FREQUENCY: Unique (very rare)
FREQUENCY:
Very rare ([Dungeon Level X])
FREQUENCY:
Very rare ([Astral Plane])
NO. APPEARING: 1
ARMOR CLASS: -2
MOVE: 12" / 18" (MC: D)
HIT DICE: 233 hit points
% IN LAIR: 20%
TREASURE TYPE: [O], [P], [U], [Z].
<(There is a 5% chance that the heart of Fraz-Urb'luu is a Nanorion
stone)>
NO. OF ATTACKS: 1
DAMAGE/ATTACK: [SB]
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: 70% and special
INTELLIGENCE: Supra-genius
ALIGNMENT: Chaotic evil
SIZE: L (18' tall)
PSIONIC ABILITY: 233
Attack/Defense Modes: All / all
LEVEL/X.P. VALUE: X | 50,000 (for material form)
NO. OF ATTACKS: 1 (choose one, or d4)
This huge
monster has strength
equal to that of a [storm giant]. <(24)>
1a) Each powerful fist delivers a blow of from 13-18
<12+d6> points of damage,
1b) while Fraz-Urb'luu can also bite any opponent he
is holding for 3-18 points.
1c) His 15-foot long, razor-barbed tail can slash for
1-12 points,
1d) or it can entwine and lift a victim, allowing him
to bite or hit.
<heading, space>
Fraz-Urb'luu can,
at will, use at the 20th level any one of the following
powers:
darkness (30-foot r.) | dispel magic, <C or MU?> | polymorph others or self | [hypnotic pattern] | [misdirection] |
suggestion <(I)> | [programmed illusion] | telekinese 1000# weight | teleport without error | [veil] |
Once per day <1 per day> he can perform any of the
following,
1 at a time per round:
[prismatic spray],
[plane shift],
power word, blind. <link>
<space>
While he can [gate] in 1-4 Type
I demons,
Fraz-Urb'luu is also able to deceive another Demon Prince
or Princess <caps added> into believing
that he or she has been summoned,
and it is 75% likely that the Prince of Deception will
choose to deceive rather than gating <italics added> the lesser
demons.
<link to a d% table of Demon Princes & Princesses?>
In the case of summoning Type I demons,
there is a 60% likelihood of success,
while it is 75% likely that Fraz-Urb'luu will be able
to cause another of the greatest demons to appear.
Naturally,
the Demon Lord <caps added> appearing will be in a
fury to find himself tricked,
and it is 85% probable that the creatures nearby will
suffer,
for the Prince of Deception will have gone elsewhere.
<add Demon Lords & Ladies to that % table, as
well>
In addition to being 70% resistant to magic,
Fraz-Urb'luu is completely resistant to spells which
detect or influence (charm, [command], dominate, hypnotize,
suggest,
etc.). <links, spelling>
He speaks all known human tongues and is able to telepathically
communicate with most creatures. <link=telepathy>
Fraz-Urb'luu dwells on an Abyssal <caps> plane which
seems to be totally flat and featureless. <direct link, when done>
The dreary place is actually alive to the demon's wishes,
and shapes itself accordingly into hills,
caves,
etc.
From the experiences of the 2 individuals who have been
there and returned,
the horrible place is not only depressing and sickening,
<disease, DMG? melancholia, DMG?>
but magic items there lose their dweomer (as proved by
the loss of swords of utmost prowess carried there by the 2 hapless individuals).
Therefore,
while the demon undoubtedly has a great store of treasure
([O], [P], [T], [U], [Z]),
it seems 90% certain that items of magical nature other
artifacts or relics will be spoiled.
Fraz-Urb'luu's hulking body is covered with short,
coarse hair.
His feet are broad and splayed,
and his hands are large and stubby.
The demon's visage is beautiful but cruel and the mouth
is huge and fanged. <high
Comeliness? GT = cruel?>
Large,
ragged ears rise from the central portion of the skull
to beyond the domed,
rather pointed,
head.
He has pale blue hair and
grayish
skin,
and 2 vast wings of dull black
project from his back.
The demon's tail is hairless,
from a gray base to a pale
blue tip.
For several centuries Fraz-Urb'luu was trapped and held
in a stone prison in the dungeons beneath
Castle Greyhawk (see WORLD OF GREYHAWK set). <link, no TM, ) added>
<this could be dated, in CY>
Many adventurers unwary enough to converse with him were
destroyed forever,
but eventually 2 powerful characters,
a [magic-user] and a cleric,
were duped into performing a series of heroic deeds which
set him free.
Both were transported to Fraz-Urb'luu's own plane as
his slaves.
The enraged Demon Lord has sworn vengeance upon all humankind
for his long torment.
<caps>
<use PS Torment mini-image?>
<nature=vengeful?>
<hatred(H)=humans>
Fraz-Urb'luu is searching for his staff,
a powerful instrument which is said to combine the powers
of a [staff of command] with those of a [rod of beguiling] and a [rod of
rulership].
The dreaded artifact was stolen from Fraz-Urb'luu when
he was imprisoned,
and even the other Demon Princes do not desire its recovery.
<caps>
<update DMG artifact table?>
Fraz-Urb-Iuu's Staff
XP=18,000
GP=90,000
The Lost Caverns of Tsojcanth
Fraz-Urb-Iuu's own weapon is a staff that combines the
abilities of a rod of beguiling, a rod of rulership, and
a staff of command.
This weapon was stolen when he was imprisoned,
and has since disappeared.
No one, not even other fiends, wishes to see this artifact
recovered.
<EM4.1281, verbatim>
<artifact, or relic? remember, a Demon Prince is a
Lesser Deity, according to the DDG>
<as an artifact/relic, FUL's staff should be fleshed
out with the DMG artifact/relic powers>
Quote:
Originally Posted by Devall2000
Gary,
How often do you or did you
drink during gaming sessions?
I read an old post recently
where it sounds like you were drinking whiskey and used the occasion as
an opportunity to take away two vorpal blades from a PC.
I seldom have so much as
a beer during a game session, but indeed Rob and I shared a good deal of
Southern Comfort when Ernie and Mark Ratner had their unfortunate encounter
with Fraz'urblu, and Erac lost his two Vorpal blades, aylerach the Paladan
his two-handed Holy Sword... that sessin was a laugh riot for Rob and me,
a sad day for the players <paranoid>
Quote:
Originally Posted by ScottyG
I wasn't sure on the dates,
but I have wondered on just what came first.
I'm an OAD&D player
for sure, but having played a few paladins, the dream of possessing a holy
vorpal blade is just not that easy to give up.
Scott
LOL!
When Erac with his two (honestly gained) Vorpal Swords and the Paladin Aylerach with his +5 holy Avenger two-handed sword accidently freed Fraz'urb-lu. he carried them to his Layer of the Abyss, and all three weapons became useless hunks of iron.
I honestly think that som Ernie and Mark Ratner have never forgiven Rob Kuntz and me for that adventure run back in the days of us playing OD&D and the Greyhawk supplement... <paranoid>
Cheers,
Gary
Quote:
Originally Posted by ScottyG
LOL, having talked to both
Ernie and Mark regarding that adventure, I can say you are correct. I think
Ernie's e-mail started out, "Oh Scott, you are bringing up some painful
memories...".
Scott
<confused>
I am conflicted <nervous laugh>
As a DM I say to the players <stick out tongue>
As a father and friend all I can offer is :\
Cheers,
Gary
Quote:
Originally Posted by Gray
Mouser
<confused>
Not powerful enough? Gads, man. If Mordenkainen, Bigby, etc. weren't strong enough to survive an extra planar trip who is?
Mordie is nervous aboard
the Starship Warden, and even with his most powerful associates would not
feel confident of adveturing in the Hells or the Abyss. Maybe if he was
a demi-god and his companions were all of at least quasi-deity status...
Quote:
Originally Posted by Gray
Mouser
Heh, I didn't know Robilar
got way laid by Zugtmoy. She's tricky, eh? Did Robilar, Erac and Ailerach
encounter any figures of note there (besides Z. and Fraz-urb lu, obviously),
or was it mostly lesser demons and other sundries? I sure would like to
get the chance to drop some PC's in on Juiblex, myself. Sadly, they're
currently getting smacked by some hobgoblins :\
Gray Mouser
The Demoness Queen of Fungi
was not so clever, robilar was brash. He tossed a pillar through the door
sealing Zuggtmoy into the chamber in the ToEE. She got a look at the handsome
adventurer, noted his evil aura, and as a reward for freeing her carried
him off to the Abyss as her body servant. I did no go into details there,
but eventually Robilar convinced her of the imcompatability of a lawful
evil servant in her realm, so she sent his back to the PMP.
Erac and Aylerach (I never can remember how Mark Ratner spelled that PC's name) accidentally loosed the demon from imprisonment in the dungeons of Greyhawk Castle. He was so delighted at having duped them into doing so that he took them with him when he went home. Again, I did not have detailed adventures there--as both players were hardly speaking to Rob and me after the game session. Eventually the incompatability of LKawful Good in the Abyss brought the demon prince to a decision point: slat the pair or boot them out. The dice roll called for the latter.
Cheers,
Gary
Quote:
Originally Posted by Deuce
Traveler
Gary, what were the more
memorable paladins that you've seen played?
Heh,
The most paladin-like PC in the campaign was played by Mark Ratner with Aylerach, a paragon of bravery and virtue. He was duped into freeing the demon Fraz-Urbluu from his prison in Greyhawk Castle, the delighted demon carrying both he and Erac back to his home in the Abyss as a reward. Sadly, both of Erac's Vorpal Blades alng with Aylerach's two-handed +5 Holy Avenger turned into useless bars of iron there. Although both PCS were reutrned to the PMP, neither was very pleased with me as their DM for that adventure.
Gary
Quote:
Originally Posted by the
black knight
Hey Gary,
Thanks for all the forthright responses to my questions. It's greatly appreciated.
I keep saying this, but I've got one last question for you.
What's the cruellest thing you've ever done, as a DM, to a player character?
Was it deserved? Do you regret doing it?
Curious,
the black knight
P.S. Have you watched Chimes at Midnight yet?
That would be when Rob Kuntz
and I were DMing for my son Ernie and a chap named Mark Ratner that played
a Paladin with a holy sword. Ernie was far worse with two fairly earned/gained
vorpal blades.
They freed a demon prince, Fraz'urb'lu, Ernie's PC not using any metagaming information he could have, not even a hint, that was so pleased with the two that he carried them off to his domain in the Abyss where I rules that all three of their swords turned into useless hunks of iron.
They did not deserve that, and had I been fair I would have reversed the ruling as soon thereafter as possible. I did not and I regret it to this day.
Many a PC has been killed in mu campaign, but all those losses were because of very bad luck or like play. I have never set out to eliminate a PC in my campaign, only for special events at cons where the participants expect to have that happen. When a player is distraught aboyt such a loss, I empathise strongly...
Cheers,
Gary