FREQUENCY: Uncommon ([Cold Wilderness Mountains])
FREQUENCY: Uncommon ([Temperate Wilderness Mountains])
FREQUENCY: Uncommon ([Tropical Wilderness
Mountains])
FREQUENCY: Common
([Dungeon Level VII])
NO. APPEARING: 1-4
ARMOR CLASS: 3
MOVE: 9"
HIT DICE: 13 + 1-3
% IN LAIR: 45%
TREASURE TYPE: [D], [Q] (x 10)
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 4-32
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: Neutral evil <(wicked)>
SIZE: L (13 1/2' tall)
LEVEL/X.P. VALUE: VII | 2750 + 18
Fomorians are the most hideous, deformed, and wicked of all giantkind.
<Comeliness = x>
They tend to be solitary, dwelling in forlorn
places such as mountain caves or abandoned
mines.
Their thick, hairy hides, combined with the pelts and other odd metal
bits they wear for protection, give an effective AC of 3.
<weapon vs. AC, save modifier vs. poison, dressing
for the weather>
Although these deformed monsters MOVE
but slowly for their size, they
can do so with considerable stealth, and they have +1 to +3 on surprise
depending on the terrain.
If encountered in the lair, there is a 25% chance there will be 1-2
females for every male. There will also be 1-3 young per female. Female
fomorians are equal to males, but they get no bonus points to their
HD.
Size | Hit Dice | Damage |
Small (1) | 7d4 | 2-8 |
Half-grown (2-3) | 13d4 | 4-16 |
Near-adult (4-6) | 13d6 | 4-24 |
Weapons used range from huge clubs to chains with
heavy metal balls
attached. The strongest will sometimes have crude shields and better
armor, so AC 2 or even 1 is possible.
-
A fomorian will have terrible deformities, such as one arm misplaced,
huge feet on short legs, eyes on the side like
a fish's or one in the back of
the head; a hump on the back; a pointed, long head; flapping ears;
a gaping
or tiny mouth; a huge nose
or snout; and so on. They have scattered
patches of hair as tough as wire.