All giant flies shun fire. A hit with
a torch will burn their wings off and
they seem to know this instinctively.
Jump: Aggressively defensive prey will
cause giant flies to jump away. A jump is a backward spring of 3"
which takes place in 1 segment and allows the giant fly to be air borne
at
1" height at the end of the movement. Thus, a giant fly can land on
or
near a victim, bite, and jump away if it has initiative. Of course,
opponents
able to attack the giant fly at a distance can always do so.
FREQUENCY: Rare
FREQUENCY:
Rare ([Dungeon Level II])
FREQUENCY: Uncommon ([Cold Wilderness
Desert])
FREQUENCY: Rare ([Cold Wilderness
Mountains], [Cold Wilderness Forest], [Cold Wilderness Swamp], [Cold Wilderness
Plains])
FREQUENCY: Very rare ([Cold Wilderness
Hills])
FREQUENCY: Rare ([Temperate Wilderness
Mountains], [Temperate Wilderness Forest], [Temperate Wilderness Swamp],
[Temperate Wilderness Plains])
FREQUENCY: Very rare ([Temperate
Wilderness Hills], [Temperate Wilderness Forest], [Temperate Wilderness
Desert])
FREQUENCY: Uncommon
([Tropical Wilderness Desert])
FREQUENCY: Rare
([Tropical Wilderness Mountains], [Tropical Wilderness Forest], [Tropical
Wilderness Swamp], [Tropical Wilderness Plains])
NO. APPEARING: 1-10
ARMOR CLASS: 6
MOVE: 9" / 30" (MC: D)
HIT DICE: 3
<(wings)>
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: [SB] <Disease>
SPECIAL DEFENSES: Jump
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: II | 35 + 3
SAVES: 13.15.16.17.17
Bluebottle: This species of giant fly seldom
attacks living prey, preferring carrion, offal, and the like. <cf. DMG.13>
They are attracted to sweet things.
They also attack creatures covered with blood
|| with open wounds.
Disease: Their bite is 10% likely (per hit) to inflict the victim with some form of disease. <'exposure to filth', as well?>
<>
<alt: Nil for SA. 1-8+disease for DA.>
FREQUENCY: Very rare
FREQUENCY:
Very rare ([Dungeon Level IV])
FREQUENCY: Rare ([Cold Wilderness
Desert])
FREQUENCY: Very rare ([Cold Wilderness
Mountains], [Cold Wilderness Forest], [Cold Wilderness Swamp], [Cold Wilderness
Plains])
FREQUENCY: Rare ([Temperate Wilderness Desert])
FREQUENCY: Very rare ([Temperate Wilderness Mountains],
[Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Rare ([Tropical Wilderness
Desert])
FREQUENCY: Very rare ([Tropical
Wilderness Mountains], [Tropical Wilderness Forest], [Tropical Wilderness
Swamp], [Tropical Wilderness Plains])
<1>
NO. APPEARING: 1-4
ARMOR CLASS: 5
MOVE: 6" / 27" (MC: D)
HIT DICE: 6
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 13
DAMAGE/ATTACK: 2-16
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: Jump
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: IV | 150 + 6
Horsefly: This largest
of all giant flies is very aggressive.
It is prone to alight on any creature and attack for its blood.
After biting, the giant horsefly will cause an equal amount of damage
next round by drawing off blood || fluids
from the wound, unless it is driven off or slain.
<ENCOUNTER: Very aggressive>
<1: i have heard that horseflies are found in sub-arctic(?)
swamps: Ontario, Canada><?>
<can you ride these?>