Comeliness

by Keith Parkinson



 
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Character Abilities
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Unearthed Arcana

Comeliness: Comeliness reflects physical attractiveness, social grace,
and personal beauty of the character. It is used to determine
initial reactions to the character, and characters with a high comeliness
may affect the wills & actions of others. While charisma deals
specifically with leadership and interactions between characters,
comeliness deals with attractiveness and first impressions.

Comeliness is not charisma. Charisma, however, can affect comeliness.
After the first six attributes of a character are determined, his or her
looks must be determined. Is the character ugly, homely, plain, or
pretty? This characteristic is determined by the comeliness roll. 3d6
are rolled and totalled. The resulting number, between 3 and 18 inclusive, is modified:

  • Characters with a charisma of less than 3 will have an adjustment of -8 on comeliness, so that it will fall in the range of -5 to +10.
  • For charisma of 3, the adjustment is -5;
  • charisma of 4-5, -3;
  • for 6-8, -1;
  • for 9-12, no adjustment;
  • for 13-15, +1;
  • for 16-17, +2;
  • for 18, +3;
  • and for charisma of more than 18, +5.

  • <middle-age: -2 total, old: -3 total, venerable: -4 total>
     
     
     
     
     
     
     
     
     

    As charisma is raised or lowered,
    whether by disease, disfigurement, aging, or artifacts, comeliness <aging does not affect CHA, though it should affect COM> <use CON for COM adjustments?>
    should be similarly affected on a point-for-point basis (a loss of one
    point of charisma equals one point of comeliness equally lost).


     

    <check this table>
    Charisma Comeliness Modifier Comeliness Range
    2 or less -8 -5 to 10
    3 -5 -2
    4-5 -3 0 to 15
    6-8 -1 2 to 17
    9-12 0 3 to 18
    13-15 +1 4 to 19
    16-17 +2 5 to 20
    18 +3 6 to 21
    19+ +5 8 to 24

    In +addition+ to the adjustment to comeliness based on charisma score,
    characters of certain races must take an additional adjustment to
    their comeliness scores. This racial adjustment applies only when the
    reaction of characters of other races is concerned, in similar fashion
    to the way that racial adjustments for charisma apply only to those of
    other races. The penalties and bonuses are these:

        Half-orcs: -3
        Dwarves, gnomes, dark elf males: -1
        * Hobbits, humans, wild elves**, valley elves**: 0
        * Half-elves, sylvan elves, dark elf females: +1
        * Gray elves, high elves: +2
                * -- Treat these pairs as being of the same race for purposes
                            of effective comeliness; e.g., halflings are just as attractive
                            (or repulsive) to humans as humans are to each other,
                            and vice versa.
                ** -- Wild elves and valley elves are not "of the same race" for purposes of effective comeliness;
                            this concept only applies to halflings vis-a-vis humans and gray elves vis-a-vis high elves. (D103.12) <needs to be corrected>
     

    Comeliness will have the following effects on creatures of human
    sort. (This category includes, but is not necessarily limited to, humans,
    demi-humans, humanoids, giant-class, and bipedal creatures
    of human-like form and motivation.)

    -16 or lower: Those viewing a character with comeliness this low are
    repulsed and horrified, so as to turn away or attempt to destroy the
    creature so offensive to the sight. If the individual with low comeliness
    is powerful, the reaction will tend toward escape, or reinforcement of
    previously determined awe (horror) reaction. If both viewer and creature
    are of evil alignment, the effect is that of a positive comeliness of the
    same total.

    -15 to -9: Disgust, evidenced by a tendency to look away, revile the
    individual, and act hostile in general. Under no circumstances will this
    character be accepted by the viewers unless all are of evil alignment,
    so that the negative comeliness can be regarded as positive.

    -8 to 0: Aversion and a desire to be away from so ugly a creature will
    be evidenced by all viewers. If given an excuse, those near the individual
    will be hostile and openly aggressive; otherwise they will merely tend
    toward rejection.

    +1 to +6:  As such an individual is simply ugly,
    the reaction evidenced will tend toward unease and a desire to get away from such brutishness as quickly as possible.
    If given the opportunity, the character's CHA can offset ugliness, but this requires a fair amount of conversation and interaction to take place.

    +7 to +9: The homeliness of the individual will be such that initial
    contact will be of a negative sort. This negative feeling will not be
    strongly evidenced. High charisma will quickly overcome it if any conversation
    and interpersonal interaction transpires. (Consider a dwarf with
    16 charisma and a base comeliness roll of 9; he or she will be at 8
    when viewed by all creatures except other dwarves -- who will see
    him or her with comeliness adjusted by +2 for charisma.)

    +10 to +13:  Plain to average comeliness; no effect on the viewer.

    +14 to +17:  Interest in viewing the individual is evidenced by those
    in contact, as he or she is good-looking. The reaction adjustment is increased
    by a percentage equal to the comeliness score of the character.
    Individuals of the opposite sex will seek out such charcters, and
    they will be affected as if under a fascinate spell unless wisdom of <>
    such individuals exceeds 50% of the character's comeliness total.

    +18 to +21:  The beauty of the character will cause heads to TURN &&& hearts to race.
    Reaction for initial contact is at a percent equal to
    150% of comeliness score. Individuals of the opposite sex will be affected
    as if under a fascinate spell unless their wisdom exceeds two-thirds <>
    of the character's comeliness total. Individuals of the same sex
    will do likewise unless wisdom totals at least 50% of the other character's
    comeliness score. Rejection of harsh nature can cause the individual
    rejected to have a reaction as if the character had a negative
    comeliness of half the actual (positive) score.

    +22 to +25: The stunning beauty and gorgeous looks of a character
    with so high a comeliness will be similar to that of those of lesser
    beauty (17-21), but individuals will actually flock around the character,
    follow him or her, and generally behave so foolishly or in some manner
    so as to attract the attention of the character. The reaction adjustment
    is double the score of comeliness; i.e., 22 comeliness equals
    +44%. Fascinate-like power will affect all those with wisdom of less <>
    than two-thirds the comeliness score of the character. If an individual of
    the opposite sex is actually consciously sought by a character with
    comeliness of 22-25, that individual will be effectively fascinated unless
    his or wisdom is 18 or higher. Rejection is as above.

    +26 to +30: Unearthly beauty of this sort can be possessed only by
    creatures from other planes -- demi-gods & demi-goddesses and
    deities of unusual sort. Reaction adjustment is double comeliness
    score. Fascinate-like power is effective on all except those with wisdom
    =equal= to at least 75% of comeliness, except that 19 or higher wisdom <>
    always allows a save vs. the power. An individual of
    the opposite sex who is consciously sought by the possessor of such
    unearthly beauty & comeliness will always be under the "spell" of
    the individual with such beauty unless he or she has wisdom of 20 or
    more.

    The fascinate-like power of high comeliness is similar to the 2nd-level
    illusionist spell of the same name. Those subject to this power will be
    captivated by the user, and treat him or her as a trusted friend, mentor,
    and companion. A save vs. Spell will negate the effect but
    if the comeliness is not magical in nature, then dispel magic,
    anti-magic spells, and similar spells will not affect the fascination effect.

    Fascinated creatures will follow the orders of characters with high
    comeliness, provided a roll of 3d6 does not exceed the comeliness of
    the character. Requests that are not in the best interest of the creature
    get a +1 to the die, while those that are hazardous can gain up to
    +6 or higher on the die roll. If the roll is higher than the user's comeliness,
    the fascinate-effect is broken.

    If a once-fascinated creature has been badly treated and breaks free
    of this entrapment, the creature will react as if the character's
    comeliness was a negative amount. If the creature has been well
    treated, it may still be friendly to the character even after the fascination
    has worn off.

    The effect of one's comeliness upon others is temporary; once a character
    is known to other characters or creatures, its effect is negated
    and charisma is used to determine reactions & followers. In this
    way characters of high comeliness & low charisma may attract interest,
    but not long-term followers & allies (beauty being only skin
    deep).

    The effects of the fascinate power do not affect the abilities of the individual
    with respect to fighting, casting of spells, etc., and in no way
    reduces the subject character to a zombie-like state, a puppet for the
    high-comeliness character. Actions performed by a character while
    fascinated may affect alignment (though they would have a good +addition+
    to the comeliness check, say +3 or +4).

    Magic can mildly and temporarily affect the comeliness of a creature.
    Illusion-based spells such as change self and alter self will raise or <>
    lower comeliness by a maximum of 1 point, no matter what the final
    form is. Illusions of characters or creatures with high comeliness are
    effective only for a single round, as the nature of the fascinate is such <>
    that the character affected concentrates more fully on the illusion,
    weakening its effectiveness. Polymorphed figures raise or lower
    comeliness by 2 points from the original, due to suble social clues
    that are not visual but still perceived, while shapechange confers full <>
    comeliness of the final form.
     

    CHARACTER ABILITIES

    EXPLANATION OF ABILITIES

    Comeliness: This character attribute is fully described on pages 6
    and 7 of this volume. This “ability,” while it might more properly be
    called a characteristic, does have effects (in game terms) upon those
    viewing or reacting to the character. As shown above, human player
    characters created for a certain class have a better chance to be
    gifted with above-average comeliness (or, more accurately, it may be
    assumed that certain classes are more of an attraction for relatively
    beautifullhandsome characters).
     


     
     

    Q: Some of the characters described by Gary Gygax in your magazine
    have an attribute labeled CO. What is this?

    A: CO stands for Comeliness, a new attribute described by Gary
    Gygax (in issue #67 of DRAGON magazine) to represent physical
    beauty/handsomeness. Unlike other attributes such as
    strength, comeliness has a range from -8 (for the ugliest half-orc)
    to +25 (for the most beautiful elf). Scores of +10 to +13 are average.
    The use of a comeliness attribute is up to the DM and the
    players of an AD&D group.
     


     
     



     

    Blue Blaster wrote:
    Gary, how did shaving take place during the middle-ages? Was there any small thin blade like now or was a stone used or what? The reason I want to know is because it is applicable to the world of the TSR ADandD 1E rpg. If a way to shave existed during the middle-ages, it can be applied to the game world.
     


    Steel was surely available in the middle ages,
    so straight razors of various sorts,
    along with knife && dagger blades,
    were used to shave.

    Cheerio,
    Gary


     
     

    <small note at Dragons of Winter Night, page 244:
    a creature polymorphed into another creature affects others, and is affected by others, according to the present (polymorphed) Comeliness / Race
    there's a bit of confusion over love & lust, there, but it's safe to say that the passage applies to Comeliness>
    <"the goblins shouted for Tika to dance again", DWN.256>
    <there is an earlier reference in one of the DL sources about draconians being affected by human comeliness, DL2, I think>