wilderness Hills was already done when I got to that entry on page 150>

NO. APPEARING: 5-30
ARMOR CLASS: 9
MOVE: 21"
HIT DICE: 1 HP
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 20n
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: Poison
SPECIAL DEFENSES: Nil
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S (1/2' long)
LEVEL/X.P. VALUE: II | 31

SAVES: 18.19.22.20.21
    (Note: A roll of natural 20 might always be a success, at the DM's option).

Huge Centipedes: Huge centipedes are simply smaller versions of giant centipedes.

Poison: They conform in most respects to their larger counterparts,
including having a weak poison which allows a +4 on
saves vs. its effects.
However,
due to their smaller size, failure
to save vs. Poison results
in the victim taking 4-16 points
of damage rather than death.

Huge centipedes make saves at -2.

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Megalocentipede <(Medium Centipede)>

FREQUENCY: Very rare ([Temperate Civilized Forest], [Temperate Civilized Swamp], [Temperate Civilized Plains])
FREQUENCY: Very rare ([Temperate Wilderness Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Plains])

FREQUENCY: Very rare ([Tropical Civilized Forest], [Tropical Civilized Swamp], [Tropical Civilized Plains])
FREQUENCY: Very rare ([Tropical Wilderness Forest], [Tropical Wilderness Swamp], [Tropical Wilderness Plains])

FREQUENCY: Very rare ([Dungeon Level III])

NO. APPEARING: 1-4
ARMOR CLASS: 5
MOVE: 18"
HIT DICE: 3
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 1-3
SPECIAL ATTACKS: Poison
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: M (5' long)
LEVEL/X.P. VALUE: III | 125 + 3

SAVES: 13.14.15.16.16

Megalocentipedes
are colossal cousins of
giant centipedes.

Poison: These
creatures have a virulent toxin
which requires saves to be made at the normal chances.
When the save is successful,
the poison burns the skin rather than being injected into the blood stream,
and the victim merely takes 1-8 points of damage.

Megalo-centipedes gain normal saves themselves. <edit?>

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